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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10344
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Posted - 2014.04.08 00:30:00 -
[1] - Quote
The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank, and having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team.
Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4.
Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense to be for balance.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIn++æ// Lord of threads // Forum alt Gû¦Gû+
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Eko Sol
Strange Playings
139
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Posted - 2014.04.08 00:32:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank, and having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team.
Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4.
Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense to be for balance.
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months. |
Necandi Brasil
DUST BRASIL S.A Proficiency V.
849
|
Posted - 2014.04.08 00:33:00 -
[3] - Quote
Agreed, I think 16 players is too los player count to have 6 tanks in the field... This number should increase to 64 players to see a balan+ºed match for 6 tanks in the field
*DUST BRASIL DIRECTOR *
I NEED RAIL RIFLE BPO's 1bil each
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fragmentedhackslash
Arrogance.
247
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Posted - 2014.04.08 00:38:00 -
[4] - Quote
Goof luck with that.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10344
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Posted - 2014.04.08 02:05:00 -
[5] - Quote
Any more thoughts?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
824
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Posted - 2014.04.08 02:09:00 -
[6] - Quote
In ambush its reasonable to have 2 vehicles, as there are no supply depots no installations and no other objective but to get kills. In dom and skirmish the quota is good at 6 you know why? because most maps have indoor locations that the tanks cannot reach, have supply depots everywhere, have railgun installations and have objective that must be hacked and normally in these gamemodes there is always counte-tankers, those who choose the Railgun to keep enemy tanks at bay. these counter tankers make it really balanced
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Supernus Gigas
sNk Syndicate
719
|
Posted - 2014.04.08 02:13:00 -
[7] - Quote
Eko Sol wrote:
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months.
I never liked that idea.
It completely alienates lone wolf players and players that don't have a mic.
Teamwork should be recommended, but never required just to play the game even casually.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10345
|
Posted - 2014.04.08 02:18:00 -
[8] - Quote
EternalRMG wrote:In ambush its reasonable to have 2 vehicles, as there are no supply depots no installations and no other objective but to get kills. In dom and skirmish the quota is good at 6 you know why? because most maps have indoor locations that the tanks cannot reach, have supply depots everywhere, have railgun installations and have objective that must be hacked and normally in these gamemodes there is always counte-tankers, those who choose the Railgun to keep enemy tanks at bay. these counter tankers make it really balanced Turret installations an be destroyed in seconds by tanks, and cannot be replaced, while tanks can be replaced once destroyed. You strongly underestimate the amount of open space on the maps. Click the stickied posts for images of the maps as reference https://forums.dust514.com/default.aspx?g=topics&f=1350 . Infantry shouldn't have to be cowering inside buildings the entire time anyway.
There is no justification why one team of 16 should be able to have 6 tanks out at once. Like I explained in the OP, it takes about 2 players to fight a single tank, having 6 tanks would force the other team to overextend themselves if they want to deal with the tanks, which ensures the victory of the team with the tanks.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5019
|
Posted - 2014.04.08 02:23:00 -
[9] - Quote
Can't get behind this one, sorry.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 02:38:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank, and having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team.
Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4.
Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense to be for balance.
Your are forgetting that the main AV in the game is a Vehicle. Your team can call 6 HAV as the enemy can.All hardeners are basically the same except the timers. And militia railguns are good enough to destroy gunlogis and madrugars. In the LP market you can get Madrugars and Gunlogis without SP.
Today i he'd really great fun with a friend in a AV starterfit and my Federal Madrugar. We where driving around and hunting HAVs he popping out of my HAV with the swarms to finish them off and take my kills.
The only problem i see with Vehicles are the armor repairs. They work like the reptool before 1.7. Reducing incoming damage and repairing without any delay. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10346
|
Posted - 2014.04.08 03:02:00 -
[11] - Quote
Odigos Ellinas wrote:KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank, and having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team.
Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4.
Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense to be for balance. Your are forgetting that the main AV in the game is a Vehicle. Your team can call 6 HAV as the enemy can.All hardeners are basically the same except the timers. And militia railguns are good enough to destroy gunlogis and madrugars. In the LP market you can get Madrugars and Gunlogis without SP. Today i he'd really great fun with a friend in a AV starterfit and my Federal Madrugar. We where driving around and hunting HAVs he popping out of my HAV with the swarms to finish them off and take my kills. The only problem i see with Vehicles are the armor repairs. They work like the reptool before 1.7. Reducing incoming damage and repairing without any delay. Tanks being the main AV is inherently problematic, something shouldn't be so powerful and/or plentiful that the oly way to deal with them is more of that same thing.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Harpyja
Molon Labe. General Tso's Alliance
1537
|
Posted - 2014.04.08 03:36:00 -
[12] - Quote
If there are 6 tanks on the field, it does not take 12 AV players to stop them. Just take 3 AV players and they will pop them one at a time. You only need 12 AV players if you wanted to destroy all 6 tanks at once, which is a stupid waste of resources. 3 players with breach forge guns, shooting at the same time will instakill any unhardened tank and two-shot any hardened tank. I'm sure that those three players will bring down those 6 tanks fast.
But otherwise, the tank quota should be 3 tanks per side. Then it's justifiable to have 3 AV infantry to take out one tank, because they'll just destroy one tank and move on to the other. Both sides have the same amount of ground troops.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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LittleCuteBunny
404
|
Posted - 2014.04.08 04:25:00 -
[13] - Quote
So long we can put REs in a LAV... no
Retired.
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Talos Vagheitan
Ancient Exiles.
514
|
Posted - 2014.04.08 05:39:00 -
[14] - Quote
Pretty solid idea
+1
Who cares what some sniper has to say
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elric the enchanter
xCosmic Voidx Ishuk-Raata Enforcement Directive
365
|
Posted - 2014.04.08 18:40:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. You mean like this?
Cosmic Void Minister of Silly Weapons
Heinz Guderian predicted Tank514
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The-Errorist
637
|
Posted - 2014.04.08 20:26:00 -
[16] - Quote
Mobius Wyvern wrote:Can't get behind this one, sorry. Why not? |
Eko Sol
Strange Playings
140
|
Posted - 2014.04.08 20:33:00 -
[17] - Quote
Supernus Gigas wrote:Eko Sol wrote:
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months.
I never liked that idea. It completely alienates lone wolf players and players that don't have a mic. Teamwork should be recommended, but never required just to play the game even casually.
I have to disagree. It's an MMO first. This is a MMO game first and a FPS second. It has no plot. It is 100% designed for PvP. This should be meaningless to players. If you are ONLY playing solo then you deserve the repercussion of any changes that get made that insist on teamwork.
For the record, I primarily solo. Probably 60% of time. I accept that no squading up has a negative impact on me in some games. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10354
|
Posted - 2014.04.08 20:39:00 -
[18] - Quote
elric the enchanter wrote:KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. You mean like this? Damn, that's brutal
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Harpyja
Molon Labe. General Tso's Alliance
1542
|
Posted - 2014.04.08 20:55:00 -
[19] - Quote
Eko Sol wrote:Supernus Gigas wrote:Eko Sol wrote:
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months.
I never liked that idea. It completely alienates lone wolf players and players that don't have a mic. Teamwork should be recommended, but never required just to play the game even casually. I have to disagree. It's an MMO first. This is a MMO game first and a FPS second. It has no plot. It is 100% designed for PvP. This should be meaningless to players. If you are ONLY playing solo then you deserve the repercussion of any changes that get made that insist on teamwork. For the record, I primarily solo. Probably 60% of time. I accept that no squading up has a negative impact on me in some games. Wrong, this game is not designed to be 100% PvP. Although it's just that currently, there are plans for a PvE component as well.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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CLONE117
True Pros Forever
756
|
Posted - 2014.04.08 21:10:00 -
[20] - Quote
i have no major issue with tanks. only specific areas ill have a problem with but. id rather be up against 6 tanks rather than having to face another one of those stupid proto scrub stomp matches...1st off.. stupid and boring as hell..2nd. cant make any progress. and lastly. impossible to avoid.. unlike with facing 6 enemy tanks. im able to get around the map. i have some breathing room and plenty of places to take cover from tanks. and plenty of places to launch a counter as well. i can still make progress as well. they are merely an obstacle u will face in battle.. and its an easy to overcome obstacle as well. unlike those proto stomp scrub squads.
my latest and possibly last ambush for the year involved going up against nothing but gk0s with proto combat rifles.
yeah its really great that 2 tanks only extended the 20 second spambush match by ten seconds...
