Atiim
Living Like Larry Schwag
6477
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Posted - 2014.04.09 02:33:00 -
[31] - Quote
Vulpes Dolosus wrote: Teamwork kills dropships. Get another rail tank or a forge/swarmer to cover you and you're fine.
Does teamwork pilot a Dropship?
I may not use an ADS, but I've been practicing with my Gorgon, and I've yet to find anything that requires any form of teamwork. Except killing units of course, but an ADS can do that solo
Vulpes Dolosus wrote: Quit thinking you can just drive around the bloody map like you own the place, thinking you should be immune to every little thing that annoys you.
You mean do what an Assault Dropship user already does to an extent, and would do so even further if that change was implemented?
I'd also like to echo this Alena's thoughts on this one.
Alena Ventrallis wrote:Remember how it was bullshit for tankers to say it should require teamwork to kill them? I invoke that now.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Duran Lex
Fraternity of St. Venefice Amarr Empire
673
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Posted - 2014.04.09 04:16:00 -
[33] - Quote
Vulpes Dolosus wrote:Atiim wrote:Rusty Shallows wrote:Swarm Launchers were hit harder. Just tell yourself it is for the Dropships and everything will be alright. Besides the current range is fine for Forge Guns so it is good enough for Large Rails. Except 80GJ Railgun users can't utilize cover to the point that a Forge Gun user can. Also, an Assault Dropship can easily fly above the vehicle, and attack you without being able fight back, whilst a Forge Gun user has no limits in terms of elevation. It's an apples to oranges comparison. Teamwork kills dropships. Get another rail tank or a forge/swarmer to cover you and you're fine. Quit thinking you can just drive around the bloody map like you own the place, thinking you should be immune to every little thing that annoys you.
.....that's exactly what HAV's can do now. They can drive around the ******* map being immune to the majority of the weapons in game.
Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't?
That's the entire problem. One option can kill everything in the damn game, while the direct counter is only that, a direct counter. And this direct counter isn't even efficient at countering the entire purpose of their play style.
Currently there are two roles in the game. Vehicle suppression and infantry suppression. Acting like hacking objectives isn't the role of a tanker is obscenely ridiculous. An infantry that decides to hack a point has just as much possiblity to fail as someone who leaves their HAV to hack the same objective. It's your own choice whether or not to decide which is more important, ISK through kills, or capping objectives for the win.
Now you may claim "but that infantry guy has skillpoints put into being adept at killing infantry, so he is better able to hack objectives.".... Wrong.
You decided to skill into vehicles who's sole purpose is to kill other infantry and vehicles. You already know there is no other role in the game beyond that. You know this. It's impossible to not know this, because the only thing you can do in this game is kill others, and hack objectives. You are choosing to play as a killer. Just like infantry choose to skill into either killing infantry, or killing vehicles (and we all know how ******* balanced AV currently is, which again, leads to the disparity of roles). You can choose to be adept at killing infantry, just as infantry can choose to become adept at running an HAV.
An HAV is able to kill everything the game. That is a fact. They are literally able to kill every possible thing in the game, with every single type of turret with relative efficiency compared to the other weapons in the game (i must admit that the missile turrets are in a decent place with infantry concerns. A 0.3 - 0.5 reduction in splash range would, IMO, completely balance missile turrets with the rest of the game however), also with more ease then any other weapon in the game. Stating otherwise is a lie. You know exactly how easy it is to dominate with a vehicle. Because you dominate, and complain that dying lost you 500k isk. For shame that you actually die in a game designed around everyone dying for eternity.
Infantry simply don't have this luxury. In order to excel in one area, they gimp themselves in another. HAV's aren't given this choice. Anything they choose can kill infantry as easily as vehicles. They aren't only the jack of all trades, they are jack that has mastered all trades, and only for 200k-300k more then their direct counterpart.
This is a blatant imbalance, period.
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