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Paladin Sas
Pro Hic Immortalis
316
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Posted - 2014.04.07 02:24:00 -
[1] - Quote
I have been hearing rumors for some time now about an incoming buff to the assault suits. As a dedicated assault player, i have but one thing to ask of CCP.
1. Please, for the love of all that is that is holy in New Eden, DO NOT buff my Caldari Assault Suit.
Thats all i want. Buff Minmatar, Gallente, and Amarr all you want. give them OP stats, OP passives, OP slot layout, I dont care. But please please please, don't touch my Caldari Assault. I like it just the way it is. The new bonuses from 1.8 make it feel good to use, and really fun to.
So yes, in closing, and one more time, NO TOUCHY CCP. Seriously, hands off my C-1, C/1, and ck.0. I don't want a buff. |
Paladin Sas
Pro Hic Immortalis
318
|
Posted - 2014.04.07 02:33:00 -
[2] - Quote
KING CHECKMATE wrote:Paladin Sas wrote:I have been hearing rumors for some time now about an incoming buff to the assault suits. As a dedicated assault player, i have but one thing to ask of CCP.
1. Please, for the love of all that is that is holy in New Eden, DO NOT buff my Caldari Assault Suit.
Thats all i want. Buff Minmatar, Gallente, and Amarr all you want. give them OP stats, OP passives, OP slot layout, I dont care. But please please please, don't touch my Caldari Assault. I like it just the way it is. The new bonuses from 1.8 make it feel good to use, and really fun to.
So yes, in closing, and one more time, NO TOUCHY CCP. Seriously, hands off my C-1, C/1, and ck.0. I don't want a buff. I see what you did there.
Good thinking , +1.(For the turds: If it gets buffed, no matter how balanced it is, people will QQ and it will end up Heavily nerfed)Well played.
lolz, while i agree with the #heavynerf theory, im serious in my not wanting the buff to my cald suits. i like the slot layout just the way it is, LOVE the bonuses from skilling into lv5, and have enough PG and CPU to fit everything id ever want to. it doesnt need a buff. it feels very solid just the way it is. |
Paladin Sas
Pro Hic Immortalis
318
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Posted - 2014.04.07 02:47:00 -
[3] - Quote
Miokai Zahou wrote:All I want for the c.0k and for that matter all assault suit types for caldari is an increase to the cpu so I don't need to rely on the damn cpu mod just to fit things... I'm maxed out in the cpu/power grid area while i "would" agree, i feel its a fair tradeoff. you can fit lower teir modules to increase diversity on your fit within the fitting limits, or a CPU upgrade for higher teir modules with less variety. it helps keep things in balance |
Paladin Sas
Pro Hic Immortalis
319
|
Posted - 2014.04.07 02:52:00 -
[4] - Quote
Tectonic Fusion wrote:I just want a better caldari suit bonus...
nonononono, please oh god no, its perfect just the way it is.
my RR has a reload speed of 2.04 seconds the magsec reloads in 1.91 seconds.
its insanely fast, leave it as is |
Paladin Sas
Pro Hic Immortalis
319
|
Posted - 2014.04.07 02:59:00 -
[5] - Quote
Harpyja wrote:I like my CPU/PG reduction and heat buildup reduction of my ScR on my Amarr Assault.
As for any possible buffs, I'll either take an armor plate efficacy bonus or swapping a high slot for a low slot.
the heat buildup is really a good bonus for the amarr, im not sure a plate bonus would fit very well givin the nature of how much HP you can get off of plates.
as for a slot rework, i could see that for the what i would prolly do is give the amarr a 4th low to add more plate/rep and remove a low from teh gal, but increase the native armor rep to 5hp/sec |
Paladin Sas
Pro Hic Immortalis
322
|
Posted - 2014.04.07 03:24:00 -
[6] - Quote
Denn Maell wrote:Supposively, when 1.8 hit CCP was changing around slot layout/fitting stats. The Mediums didn't make it into the line up. If you compare the light suits and heavy suit layouts and PG/CPU numbers, you see a pattern that I expect them to continue with the Mediums.
Off Topic @ OP: Been thinking of the Cal Assault myself, despite the forum hate that reload speed for the weapon types I like does seem very attractive to meGǪ
the reload speed, is godly |
Paladin Sas
Pro Hic Immortalis
322
|
Posted - 2014.04.07 03:27:00 -
[7] - Quote
Harpyja wrote:Paladin Sas wrote:Harpyja wrote:I like my CPU/PG reduction and heat buildup reduction of my ScR on my Amarr Assault.