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Fox Gaden
Immortal Guides
2892
|
Posted - 2014.04.08 21:48:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank. Having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team. Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4. Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense for balance. EDIT: example of why its needed. elric the enchanter wrote: Saying that since it takes 2 AV to kill 1 tank means that it will take 12 AV to kill 6 tanks is STUPID!!! Are you a complete and utter moron? Focus fire you twit! Kill one, then kill the next, and then the one after that.
5 AV can take down 6 tanks in less than 3 minutes. I have seen this from the AV side and I have seen this from the Tank side. You just donGÇÖt get 5 AV working together very often. You will never need more that 5 or 6 AV though.
Making such superfluous and ignorant arguments undermines the credibility of the AV side of the balance discussion. Shame on you!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1967
|
Posted - 2014.04.08 21:50:00 -
[22] - Quote
It only requires one, you just can't suck.
EDIT: I'm fine with that, as long as I get priority queues due to having more SP in vehicles than the average scrub.
click me
Blup Blub Bloop. Translation: Die -_-
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Anarchide
Greedy Bastards
1984
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Posted - 2014.04.08 22:18:00 -
[23] - Quote
Yep, it's kind of ridiculous. I can't get an LAV to get around the map. Having no mobility, I get killed, then I get Spawn killed for the rest of the match... Weeeeee!
...and while my weapons seems only to tickle my enemies, my 1000 hp Commando is shredded in one sec by a scout with a submachine gun.
Oh! ...and I can't trigger my Remote Explosives anymore when I'm wounded. It sucks.
With the current build, my ability to die has reached new peaks!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Cat Merc, Long Evity, DeadlyAztec11 and Sinboto Simmons.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9342
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Posted - 2014.04.08 22:44:00 -
[24] - Quote
Right so I'm going to not be able to run my play style because
A.) Balancing is poor B.) Infantry whine and make no effort to counter HAV C.) AVers bar a certain few are garbage D.) Arbitrary restrictions not in keeping with EVE/New Eden's raison d'etre have been placed on gameplay
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Eko Sol
Strange Playings
140
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Posted - 2014.04.08 23:20:00 -
[25] - Quote
Harpyja wrote:Eko Sol wrote:Supernus Gigas wrote:Eko Sol wrote:
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months.
I never liked that idea. It completely alienates lone wolf players and players that don't have a mic. Teamwork should be recommended, but never required just to play the game even casually. I have to disagree. It's an MMO first. This is a MMO game first and a FPS second. It has no plot. It is 100% designed for PvP. This should be meaningless to players. If you are ONLY playing solo then you deserve the repercussion of any changes that get made that insist on teamwork. For the record, I primarily solo. Probably 60% of time. I accept that no squading up has a negative impact on me in some games. Wrong, this game is not designed to be 100% PvP. Although it's just that currently, there are plans for a PvE component as well.
EDIT:
I said one thing but now I'm just going to state that your statement is contradictory. "Wrong, this game is not designed to be 100% PvP. Although, it's just [100%] PvP currently."
So they never designed it that way it just showed up currently as 100% PvP and they have been working tirelessly since the trailer of the game over a year ago to get PvE? C'mon man. Your statement is just ridiculous. It is 100% a PvP game. It was designed 100% PvP but advertised differently. Reality is that the game is PvP only. Get over it. |
Harpyja
Molon Labe. General Tso's Alliance
1543
|
Posted - 2014.04.08 23:37:00 -
[26] - Quote
Eko Sol wrote:Harpyja wrote:Eko Sol wrote:Supernus Gigas wrote:Eko Sol wrote:
The only change that I would humor is the concept that all vehicles that do damage requires a driver and a gun operator. I believe it should take 2 people at a minimum to operate a tank and 2 pilots to operate an ADS. Although I believe this I don't want them to make any more changes to the game. Leave it as it is and work on bugs for the next 6 months.
