Zahle Undt
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Posted - 2014.04.06 17:48:00 -
[1] - Quote
So "fix" tanked scouts by lowering base EHP which then encourages extender or plate stacking while punishing those of its that Erin profile dampeners and kin cats. Come on Char, you're usually smarter than that. Honestly its not tanking EHP that makes scouts the FotB, its the OP cloaks. So what if a gal scout can get 1000 EHP, so they die in half a second instead of .2 second? TTK its still pretty damn short and tanked scouts are really just dumping themselves. One of the few selling points of this game is fitting customization, people need to stop trying to box others onto their easy of "properly" fitting a suit
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
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Posted - 2014.04.06 19:09:00 -
[2] - Quote
Cody Sietz wrote:Awry Barux wrote:Cody Sietz wrote:@Awry, I agree in the bricked tank scout category that the Amarr scout got boned, and also that he should have something that sets him apart from the GalScout(maybe a bonus extenders or another scout related module)
But the Gal Scout needs the built in reps to counter it's low shield regain ability. In theory, it works, till you start stacking plates.
Then you get the same problem Logis had, but to say that any other scout cant abuse plates and extenders is just singling out the GalScout. Plates are a problem and they need to be balanced just for the simple fact that every suit throws a few plates on their lows with no repercussions. I agree that plate balancing is the real problem. IMO complex plates should stay as they are, and basic/enhanced plates should follow the same scaling as shield extenders. 10 CPU and 1 PG should not = over 90 EHP. Yes, it's going to have to either way IMO. Speed or hp loss, hopefully they don't go back to the old plates *shiver* Basic and enhanced give too much bang for your buck. Edit:though I'd rather they nerf the speed because as it stands right now, ferroscale plates are kind of useless in comparison. Reactive a are kind of sucky, but at least you get something in return for the high CPU/PG cost. Want to balance plate stacking on gal scouts? Make the armor movement penalty apply to profile dampening as well. You want to stack 4 complex plates on a gal scout, go ahead but prepared to lose 20% of your dampening bonus as well as moving stupidly slow for a scout. Then give the Amarr scout a 2 or 3% pet level bonus that mitigates armor plate penalties to profile and movement.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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