|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
564
|
Posted - 2014.04.07 03:00:00 -
[1] - Quote
Now that maddies repping 450 armor/sec are everywhere, shield tanks cannot even compete.
It's like a gallante assault with 500 ehp, 9 m/s repping 75 armor per second vs caldari assault 250 ehp repping 30 shield per second after the delay.
The hardner nerf was stupid in my opinion. They should have just put a cap to hardener stacking. I used to run a shield tank with one hardener, extender and damage mod and play fair but now the fit sucks because hardener isn't good. railgun tanks with militia turret and damage mods are going crazy because "good" tanks are now weaker than ever.
Tanks are at a point where its like a heavy with boundless HMG and Hp of a standard minmitar scout with no modules. TTK to kill tanks needs to be increased (tank vs tank).
Same stuff applies with dropships, hardener's are literally pointless on them.
I never even ran tripple hardened or even dual hardened vehicles. Never lost so many tanks/ dropships even since the hardener nerf.
History- My tank in 1.6 had 5535 shield and a passive 42% resistance with a heavy booster. Agreed that tanks were slow back then and the boosters/ recharge rates weren't exactly good but it's kind of ridiculous that tanks in 1.6 had more passive resistance than the active hardeners can give me now. Armor hardeners are the same as one complex caprace hardener back then. (I could fit 3 of them in chromosome, 2 in 1.6. Recharge rate of caprace was 15 seconds and 60 seconds lasting, complex hardener is 40 second lasting with 60 second recharge.
Av is weaker and so are tanks except turrets remain powerful. This is a TTK problem with tank vs tank balance. Lets go back to chromosome. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
564
|
Posted - 2014.04.07 03:06:00 -
[2] - Quote
Xocoyol Zaraoul wrote:Until my corpmate rolls up with a proto large missile Cal HAV and alpha's the maddie away, regen be damned...
* brings maddy, blow stupid noob away with particle cannon from 300m away while his missile goes horribly off target. Also... maddy + shield hardner= immunity against missiles even at the state the hardeners are at. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
564
|
Posted - 2014.04.07 03:07:00 -
[3] - Quote
Sir Snugglz wrote:Never used hardeners....
triple rep tanks are easy to pop.
I dont see what the problem is. If anything, tankers are finally being divided by skill. People cant spam tanks anymore and be good at it. Realizing that it might take some time and effort to learn how to use one.
are you seriously kidding me?
Do we play the same game? |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
564
|
Posted - 2014.04.07 03:10:00 -
[4] - Quote
Beld Errmon wrote:Heh i made a thread about this in the feedback section and got shouted down by a bunch of no name scrubs, I'm actually glad to see its bother someone else, cause my prediction is within a week or 2 a lot more ppl will be running double and tripple rep, which are nearly invincible to blaster tanks and i dare say missile tanks as well as long as they keep their movement up.
But atleast some shield tankers will get to know the rage i felt when faced with a shield tank that turned its hardeners on and became invincible to my proto blaster.
Armor tanks can rep though blaster fire better than shield tanks... Also, you will know the rage i feel when I run into a sica with a hardener and my double damage modded proto missiles do absolutely nothing. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
564
|
Posted - 2014.04.07 03:11:00 -
[5] - Quote
Beld Errmon wrote:Sir Snugglz wrote:Never used hardeners....
triple rep tanks are easy to pop.
I dont see what the problem is. If anything, tankers are finally being divided by skill. People cant spam tanks anymore and be good at it. Realizing that it might take some time and effort to learn how to use one. You can actually kill a tripple rep tank with an ADS? I know your good but it doesn't seem like it would be mathematically possible.
if he has like 3 damage mods but I could just juke him. It would take him at least 3 seconds to get his aim back on to a point where I juke him again. The reps will be too high for him to even do anything. |
|
|
|