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Sir Dukey
KILL-EM-QUICK RISE of LEGION
569
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Posted - 2014.04.07 22:50:00 -
[1] - Quote
NO point in using vehicles especially the shield ones that I speeced into. 50k isk sica just blows my 500k isk 10 million + gunnlogi in seconds. Im gonna go and put my main account (the one I have had since chromosome and love dearly) away. NO point in wasitng money on expensive sh*tty dropships and stupidly weak tanks. swarms are also freking annoying now doing over 1000 damage over my hardener. Blaster now just go though my shield like a warm knife in butter even with a hardener on.
Thank you CCP for taking away the only thing that shield tanks had over armor tanks (the resistance).
Now that maddies repping 450 armor/sec are everywhere, shield tanks cannot even compete.
It's like a gallante assault with 500 ehp, 9 m/s repping 75 armor per second vs caldari assault 250 ehp repping 30 shield per second after the delay.
The hardner nerf was stupid in my opinion. They should have just put a cap to hardener stacking. I used to run a shield tank with one hardener, extender and damage mod and play fair but now the fit sucks because hardener isn't good. railgun tanks with militia turret and damage mods are going crazy because "good" tanks are now weaker than ever.
Tanks are at a point where its like a heavy with boundless HMG and Hp of a standard minmitar scout with no modules. TTK to kill tanks needs to be increased (tank vs tank).
Same stuff applies with dropships, hardener's are literally pointless on them.
I never even ran tripple hardened or even dual hardened vehicles. Never lost so many tanks/ dropships even since the hardener nerf.
History- My tank in 1.6 had 5535 shield and a passive 42% resistance with a heavy booster. Agreed that tanks were slow back then and the boosters/ recharge rates weren't exactly good but it's kind of ridiculous that tanks in 1.6 had more passive resistance than the active hardeners can give me now. Armor hardeners are the same as one complex caprace hardener back then. (I could fit 3 of them in chromosome, 2 in 1.6. Recharge rate of caprace was 15 seconds and 60 seconds lasting, complex hardener is 40 second lasting with 60 second recharge.
Av is weaker and so are tanks except turrets remain powerful. This is a TTK problem with tank vs tank balance. Lets go back to chromosome. |
JIMvc2
UNREAL WARRIORS
66
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Posted - 2014.04.07 22:58:00 -
[2] - Quote
Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :)
If you run proto gear, prepare to suffer the consequences. You've been warned.
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The dark cloud
The Rainbow Effect Negative-Feedback
2710
|
Posted - 2014.04.07 23:00:00 -
[3] - Quote
Herp derp when a grunt with a militia shotgun can kill my proto suit in less then a sec then the same grunt should be aible to destroy your pimp mobile with a sica. Sounds fair to me.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
571
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Posted - 2014.04.07 23:04:00 -
[4] - Quote
The dark cloud wrote:Herp derp when a grunt with a militia shotgun can kill my proto suit in less then a sec then the same grunt should be aible to destroy your pimp mobile with a sica. Sounds fair to me.
do you lose 500k isk every death? You you get killed from 300m away. |
Lorhak Gannarsein
Science For Death
2653
|
Posted - 2014.04.07 23:07:00 -
[5] - Quote
JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :)
Congratulations.
You're using the only OP fitting at the moment. Not really sure how you die. Hell, I've been using this fitting on a Soma and it wrecks face. Good luck giving shield tankers any advice.
OP, I'm speccing armour tanks again. It seems like CCP are unable to balance hardeners (seriously, 40%? I'd have been perfectly happy with 45%! Any noobtard with an Anti-Armour fitting can break my goddamn regen)
ak.0 4 LYFE
je ne regrette rien
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4987
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Posted - 2014.04.07 23:07:00 -
[6] - Quote
My triple hardener gunlogi still owns a lot of tanks... Especially Mlt ones. Don't know what you're talking bout.
Unless of course you get flanked from side/behind, in which case you SHOULD die. Just like infantry.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Monkey MAC
Rough Riders..
2436
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Posted - 2014.04.07 23:11:00 -
[7] - Quote
Pfft get a squad as Spkr would say, if your trying to tank solo expect decent AV to get you. Also try using a repper and fuel injector to get out fast, then sit in the redline for 2 mins.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
65
|
Posted - 2014.04.07 23:14:00 -
[8] - Quote
base price of sica is 59K, but probably around 77K after the addition of modules. But that's not really the point.
