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Awry Barux
Ametat Security Amarr Empire
1685
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Posted - 2014.04.08 05:15:00 -
[1] - Quote
a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own fault. A heavy can melt a scout in less time than it takes to get a second shotgun round off.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1685
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Posted - 2014.04.08 05:46:00 -
[2] - Quote
Meee One wrote:Awry Barux wrote:a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own fault. A heavy can melt a scout in less time than it takes to get a second shotgun round off. A.5m optimal? Someone doesn't have their sharpshooter maxed. If you did you'd know it's 10m optimal easily. B. Scouts + bunny hopping + bad hit detection = godmode You managed to avoid my point entirely. a. Shotguns don't have a sharpshooter skill, what are you talking about? Plus, sharpshooter decreases dispersion, it has no effect on optimal range. At 10m shotguns do about 50% damage, and even less once you account for the fact that not all the pellets will hit at that range.
b. I gun down shotgun scouts at close range regularly with a magsec or a scrambler pistol, from 10-15m away because the shotgun tickles at that range. Get better. Bunny hopping makes them easier to hit because they can't change their trajectory or speed for a solid second.
c. What point did I avoid? I addressed your reasoning for the nerf through comparison to another weapon. The "pandemic" of a single scout killing a whole squad isn't a problem for most people- all you need is a little communication or situational awareness and the scouts melt like butter. If you mean the comparison to the breach shotgun, that gun is nearly universally considered UP. This clip size nerf is unwarranted. Get used to the fact that weapons other than rifles are viable now.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1693
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Posted - 2014.04.08 15:39:00 -
[3] - Quote
Meee One wrote:Awry Barux wrote:Meee One wrote:Awry Barux wrote:a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own fault. A heavy can melt a scout in less time than it takes to get a second shotgun round off. A.5m optimal? Someone doesn't have their sharpshooter maxed. If you did you'd know it's 10m optimal easily. B. Scouts + bunny hopping + bad hit detection = godmode You managed to avoid my point entirely. a. Shotguns don't have a sharpshooter skill, what are you talking about? Plus, sharpshooter decreases dispersion, it has no effect on optimal range. At 10m shotguns do about 50% damage, and even less once you account for the fact that not all the pellets will hit at that range. b. I gun down shotgun scouts at close range regularly with a magsec or a scrambler pistol, from 10-15m away because the shotgun tickles at that range. Get better. Bunny hopping makes them easier to hit because they can't change their trajectory or speed for a solid second. c. What point did I avoid? I addressed your reasoning for the nerf through comparison to another weapon. The "pandemic" of a single scout killing a whole squad isn't a problem for most people- all you need is a little communication or situational awareness and the scouts melt like butter. If you mean the comparison to the breach shotgun, that gun is nearly universally considered UP. This clip size nerf is unwarranted. Get used to the fact that weapons other than rifles are viable now. Scouts of 1.8 are the tankers of 1.7 Unreasonable in every form,your posts prove this. "situational awareness" is the go-to buzz phrase they use to berate you trying to cast suspicion upon your gaming skills instead of the OP nature of their class. We're done talking,go somewhere else with your FOTM worship. Please, explain to me where I'm being unreasonable, I genuinely don't understand.
Situational awareness isn't a buzz phrase. It's a core skill of FPS games, right up there with aiming. Up until 1.8, it wasn't needed because of 360 perma-scan. Now you actually have to think about where the enemy is likely to be and watch your back. If you've ever played Counter Strike, you should know what I mean.
If shotguns are really the super OP FOTM you make them out to be, why are they still less popular than STD AR and the GEK, which are generally agreed to be the worst of the rifles by a wide margin? (https://forums.dust514.com/default.aspx?g=posts&t=154096)
Also, this is the internet- you don't get to say when I'm done talking.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1696
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Posted - 2014.04.08 17:23:00 -
[4] - Quote
Odigos Ellinas wrote: 1. Reduce the ROF and increase it by tier.
That seems reasonable to me. 10% ROF drop for STD, 5% drop for ADV, leave proto where it is. That'll keep the scaling in line with other infantry weapons.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1697
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Posted - 2014.04.08 18:32:00 -
[5] - Quote
poison Diego wrote:Meee One wrote: Shotguns don't have a sharpshooter skill, what are you talking about? Plus, sharpshooter decreases dispersion, it has no effect on optimal range. At 10m shotguns do about 50% damage, .
what?! I feel like they are doing 20-30% max but it probably depends if its my dren or CreoDron(the red one lol)
Like I said- 50% IF all pellets hit. 50% damage on 50% of the pellets = 25% damage. Also you're quoting the wrong person, I said that.
Nerdier than thou
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