As for any possible buffs, I'll either take an armor plate efficacy bonus or swapping a high slot for a low slot. the heat buildup is really a good bonus for the amarr, im not sure a plate bonus would fit very well givin the nature of how much HP you can get off of plates. as for a slot rework, i could see that for the what i would prolly do is give the amarr a 4th low to add more plate/rep and remove a low from teh gal, but increase the native armor rep to 5hp/sec Well, considering the limited number of low slots that we got, I think an armor plate efficacy bonus can't be abuse. I run 1 complex rep and 1 complex plate on my advanced assault, so even with a 5% efficacy per level, that's only 34 more armor. Add one more plate to the proto suit and the final bonus would be less than that of a militia plate. Swapping the high for a low slot will give the capability of putting on a lot more armor than just giving it the efficacy bonus. But I find a certain elegance in being able to attain high efficiency with the least amount of modules that the Amarr assault provides over the other dropsuits, which also makes it cheaper than comparative dropsuits. I have about 450 armor with just one complex plate, whereas I had that much armor on my advanced Amarr logi with two enhanced plates right before 1.8. I just think that giving the assaults a third bonus that enforces their tanking philosophy would be the best buff I can think of. The role bonus is assault specific (resource reduction on light weapons), and the current second bonus enforces the racial weapon (offensive bonus). I find that adding a third bonus for defense would go well.
i completely agree with what your saying here, but let me go off on a tangent here. fix teh amarr medium slot layout, and instead of adding racial tank bonuses to the assault suits, give those numbers to the basic frames, curently basic suit lv4-5 is completely useless. why not make it the tanky mid option? so people can choose between slayer or brick. |
Paladin Sas
Pro Hic Immortalis
322
|
Posted - 2014.04.07 03:33:00 -
[8] - Quote
Miokai Zahou wrote:Paladin Sas wrote:Miokai Zahou wrote:All I want for the c.0k and for that matter all assault suit types for caldari is an increase to the cpu so I don't need to rely on the damn cpu mod just to fit things... I'm maxed out in the cpu/power grid area while i "would" agree, i feel its a fair tradeoff. you can fit lower teir modules to increase diversity on your fit within the fitting limits, or a CPU upgrade for higher teir modules with less variety. it helps keep things in balance The only reason why I think it needs a cpu/power grid buff is because trying to fit any worth while regulators or recharges with shields quickly limits any competitive equipment, even when they are just at advance level... armor fittings on the other hand....
currently my assault suit has: High: 3x complex extenders 1x complex enegizer Low: 1x complex armor rep 1x complex profile damp 1x complex CPU upgrade Equipment: 1x Ishukone Gauged Nanohive (lets face it, every slayer needs ammo) Weapons: 1x Ishukone Assault Rail Rifle 1x Kaalakiota Magsec SMG 1x Core Locus Grenage
the fit isnt for everyone, but it works insanely well
464shield @ 50.7hp/sec regen
you could swap out the profile damp for a complex reg if ye wanted to |
Paladin Sas
Pro Hic Immortalis
323
|
Posted - 2014.04.07 05:03:00 -
[9] - Quote
RuckingFetard wrote:Paladin Sas wrote:Miokai Zahou wrote:Paladin Sas wrote:Miokai Zahou wrote:All I want for the c.0k and for that matter all assault suit types for caldari is an increase to the cpu so I don't need to rely on the damn cpu mod just to fit things... I'm maxed out in the cpu/power grid area while i "would" agree, i feel its a fair tradeoff. you can fit lower teir modules to increase diversity on your fit within the fitting limits, or a CPU upgrade for higher teir modules with less variety. it helps keep things in balance The only reason why I think it needs a cpu/power grid buff is because trying to fit any worth while regulators or recharges with shields quickly limits any competitive equipment, even when they are just at advance level... armor fittings on the aother hand.... long list of stuff Any advice for Adv CalAss? PS I swear that the RR reloads in less than a second with the bonus
1. CalAss is an amazing way to put it, i need to use that more often
2. while i "generally" disaprove of dual tanking, i feel an armor rep is ALWAYS a must. your shields will go down, its inevitable. so having your shields drop, when you only have 5 armor/hp left if pathetic. the reality of the situation is that our regen delay isnt terrible, so theres not a huge pressing need to run regulators.
3. extenders extenders extenders. these are your bread and butter on a cald suit. their not there to help you facetank shots, their there to help you get to cover. were not armortanks, we cant stant in the open and laugh as people shoot us. dont try.
4. always have some sort of shield energizer equiped, only need one, more is useless due to that module only being useful while your regening, and the bonus is very potent. always equip one, but no more than one.