Why don't you just get into MLT vehicles and enjoy the passive bonuses your character obviously has over all the current tank spam? |
The dark cloud
The Rainbow Effect Negative-Feedback
2710
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Posted - 2014.04.07 23:16:00 -
[9] - Quote
Sir Dukey wrote:The dark cloud wrote:Herp derp when a grunt with a militia shotgun can kill my proto suit in less then a sec then the same grunt should be aible to destroy your pimp mobile with a sica. Sounds fair to me. do you lose 500k isk every death? You you get killed from 300m away. no but around 120k. And trust me a BPO suit with a shotgun costs much less then a militia tank. So we are talking about cost ratio.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
65
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Posted - 2014.04.07 23:16:00 -
[10] - Quote
http://www.youtube.com/watch?v=cL6fBCgVqCM |
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Henchmen21
Planet Express LLC
885
|
Posted - 2014.04.07 23:19:00 -
[11] - Quote
JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :)
LOL militia blaster.
1.8 because nothing says fun like getting shotgunned in the back.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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JIMvc2
UNREAL WARRIORS
66
|
Posted - 2014.04.07 23:23:00 -
[12] - Quote
Monkey MAC wrote:Pfft get a squad as Spkr would say, if your trying to tank solo expect decent AV to get you. Also try using a repper and fuel injector to get out fast, then sit in the redline for 2 mins.
I tank solo but when I face a squad of tankers, time to kill them one by one. Hahaha. My Caldari Logi LAV BPO with RE = unlimited supply of madness.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4973
|
Posted - 2014.04.07 23:23:00 -
[13] - Quote
''...stupidly weak tanks.''
HAHAHA HAHA HAH
HAHAHAH HAHAHA hAHAH HAHA HA
Ah..... :') So funny dukey XD
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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JIMvc2
UNREAL WARRIORS
66
|
Posted - 2014.04.07 23:24:00 -
[14] - Quote
Henchmen21 wrote:JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :) LOL militia blaster.
And ? You think Proto is all powerful... no.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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JIMvc2
UNREAL WARRIORS
66
|
Posted - 2014.04.07 23:26:00 -
[15] - Quote
Lorhak Gannarsein wrote:JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :) Congratulations. You're using the only OP fitting at the moment. Not really sure how you die. Hell, I've been using this fitting on a Soma and it wrecks face. Good luck giving shield tankers any advice. OP, I'm speccing armour tanks again. It seems like CCP are unable to balance hardeners (seriously, 40%? I'd have been perfectly happy with 45%! Any noobtard with an Anti-Armour fitting can break my goddamn regen)
The Caldari HAV are so weak that they have little armor. Im glad ccp nerfed the Rail gun range on that thing. Camping HAV = Why call it in if you gonna camp = wtf. Lol
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
420
|
Posted - 2014.04.07 23:26:00 -
[16] - Quote
You make pretty much this exact post 3-4 times a week. I'm pretty sure you're just spamming the forums at this point.
FW lvl10 reward
Mobile Redlines
Default FWRace
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Pvt Numnutz
R 0 N 1 N
1064
|
Posted - 2014.04.07 23:28:00 -
[17] - Quote
I can understand your frustration sir. The milita sica is the best vehicle and requires no skill. Milita rails should be replaced with milita missile turrets, there is no sense or reason having the ultimate vehicle killing turret at a milita level. It is too easily exploitable with damage mods especially the militas. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
572
|
Posted - 2014.04.07 23:28:00 -
[18] - Quote
KING CHECKMATE wrote:''...stupidly weak tanks.''
HAHAHA HAHA HAH
HAHAHAH HAHAHA hAHAH HAHA HA
Ah..... :') So funny dukey XD
you do notice this thread is Tank vs Tank balance... |
Lorhak Gannarsein
Science For Death
2654
|
Posted - 2014.04.07 23:31:00 -
[19] - Quote
JIMvc2 wrote:Lorhak Gannarsein wrote:JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :) Congratulations. You're using the only OP fitting at the moment. Not really sure how you die. Hell, I've been using this fitting on a Soma and it wrecks face. Good luck giving shield tankers any advice. OP, I'm speccing armour tanks again. It seems like CCP are unable to balance hardeners (seriously, 40%? I'd have been perfectly happy with 45%! Any noobtard with an Anti-Armour fitting can break my goddamn regen) The Caldari HAV are so weak that they have little armor. Im glad ccp nerfed the Rail gun range on that thing. Camping HAV = Why call it in if you gonna camp = wtf. Lol
Only scrubs camp.