I never liked that idea. It completely alienates lone wolf players and players that don't have a mic. Teamwork should be recommended, but never required just to play the game even casually. I have to disagree. It's an MMO first. This is a MMO game first and a FPS second. It has no plot. It is 100% designed for PvP. This should be meaningless to players. If you are ONLY playing solo then you deserve the repercussion of any changes that get made that insist on teamwork. For the record, I primarily solo. Probably 60% of time. I accept that no squading up has a negative impact on me in some games. Wrong, this game is not designed to be 100% PvP. Although it's just that currently, there are plans for a PvE component as well. EDIT: I said one thing but now I'm just going to state that your statement is contradictory. "Wrong, this game is not designed to be 100% PvP. Although, it's just [100%] PvP currently." So they never designed it that way it just showed up currently as 100% PvP and they have been working tirelessly since the trailer of the game over a year ago to get PvE? C'mon man. Your statement is just ridiculous. It is 100% a PvP game. It was designed 100% PvP but advertised differently. Reality is that the game is PvP only. Get over it. No dude, there will be a PVE component.
And it likely will be an alternative form of gaining SP, ISK, or both instead of fighting other players.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Fox Gaden
Immortal Guides
2896
|
Posted - 2014.04.09 13:58:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank. Having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team. EDIT: I do realize that it could take far less than 12 players if they all focus on a smaller number of tanks at a time, but its still large reallocation of forces for the team with AV, which will cost them in objectives, and anti-infantry. Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4. Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense for balance. EDIT: example of why its needed. elric the enchanter wrote: Let me see if I can respond to this without showing my exasperation in quite so explicit terms.
If it takes 2 AV to kill 1 tank that does not mean that it would take 12 AV to kill 6 tanks. In fact if 2 AV can kill 1 tank, they could in theory kill all 6 tanks, 1 at a time.
Practically, 2 AV would usually not be able to kill 6 tanks because the tanks would gang up on them and kill the AV repeatedly. However, 5 AV can kill 1 tank in a second, each only needing to take a single shot. Then their second shot can take out a second tank. If the tanks are all within range and not behind cover, 5 AV can take out 6 Tanks with only 6 shots each. They would not even need a Nano Hive.
You would never need to have 12 AV on one team. Even if the other team was able to have 16 tanks, you would not need more than 5 or 6 AV.
I am sorry that I made disparaging comments about your intelligence earlier. I was in an excessive state of exasperation, having seen this argument made in the past, and when I saw your post my patience ran out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10364
|
Posted - 2014.04.09 20:30:00 -
[28] - Quote
Fox Gaden wrote:KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. In such cases, it would require at least 12 players on the other team to play AV to successfully stop them, since it takes about 2 AV players to stop 1 tank. Having 12 players on a team of 16 end up on AV duty means that the enemy will completely dominate on anti-infantry, and on capturing objectives. It should not be possible to have 6 tanks on a 16 player team. EDIT: I do realize that it could take far less than 12 players if they all focus on a smaller number of tanks at a time, but its still large reallocation of forces for the team with AV, which will cost them in objectives, and anti-infantry. Lowering the vehicle quota would solve this issue, but would be far too restrictive; LAVs and dropships would be needlessly restricted just to limit the amount of tanks on the battlefield. A smarter solution is needed, which is why I propose that there should be vehicle quotas specific to vehicle types. Example: HAV limit 2, dropship limit 3, LAV limit 4. Seriously, 1 LAV is not as tactically valuable as a tank, yet they each draw equally from the same resource pool; that doesn't make sense for balance. EDIT: example of why its needed. elric the enchanter wrote: Let me see if I can respond to this without showing my exasperation in quite so explicit terms. If it takes 2 AV to kill 1 tank that does not mean that it would take 12 AV to kill 6 tanks. In fact if 2 AV can kill 1 tank, they could in theory kill all 6 tanks, 1 at a time. Practically, 2 AV would usually not be able to kill 6 tanks because the tanks would gang up on them and kill the AV repeatedly. However, 5 AV can kill 1 tank in a second, each only needing to take a single shot. Then their second shot can take out a second tank. If the tanks are all within range and not behind cover, 5 AV can take out 6 Tanks with only 6 shots each. They would not even need a Nano Hive. You would never need to have 12 AV on one team. Even if the other team was able to have 16 tanks, you would not need more than 5 or 6 AV. I am sorry that I made disparaging comments about your intelligence earlier. I was in an excessive state of exasperation, having seen this argument made in the past, and when I saw your post my patience ran out. Apology accepted, and I do see your point. The god-king KAGEHOSHI absolves your transgressions. I still think it should happen though. Do you think there's ever such a thing as too many tanks? because I think there is, and its certainly less than 6. I would feel differently if this game was a true MMO with open worlds and massive player counts, but 6 tanks on a 16 player team is too much. Do you think its fair that 6 LAVs and 6 tanks are equivalent in tactical value? because if not, I don't think it is right that they should draw from the same resource pool since it will mean there is one strategy (lots and lots of tanks) that is generally always preferable.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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elric the enchanter
