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Thor Odinson42
Molon Labe. General Tso's Alliance
3293
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Posted - 2014.04.07 20:08:00 -
[1] - Quote
First, let me start out by saying that I believe team/squad play has eroded since we left beta. I think that payouts have created a risk averse playerbase and it shows in a major of pub matches.
Now to the point. Let's imagine PC 2.0 is right around the corner and it is the greatest conquest gamemode in the history of gaming. What do we do about the players? How do we get people out of NPC corps and into corps? How do we get those players into squads?
Even if all of the players in Dust are in a corp and they NEVER run solo, how do these players and corps develop the tactics and strategies needed for PC without some form of team deploy?
To wrap it up:
1) Do you believe further incentives are needed to liven up pub matches?
2) Do you believe that some form of team deploy is needed to provide a low risk method of preparing for PC?
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3306
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Posted - 2014.04.08 15:21:00 -
[2] - Quote
Kevall Longstride wrote:Old style corp contracts need to return ASAP. So corps not in PC can practice in large man squads as much as anything, plus those old corp contracts were less stress to arrange. I would however allow a filter option for the corp that sets up a contract to limit the meta level of gear used in the match. It can also be used to practice team deploy in a safe way.
I agree with Soyraya that ambush doesn't need team deploy although I think squads should stay.
As to incentives. There's too much ISK swimming around as it is so simply increasing the payouts for pub matches is a bad idea and lacking in imagination frankly. With a player based contract or even open market hopefully arriving at Fanfest or shortly after, I'd prefer a switch to a fixed ISK payment to each Merc from the NPC corps but with a higher level of salvage. However, the salvage should be based purely on what it was YOU destroyed in the battle.
So if your using Proto gear in Pub Matches, gleefully wiping out newbs in militia or standard to pad out your irrelevant KDR and inflate your ego (we all know who you are..lol), then standard salvage is all you get, with its low resale valve.
Taking down Proto in cheap suits then becomes a very profitable way to play the game. Anything that pushes the concept of being an ISK efficient and profitable Merc is to be encouraged at all times.
NPC corps should also have a tax rate of 15% to remove more ISK from the economy and encourage the joining of player corps with a lower tax.
As to the corp tax, I was one of the loudest voices for its introduction and now I want to lead the charge for corps to spend that revenue in new ways other than simply being able to give ISK to players.
I would like the ISK to able to spent on the renting of corp specific Merc Quarters, uniforms and gear. I'd like to purchase medals for outstanding Mercs or passing a basic competence level. Titles, visible to all are another why to encourage participation in the game as well.
Ideas like this already exist in the New Eden Universe already in Eve Online all that is needed in a lot of cases is a UI to do it all. I disagree on the payouts vehemently. There is zero doubt that there is a lot of ISK floating around out there, but it's where it's concentrated that creates one of the biggest problems Dust faces. PC players and ISK hoarders do not represent the average mercenary.
The payout system is flawed if you go 20-2 in a proto suit and lose ISK.
The payout system is flawed if you go 20-5 in ADV suits and lose ISK.
The payout system is flawed if you have to run BPO/militia/standard gear to turn a decent profit. I believe the paltry payouts create a risk averse environment in pubs (matches being decided within 2-3 minutes) and I believe it adds to the grind.
At the very least I think payouts should be increased to fill the void while PVE or other alternative methods of ISK generation are developed. I don't want to be rich, I just want more of the fights that seemed to be more frequent in the past.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3312
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Posted - 2014.04.08 18:04:00 -
[3] - Quote
Fox Gaden wrote:Thor Odinson42 wrote:I disagree on the payouts vehemently. There is zero doubt that there is a lot of ISK floating around out there, but it's where it's concentrated that creates one of the biggest problems Dust faces. PC players and ISK hoarders do not represent the average mercenary.
The payout system is flawed if you go 20-2 in a proto suit and lose ISK.
The payout system is flawed if you go 20-5 in ADV suits and lose ISK.
The payout system is flawed if you have to run BPO/militia/standard gear to turn a decent profit. I believe the paltry payouts create a risk averse environment in pubs (matches being decided within 2-3 minutes) and I believe it adds to the grind.
