Monkey MAC
Rough Riders..
2417
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Posted - 2014.04.07 11:46:00 -
[1] - Quote
Why not? Consider how cool it would be both EvE and valkary pilots to be participating in the same battle, if those combat drones deployed from that carrier were in fact valkary pilots.
There are too many possibilities, that could be considered, even if that's as far as CCP INTENDS to take, their is no harm in dreaming!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2427
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Posted - 2014.04.07 17:36:00 -
[2] - Quote
Skihids wrote:EVE runs on a single instance server with a variable clock tick. That makes it fundamentaly incompatable with multi-instance real time games like DUST or Valkyire. They will never have anything but a superficial connection.
1) EVE is single server. It runs a "turn based" mode with a standard poling rate of one second. That is plenty responsive for the third person style game that it is. You don't "fly" your ship, you program the navigation computer. You don't shoot your guns (as in aiming and pulling the trigger), you designate targets for your firing computers. You don't have to worry about the exact position of all the ships because it doesn't matter. If there is too much going on for the single instance it will simply take longer to process each "turn" which we experience as "time dilation", i.e it might take a minute real time to process 15 seconds of game time. That doesn't matter so much in third person turn based combat because you aren't mentally tracking and predicting trajectories as you do in a real time FPS.
2) Valkyrie is a multi-instance real time FPS. So right off the bat Valkyrie is running on a different server, or rather many other servers, all with a variable ping to the EVE server. It operates on a fixed real time clock, so when EVE goes into TiDi the Valkryie ships keep flying at normal speed. EVE ships positions are updated once per "turn" (one second), which would be experienced as horrible lag on the Valkryie side. Two seperate Valkyrie servers wouldn't see each other without some form of federation which would slow things down (the whole reason it's broken up in the first pace).
3) DUST is also multi-instance and real time. The difference is that our battles are separated by "physical" distance so we don't care about the exact coordinates of he EVE ships. They are simply "in orbit" when they bombard the surface.
TL/DR: Don't look for a connection. The two game architectures are incompatible. If you have your heart set on it, check out "Star Citizen". That will be an instanced real time FPS spaceship simulator with an integrated FPS combat system that will allow boarding and internal ship combat. You will have to wait about a year for it though.
True but at the same time thereare plenty of ways we can have more interaction between dust and EvE it's just you can see things directly as they happen. If you have a skyfire you need to see it fire, and see it shoot SOMETHING.
When you do Titan Incursions you see a Small Cutscene for the start of the breach, then you breach the 'inside' of the ship. Where you see only the inside of the ship.
What isn't possible is say watching an EvE battle from a Space Elevator Facility
So long as you can Disambiguate the connect you can do what you like
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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