Your post suggests that you are a different kind of scrub - 'weak because they have little armour' is what I'm assuming you meant?
I bet you think missiles are OP, too.
And if you think the range nerf was a good way to nerf the railgun... Well. I'm not hiring you to balance my game.
ak.0 4 LYFE
je ne regrette rien
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Meee One
Hello Kitty Commandos
748
|
Posted - 2014.04.07 23:31:00 -
[20] - Quote
Sir Dukey wrote:NO point in using vehicles especially the shield ones that I speeced into. 50k isk sica just blows my 500k isk 10 million + gunnlogi in seconds. Im gonna go and put my main account (the one I have had since chromosome and love dearly) away. NO point in wasitng money on expensive sh*tty dropships and stupidly weak tanks. swarms are also freking annoying now doing over 1000 damage over my hardener. Blaster now just go though my shield like a warm knife in butter even with a hardener on.
Thank you CCP for taking away the only thing that shield tanks had over armor tanks (the resistance).
Now that maddies repping 450 armor/sec are everywhere, shield tanks cannot even compete.
It's like a gallante assault with 500 ehp, 9 m/s repping 75 armor per second vs caldari assault 250 ehp repping 30 shield per second after the delay.
The hardner nerf was stupid in my opinion. They should have just put a cap to hardener stacking. I used to run a shield tank with one hardener, extender and damage mod and play fair but now the fit sucks because hardener isn't good. railgun tanks with militia turret and damage mods are going crazy because "good" tanks are now weaker than ever.
Tanks are at a point where its like a heavy with boundless HMG and Hp of a standard minmitar scout with no modules. TTK to kill tanks needs to be increased (tank vs tank).
Same stuff applies with dropships, hardener's are literally pointless on them.
I never even ran tripple hardened or even dual hardened vehicles. Never lost so many tanks/ dropships even since the hardener nerf.
History- My tank in 1.6 had 5535 shield and a passive 42% resistance with a heavy booster. Agreed that tanks were slow back then and the boosters/ recharge rates weren't exactly good but it's kind of ridiculous that tanks in 1.6 had more passive resistance than the active hardeners can give me now. Armor hardeners are the same as one complex caprace hardener back then. (I could fit 3 of them in chromosome, 2 in 1.6. Recharge rate of caprace was 15 seconds and 60 seconds lasting, complex hardener is 40 second lasting with 60 second recharge.
Av is weaker and so are tanks except turrets remain powerful. This is a TTK problem with tank vs tank balance. Lets go back to chromosome. TL;DR You have 0 skill as a vehicle operator and want godmode back. Lolno
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Henchmen21
Planet Express LLC
885
|
Posted - 2014.04.07 23:34:00 -
[21] - Quote
JIMvc2 wrote:Henchmen21 wrote:JIMvc2 wrote:Tankers have had there chance in the Battlefield in Dust 514 for a long time. The nerf was a good and now my swarm luncher is lvl 3 with 3. 4% damage mods, AV grenades, and RE. In the end I feel proud.
Even in some matches my Madrugar has 3 Armor Reps advance, scanner, Engine boost, and militia blaster = I win most fights but if I lose, Im ok with it because its a game, and the best part is to have fun.
If you need advice/help with your tank then let me know and Ill be glad to help. :) LOL militia blaster. And ? You think Proto is all powerful... no.
I think running militia turrets so you can run your scrubby fit is laughable, but then again the main reason I tank is to clear the field of people who like steam rolling infantry with blasters. And yes, I do feel my Particle cannon is all powerful. Something quite satisfying in hopping into my tank and sweeping away tank after tank after grinding out my infantry.