At the very least I think payouts should be increased to fill the void while PVE or other alternative methods of ISK generation are developed. I don't want to be rich, I just want more of the fights that seemed to be more frequent in the past. You make a good argument. I tried switching to an Advanced Sentinel suit and burned through 10 million ISK in about 3 weeks. I have had to go back to running a BPO suit. HMG Heavies just donGÇÖt make very much ISK. I average about 120K ISK a match. That being said, I would not want to see the payouts over inflated either. Would a 20% increase be enough?
I don't think so, but I think the payout formula would have to change to keep people from getting rich while AFK.
Our economy is already completely broken with the elite of the elite having more ISK than they could ever spend (it's hard to burn through ISK when you run a 10 KDR in pubs). The economy is a concern of mine for sure, but first and foremost Dust has to be an exciting first person shooter and in my opinion the economy that we have doesn't encourage winning matches at all.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3312
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Posted - 2014.04.08 18:07:00 -
[4] - Quote
I think the 10% tax to NPC corps should be hotfixed during the next downtime.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3314
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Posted - 2014.04.08 20:22:00 -
[5] - Quote
General John Ripper wrote:1) Do you believe further incentives are needed to liven up pub matches?
Further incentives? yes and no. Yes because you always want your team motivated to try and do their best. To not quit or rage quit. This can cause frustration for everyone else on the team. Why should a person at the top of the score board get the same rewards as a person on the bottom of the scoreboard? Why do I still get officer gear when I afk and am at last place of the scoreboard? The risk/reward system is completely flawed. Which is also why I am saying no. There is also the issue of the isk imbalance between vets and new players. The vets can afford to run proto everyday for years to come, the newcomers not so much. While I do agree that your hard work should justify rewards, this is also part of the problem that is turning new players away from the game. Not many players have the patience to lose for months until they get enough sp for a set of proto and "Get good".
CCP's current approach is patch one thing and break three other things. Pc was a great addition to the game, however it is buggy and flawed. It was also regularly abused to farm isk. Lock districts. ect. In order to fix a problem correctly, you must approach it from all angles. So how it affects different types of players, how it affects different parts of the game. If it can be abused it will be abused.
I can write a 10 page essay about this but i'll stop here. But If I became cpm, I would try to explore all possible angles and solutions.
2) Do you believe that some form of team deploy is needed to provide a low risk method of preparing for PC?
a team deploy without owning any land in pc? Why yes I do actually. It would be a great addition to the game and it can replace the flawed pfc. This team deploy shouldn't give out any isk. Instead it should be a completely customizable game. Let the players decide the rules of the game. How many people on each side, enable or disable team fire, ect. Let the players control this and they can choose to practice like a pfc fight or they can use it for corp activities or other community activities. Thunderdome could effectively find a permanent home in this type of custom game. Even a corp game of cowboys(shotguns) vs zombies ( novaknives) setup in a custom match can be a fun change of pace. You give the players the controls and who knows what creative fun ideas they might come up with. Again a customizable game mode should give out no isk rewards to leave out all potential room for abuse.
PAYOUTS: When you say vets can afford to run proto that isn't true. It's only a select few that can run proto 24/7. You need a very high KDR to run proto 24/7. But I get your point.
TEAM DEPLOY: I like your idea there, but I think there should still be a team deploy gamemode outside of PC that provides ISK and SP.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3322
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Posted - 2014.04.09 12:04:00 -
[6] - Quote
Viktor Hadah Jr wrote:Thor Odinson42 wrote: 1) Do you believe further incentives are needed to liven up pub matches?
2) Do you believe that some form of team deploy is needed to provide a low risk method of preparing for PC?
1. I think we need to have a modified hunger games scenario pile a bunch of protosuit in the middle of the map so all the poors in militia suits can upgrade for free. would that not be great. But to make things interesting this has to be out in an open field and the people who already spawned in proto gear will be able sit perched up in a tower having a clear shot at the pile of free proto gear. I think the sub-humans who can't afford proto gear could enjoy this. but to even it out the people who have a lot of ISK can also enjoy shotting down people running into the kill box. 2. Yes you have no idea how many times i wanted to take out my officer weapons but did not feel comfortable because i did not have enough proto friends beside me. Q-syncing is hard sometimes. Viktor Hadah For CPMalso 10% NPC tax rate is a bit low, 25% or GTFO
Wow
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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