xCosmic Voidx Ishuk-Raata Enforcement Directive
368
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Posted - 2014.04.09 22:46:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:elric the enchanter wrote:KAGEHOSHI Horned Wolf wrote:The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in the past. You mean like this? Damn, that's brutal HaHa yes it was brutal, but funny at the same time. As I state in the description, hadn't squadded with many of those players before and don't remember many using a mic. As a result I didn't know our combined AV capabilities. Tried myself a few times but gave up when it became economically non-viable.
In contrast, just played a match with a squad consisting entirely of corp members, all on comms, where another team tried a similar tactic. This time, we had 3 players who had specced into reasonably decent tanks so, combined with 3 of us AV-ing on foot, we were able to counter the threat.
The vid was really to highlight how it feels to be thrust into a match like that and not have the same degree of co-ordination.
Cosmic Void Minister of Silly Weapons
Heinz Guderian predicted Tank514
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.09 22:59:00 -
[30] - Quote
Odigos Ellinas wrote: Reducing incoming damage and repairing without any delay.
This is just not true and statements like these , need to be checked and put in their place .
There is a pause every time one takes on damage and there is not an " immediate " reaping process once damage is taken .
Edit : Requiring two players to operate a Drop ship or a Tank is against customization and would kill the role .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.09 23:13:00 -
[31] - Quote
Didn't want to edit again but I'm just going to say this about the topic at hand , all respect to you OP but .. When I play matches and they have five or more tanks on the side that I'm on .. they don't win and I have never won a match where that happened . Or playing against teams where that was the case .
Played one earlier with the same results .
That stuff doesn't bother me and I actually love that so I can ride and run around laying PM's and swarming so it give's me more than enough to do . Some time's even using a forge .
People whine about what kills them , what set up they can't kill , what role dominates all to just change this game for the worst and leave the issues un-attended while bickering and arguing .. killing the work and enjoyment that this game has to offer .
The real reason I play this game is because one has to work for everything that they obtain , granted we have event's like the one that is to come but working is what draws me .
The fact that there is no instant win button , thing's can be manipulated but for the most part .. you have to work and wait to achieve level's
Patience is key .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Fox Gaden
Immortal Guides
2909
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Posted - 2014.04.10 12:04:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:Do you think there's ever such a thing as too many tanks? because I think there is, and its certainly less than 6. I would feel differently if this game was a true MMO with open worlds and massive player counts, but 6 tanks on a 16 player team is too much. Do you think its fair that 6 LAVs and 6 tanks are equivalent in tactical value? because if not, I don't think it is right that they should draw from the same resource pool since it will mean there is one strategy (lots and lots of tanks) that is generally always preferable. On most map/socket configurations having 6 tanks on a team actually weakens the team, because it does not leave enough infantry to control the points. It is almost as bad as having 6 sippers. There are of course some map configurations were enough of the objectives are in the open where tanks can defend the objectives directly and 6 tanks are advantageous.
I have had to hoof it into town in my Sentinel suit on occasion because the vehicle limit had been reached, so I know as well as anyone how frustrating it can be when you canGÇÖt call in a LAV.
I find that when a team has 1 or 2 tanks out, that Infantry mainly try to avoid them, except for the dedicated AV. Once you get to 4 tanks, large portions of the other team switch to AV and tanks start dying very quickly. This usually leads to tankers who also have skills in dropsuits switching to Infantry roles. I think this would be even more effective if Swarms got a 12% buff to range and damage, but otherwise Vehicles vs AV seem fairly well balanced now that Hardeners have been nerfed.