1.8 because nothing says fun like getting shotgunned in the back.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
572
|
Posted - 2014.04.07 23:42:00 -
[22] - Quote
Meee One wrote:Sir Dukey wrote:NO point in using vehicles especially the shield ones that I speeced into. 50k isk sica just blows my 500k isk 10 million + gunnlogi in seconds. Im gonna go and put my main account (the one I have had since chromosome and love dearly) away. NO point in wasitng money on expensive sh*tty dropships and stupidly weak tanks. swarms are also freking annoying now doing over 1000 damage over my hardener. Blaster now just go though my shield like a warm knife in butter even with a hardener on.
Thank you CCP for taking away the only thing that shield tanks had over armor tanks (the resistance).
Now that maddies repping 450 armor/sec are everywhere, shield tanks cannot even compete.
It's like a gallante assault with 500 ehp, 9 m/s repping 75 armor per second vs caldari assault 250 ehp repping 30 shield per second after the delay.
The hardner nerf was stupid in my opinion. They should have just put a cap to hardener stacking. I used to run a shield tank with one hardener, extender and damage mod and play fair but now the fit sucks because hardener isn't good. railgun tanks with militia turret and damage mods are going crazy because "good" tanks are now weaker than ever.
Tanks are at a point where its like a heavy with boundless HMG and Hp of a standard minmitar scout with no modules. TTK to kill tanks needs to be increased (tank vs tank).
Same stuff applies with dropships, hardener's are literally pointless on them.
I never even ran tripple hardened or even dual hardened vehicles. Never lost so many tanks/ dropships even since the hardener nerf.
History- My tank in 1.6 had 5535 shield and a passive 42% resistance with a heavy booster. Agreed that tanks were slow back then and the boosters/ recharge rates weren't exactly good but it's kind of ridiculous that tanks in 1.6 had more passive resistance than the active hardeners can give me now. Armor hardeners are the same as one complex caprace hardener back then. (I could fit 3 of them in chromosome, 2 in 1.6. Recharge rate of caprace was 15 seconds and 60 seconds lasting, complex hardener is 40 second lasting with 60 second recharge.
Av is weaker and so are tanks except turrets remain powerful. This is a TTK problem with tank vs tank balance. Lets go back to chromosome. TL;DR You have 0 skill as a vehicle operator and want godmode back. Lolno
no, I want 1.6 back to be honest. If not chromosome. Tanks are unfun, unrewarding and arcade like. I want the skill back into tanking, not just who has the biggest gun and had the first shot. |
Eko Sol
Strange Playings
139
|
Posted - 2014.04.08 00:29:00 -
[23] - Quote
Am I the only one getting frustrated that people don't like dying in the game? Let's get real. I have 40k suits that sometimes I lose 3 and sometimes I lose 20. it's reality.
I am going to have to say that you need to get over the fact that Vehicles are now 90% balanced in all directions.
If I run across a field and someone comes up behind and shoots me and I die should also occur with vehicles. If a tank comes up from behind you successfully then they should be able to kill you. It doesn't make any sense that you should survive, turn the turret, and then beat them. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
573
|
Posted - 2014.04.08 01:10:00 -
[24] - Quote
Eko Sol wrote:Am I the only one getting frustrated that people don't like dying in the game? Let's get real. I have 40k suits that sometimes I lose 3 and sometimes I lose 20. it's reality.
I am going to have to say that you need to get over the fact that Vehicles are now 90% balanced in all directions.
If I run across a field and someone comes up behind and shoots me and I die should also occur with vehicles. If a tank comes up from behind you successfully then they should be able to kill you. It doesn't make any sense that you should survive, turn the turret, and then beat them.
infantry vs infantry is different. This is vehicle vs Vehicle. Vehicle vs Vehicle combat is like a heavy with the EHP of a minmitar scout running around with a boundless. Big hit box, little HP and seriously LOW TTK. |
Alpha 443-6732
General Tso's Alliance
408
|
Posted - 2014.04.08 02:01:00 -
[25] - Quote
Sir Dukey wrote:The dark cloud wrote:Herp derp when a grunt with a militia shotgun can kill my proto suit in less then a sec then the same grunt should be aible to destroy your pimp mobile with a sica. Sounds fair to me. do you lose 500k isk every death? You you get killed from 300m away.
do their militia shotguns also have 300 range and deal more dps than all other weapons?
You're a funny man. |
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