5. cpu upgrade - we're shield tanks, we need cpu. learn to deal with it
6. weapons are personal preference, but keep it railtech, if your not using the reload speed bonus, ye might as well shoot yourself in the foot for your enemy
7. equipment - i prefer nanohives because if i gotta hold down a position, i dont wanna have to hear the dreadful clicking of depleted ammo. now, some people think, "why not use rep hives instead of an armor rep?" the reason is threefold 7a. you can only carry so many hives, what happens if you run out? 7b. armor rep hives tend to lead people to want to camp an area, this is bad, as a shield user, you want to remain mobile. ammo hives give you the boost to ammo you need, without making you feel tied to a particular patch of turf. if they cant rush you, theyll flank you, this is bad. 7c. the fitting requirements of rep hives are insane, basically, dont do it, its bad
hope this helps :)
edit - as for the reload speed, it does feel like less than a sec, but using a mystical cosmic power know as basic math, i have detirmined that it is the aforementioned numbers (fair warning, my cosmic power juju is terribad, i could be wrong. these things should be shown ingame, but oh well) |
Paladin Sas
Pro Hic Immortalis
326
|
Posted - 2014.04.07 05:52:00 -
[10] - Quote
CUSE TOWN333 wrote:Denn Maell wrote:Supposively, when 1.8 hit CCP was changing around slot layout/fitting stats. The Mediums didn't make it into the line up. If you compare the light suits and heavy suit layouts and PG/CPU numbers, you see a pattern that I expect them to continue with the Mediums.
Off Topic @ OP: Been thinking of the Cal Assault myself, despite the forum hate that reload speed for the weapon types I like does seem very attractive to meGǪ It is a secret that all use Cal Assaults love the new reload speed there is nothing like blazeing thru 4 redots with a proto rail rifle and a proto magsec hop in the air in a gun fight reload your guns and killing 4 more redots strafeing like a mofo. little secret take them armor plates off and free yourself to move across the battle
amen brother dont need dem plates. profile damp is where its at. makes flanking so sweet, and keeps you off of vehicle scans, always a + |
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Paladin Sas
Pro Hic Immortalis
326
|
Posted - 2014.04.07 08:26:00 -
[11] - Quote
Auris Lionesse wrote:It needs regulator bonuses in addition to a recharge delay swap with logi. Proto suit, proto skills and proto mods should equal passive repping for low hp skirmish. At least for caldari. assault needs 4 bonuses per suit. We have 1 and the role bonus is worthless because logis and scouts still have more CPU and pg after taking the fitting bonus into account for assault.
could you please elaborate, im having trouble understanding what it is your trying to say. is it that we need more bonuses, and that the PG/CPU reduction is pointless, because I disagree.
since we got the PG/CPU reductions, ive been able to make fits ive only ever dreamed of before |
Paladin Sas
Pro Hic Immortalis
326
|
Posted - 2014.04.07 08:27:00 -
[12] - Quote
Luna Angelo wrote:Paladin Sas wrote:Tectonic Fusion wrote:I just want a better caldari suit bonus... nonononono, please oh god no, its perfect just the way it is. my RR has a reload speed of 2.04 seconds the magsec reloads in 1.91 seconds. its insanely fast, leave it as is MY RR is at 1.6 seconds. The Rapid Reload and Bonus stack.
O.O that's insane, do you have it skilled up on the magsec? |
Paladin Sas
Pro Hic Immortalis
326
|
Posted - 2014.04.07 08:44:00 -
[13] - Quote
Django Quik wrote:The slots and stats will eventually get changed but if caldari assault users like the way it is now, keep up these kinds of threads and tell the CPM, so CCP knows not to over-buff them! That happens and you'll get super-nerfed a few months on again.
Personally, I think the role bonus should be related to damage mod efficacy, so assaults become the only one's able to make decent use of those things. Much like scouts are the best at using ewar mods, assaults would be the best at using DPS mods. If we ever get things like ROF or accuracy mods or something, they should be the bread and butter of assaults. This would encourage them away from the brick-tanking > ALL mindset that has enveloped this game.