It is also important to consider new tankers, who are specializing in tanks, and have no points in Infantry skills. If they canGÇÖt call in a tank they are sort of screwed, as they are not going to do very well in a Frontline or Medic starter suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10404
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Posted - 2014.04.10 18:09:00 -
[33] - Quote
Fox Gaden wrote:KAGEHOSHI Horned Wolf wrote:Do you think there's ever such a thing as too many tanks? because I think there is, and its certainly less than 6. I would feel differently if this game was a true MMO with open worlds and massive player counts, but 6 tanks on a 16 player team is too much. Do you think its fair that 6 LAVs and 6 tanks are equivalent in tactical value? because if not, I don't think it is right that they should draw from the same resource pool since it will mean there is one strategy (lots and lots of tanks) that is generally always preferable. On most map/socket configurations having 6 tanks on a team actually weakens the team, because it does not leave enough infantry to control the points. It is almost as bad as having 6 sippers. There are of course some map configurations were enough of the objectives are in the open where tanks can defend the objectives directly and 6 tanks are advantageous. I have had to hoof it into town in my Sentinel suit on occasion because the vehicle limit had been reached, so I know as well as anyone how frustrating it can be when you canGÇÖt call in a LAV. I find that when a team has 1 or 2 tanks out, that Infantry mainly try to avoid them, except for the dedicated AV. Once you get to 4 tanks, large portions of the other team switch to AV and tanks start dying very quickly. This usually leads to tankers who also have skills in dropsuits switching to Infantry roles. I think this would be even more effective if Swarms got a 12% buff to range and damage, but otherwise Vehicles vs AV seem fairly well balanced now that Hardeners have been nerfed. It is also important to consider new tankers, who are specializing in tanks, and have no points in Infantry skills. If they canGÇÖt call in a tank they are sort of screwed, as they are not going to do very well in a Frontline or Medic starter suit. I disagree with the assessment that 6 players in tanks become a liability. The maps are generally open enough for tankers to successfully act as infantry on steroids. I have experinced situations where there were many tanks on the battlefield, and a good amount of AV players willing to fight them, but the tanks were so spread out that it was hard for one person let alone the entire AV group to find them; its quite easy for tanks to stay away from AV if they want to considering their speed. Personally I would not bother buffing swarms until the swarms damage application bug become fixed; the bug fix combined with a bug.
EDIT: I am having doubts on the idea, I think I'll let the thread die.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
837
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Posted - 2014.04.10 18:43:00 -
[34] - Quote
CLONE117 wrote:i have no major issue with tanks. only specific areas ill have a problem with but. id rather be up against 6 tanks rather than having to face another one of those stupid proto scrub stomp matches...1st off.. stupid and boring as hell..2nd. cant make any progress. and lastly. impossible to avoid.. unlike with facing 6 enemy tanks. im able to get around the map. i have some breathing room and plenty of places to take cover from tanks. and plenty of places to launch a counter as well. i can still make progress as well. they are merely an obstacle u will face in battle.. and its an easy to overcome obstacle as well. unlike those proto stomp scrub squads.
my latest and possibly last ambush for the year involved going up against nothing but gk0s with proto combat rifles.
yeah its really great that 2 tanks only extended the 20 second spambush match by ten seconds... I'm sorry, but those "stupid proto scrub stomp matches" typically have tanks stomping the non-proto team, too. It's especially fun when 1) they all camp spawn points (in the case of ambush) or 2) they shoot any HAVs you call in to answer their tanks with before your HAV even touches the ground.
CCP should really just separate Ambush and OMS again into two separate game modes. Ambush is for infantry only and OMS is for infantry + tanks. Then, collect data and see which map mode players flock to. If it's Ambush, then that sends a pretty clear message that players don't want to play with tanks. If it's OMS, then the answer is people like tanks and tank play interaction. If it's a wash, recombine the game modes, since people were indifferent on average.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1974
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Posted - 2014.04.10 23:14:00 -
[35] - Quote
Answer me dammit
click me
Blup Blub Bloop. Translation: Die -_-
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