This is also why I disagree with anyone advocating tanking bonuses to any assault suit. If you really want to, you'll be able to fit more tank when you get your slots changed (like should have happened alongside lights and heavies in 1.8!) but the focus should really be to get you DPSing ("assaulting"?) like mofos! Tanking and holding ground is what heavies and logis are for.
first, I intend to try and keep up the push to not have the CalAss buffed. I really do feel that its at a great place right now, I like that I can now fit great modules AND weapons, but I also like that I don't feel as secure as when I run a sentinel, really, it just FEELS right to be a caldari assault
second I used to run a double damage mod setup till that got nerfed into the ground. and while I think we need a damage mod dedicate class, I feel that role goes to the commando with the double light setup, they have built in tank, let them keep, or even expand on their damage bonuses. their tradeoff is that their a lot slower than med frames (I don't wanna hear a peep outta you Minnie commandos)
I think the assault bonuses are in an amazing place right not (arguments can be made against the gallente dispersion bonus)
At the end of the day, scouts have their ewar, sentinels have their brick tank, commandos are damage dealers, logis keep the peeps alive and supplied, and I would like to keep assaults a flexible non specialized role. I want them to be good tanks, good damage dealers, and decent ewar users, but nowhere near as good at any one of these things as a dedicated suit.
assaults should be able to fluidly transition between objective assault, to point defense, to frontline flanker, without being as proficient at any one of those things as a scout/sentinel/commando would be.
currently, the pg/cpu bonus gives us the ability to tailor our fits to fulfill this aim, and the racials give us the damage application to be able to put people down, or at least keep em ducking till help arrives.
TL:DR assaults are fine as is, especially caldari assault (gallente racial bonus could use some love) |
Paladin Sas
Pro Hic Immortalis
326
|
Posted - 2014.04.07 08:47:00 -
[14] - Quote
Django Quik wrote:Mordecai Sanguine wrote:I still don't see why people think assault should be buffed..... Just wait for CCP to remove light weapon from Sentinel suits. (And the problem of tanky scout) Make assaults base stats more tanky and increase speed penalties/fittings reqs on regular armor plates the "problem of the tanky scout" is no longer a problem. Give assaults damage mod bonuses and heavies more heavy weapons to choose from and light weaponed sentinels become pointless. Don't try to fix only the symptoms, go all the way to the root cause. The assault (at least some of them) is relatively UP; it's much less problematic to balance one class up than it is to balance 3 or 4 down.
while I agree that its less problematic in the short run to balance one class up than 3 or 4 down, you run the risk of a power creep, and that's never a good thing. sometimes, extra effort to do something right, is more cost effective in the long run.
don't buff my cald assault, its great as is. |
Paladin Sas
Pro Hic Immortalis
328
|
Posted - 2014.04.07 10:20:00 -
[15] - Quote
straya fox wrote:I was just looking at your fit out- The Cal scout has same shield as you, same regen, same weapons, same dampening plus a cloak and is much faster and to top it off i have put nothing in the low slots of the cal scout yet...
first, your calscout has [email protected]/sec and [email protected]/sec?
second, your cloak lets you sneak up on people and kill them from the shadows, my CalAss has an insane reload bonus that lets me keep 5-6 people ducking in cover from a distance (yes, ive actually done this)
this entire post is because I don't want CCP to buff my CalAss suit, I want them to leave it as is
EDIT: as for scanning, sure, it helps with knowing if your gonna get jumped from behind, but that can be covered by basic assault tactics and a good old fashioned Mark 1 eyeball |
Paladin Sas
Pro Hic Immortalis
328
|
Posted - 2014.04.07 10:34:00 -
[16] - Quote
straya fox wrote:Paladin Sas wrote:straya fox wrote:I was just looking at your fit out- The Cal scout has same shield as you, same regen, same weapons, same dampening plus a cloak and is much faster and to top it off i have put nothing in the low slots of the cal scout yet... first, your calscout has [email protected]/sec and [email protected]/sec? second, your cloak lets you sneak up on people and kill them from the shadows, my CalAss has an insane reload bonus that lets me keep 5-6 people ducking in cover from a distance (yes, ive actually done this) this entire post is because I don't want CCP to buff my CalAss suit, I want them to leave it as is EDIT: as for scanning, sure, it helps with knowing if your gonna get jumped from behind, but that can be covered by basic assault tactics and a good old fashioned Mark 1 eyeball Well 4 extenders in the Cal scout for highs so very similar shield, 50 p/s shield recharge inbuilt and i have put nothing in the low slots.. I only really run Cal assault and i am just completely in disagreement with you, not violently in disagreement but still enough to bother typing this out.
nothing wrong with that, what would you like to see happen to bring the CalAss in line with where you think it should be?
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Paladin Sas
Pro Hic Immortalis
329
|
Posted - 2014.04.07 10:41:00 -
[17] - Quote
straya fox wrote:I'm not entirely sure, but i feel it should be shield related. Regulation/ recharge etc on top of the reload bonus
like a 2-5% bonus per lv to shield extenders/reguators
or perhaps a 3% reduction to the CPU costs of shield modules
I feel that if there were a bonus to shield regen mods, it might go to the minmatar, they do the high speed stuff, cald is more about shield capacity |
Paladin Sas
Pro Hic Immortalis
329
|
Posted - 2014.04.07 10:53:00 -
[18] - Quote
straya fox wrote:Paladin Sas wrote:straya fox wrote:I'm not entirely sure, but i feel it should be shield related. Regulation/ recharge etc on top of the reload bonus like a 2-5% bonus per lv to shield extenders/reguators or perhaps a 3% reduction to the CPU costs of shield modules I feel that if there were a bonus to shield regen mods, it might go to the minmatar, they do the high speed stuff, cald is more about shield capacity Yeah regulation and efficacy of extenders would be good
im ok with this, but only if we get to keep the suit as is still, pg/cpu reduction and the reload speed bonus
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Paladin Sas
Pro Hic Immortalis
330
|
Posted - 2014.04.07 13:59:00 -
[19] - Quote
Kaughst wrote:Denn Maell wrote:Supposively, when 1.8 hit CCP was changing around slot layout/fitting stats. The Mediums didn't make it into the line up. If you compare the light suits and heavy suit layouts and PG/CPU numbers, you see a pattern that I expect them to continue with the Mediums.
Off Topic @ OP: Been thinking of the Cal Assault myself, despite the forum hate that reload speed for the weapon types I like does seem very attractive to meGǪ I have noticed the pattern as well, although I was not sure what the hypothetical stats were. Do you have anything in mind?
I would be cuirous to find out what some hypothetical slot layouts might be also. asit stands now though, don't touch my CalAss, shes just the way I like her right now. |
Paladin Sas
Pro Hic Immortalis
331
|
Posted - 2014.04.07 15:08:00 -
[20] - Quote
Roy Ventus wrote:Glad to hear someone likes it. I keep saying again and again how much the reload bonus makes sense considering that the Caldari's weapon favor mid-range battles over CQC. If you're caught in CQC you're at a major disadvantage, so you want to be able to reload fast enough that the enemy can't just run up on you(which is what I would do) when you need to change clips.
absolutely, i enjoying emptying my second mag by the time my oponent is done reloading his first |
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Paladin Sas
Ancient Exiles. Dirt Nap Squad.
334
|
Posted - 2014.04.15 11:31:00 -
[21] - Quote
Tau Lai wrote:Paladin Sas wrote:Tectonic Fusion wrote:I just want a better caldari suit bonus... nonononono, please oh god no, its perfect just the way it is. my RR has a reload speed of 2.04 seconds the magsec reloads in 1.91 seconds. its insanely fast, leave it as is Maybe increasing one slot in assault suits should bring this class to play. Since no one uses it anymore, cause it sucks. Really, why would you use an assault suit being able to use a brick scout or a tank heavy? Insane!
i use an assault suit because it is my bread and butter. i can always rely on it to be decent in any given situation. heavies are to slow for my style, and i dont feel comfortable in a scout, even if it is brick tanked. been an assault player since feb 2012, no need to change now |
Paladin Sas
Ancient Exiles. Dirt Nap Squad.
334
|
Posted - 2014.04.15 11:32:00 -
[22] - Quote
Tectonic Fusion wrote:Paladin Sas wrote:Tectonic Fusion wrote:I just want a better caldari suit bonus... nonononono, please oh god no, its perfect just the way it is. my RR has a reload speed of 2.04 seconds the magsec reloads in 1.91 seconds. its insanely fast, leave it as is What about all the other weapons? The original uprising 1.0 bonus was better. Reload speed for all weapons.
the uprising 1.0 bonus was nice, but i like that keeping it to rail tech helps with making it "feel" more caldari |
Paladin Sas
Ancient Exiles. Dirt Nap Squad.
334
|
Posted - 2014.04.15 17:47:00 -
[23] - Quote
CUSE TOWN333 wrote:Tau Lai wrote:Paladin Sas wrote:Tectonic Fusion wrote:I just want a better caldari suit bonus... nonononono, please oh god no, its perfect just the way it is. my RR has a reload speed of 2.04 seconds the magsec reloads in 1.91 seconds. its insanely fast, leave it as is Maybe increasing one slot in assault suits should bring this class to play. Since no one uses it anymore, cause it sucks. Really, why would you use an assault suit being able to use a brick scout or a tank heavy? Insane! because some of us have the skill to pull it off without needing a crutch to get a kill.
this, right here.
please don't buff the assault class CCP, we're just fine the way we are. except gallente, i don't think their happy with their racial bonus.
(any gallente assaults out there feel free to interject and ill be more than happy to add you to the "do not buff list" if you feel your racial bonus is useful) |
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