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Cody Sietz
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2976
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Posted - 2014.04.06 16:42:00 -
[1] - Quote
Increase speed penalty on plates.
Raise scan range on assault suits to 14m.
Lower scan precision on assault suits by 3 points.
Ok, the 2nd and 3rd points have nothing to do with bricked tanked scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
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Posted - 2014.04.06 16:47:00 -
[2] - Quote
Awry Barux wrote:Monkey MAC wrote:The thing is, we shouldn't FORCE people not to run brick-tanked, but as it stands a galscout can brick tank and still be faster than an Assault, with a lower scan profile and a cloa, whole lot of positives, no negative. But that's the thing- the super-tanky-scout issue is really limited to just the Gal scout. You would think CCP would have learned that giving 3 hp/s intrinsic rep + 4 low slots is going to be an imbalanced armor tanker after the logi fiasco, but no. My shield-bricked Ck.0 Cal scout (4x comp shield ex, 2x enh range amp) is 440/80- tanky on the scout scale, but still much less total HP than Cal Assaults, less EHP than the armor of some MLT Gal Mediums, and 5 less EHP than a all-basic-module tanked G-1 gal scout. Don't lump me in and punish me with the armor brickers. Wait, what about Amarr scouts?
Also, every Caldari scout ive seen tanks shield and throws a plate or two on their lows, that brigs them up to 440/160-240.
There are maybe 2 guys I know who don't brick tank scouts.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
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Posted - 2014.04.06 16:48:00 -
[3] - Quote
Hakyou Brutor wrote:Cody Sietz wrote:Increase speed penalty on plates.
Raise scan range on assault suits to 14m.
Lower scan precision on assault suits by 3 points.
Ok, the 2nd and 3rd points have nothing to do with bricked tanked scout. Oh yes! Let's completely screw over the already hardly used Gal Logi. If I wanted to sprint at five meters a seconds I'd go into a heavy suit. Please tell me how this screws over a GalLogi? Because of scanners? Is that what you mean?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
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Posted - 2014.04.06 16:54:00 -
[4] - Quote
Awry Barux wrote:Cody Sietz wrote:Awry Barux wrote:Monkey MAC wrote:The thing is, we shouldn't FORCE people not to run brick-tanked, but as it stands a galscout can brick tank and still be faster than an Assault, with a lower scan profile and a cloa, whole lot of positives, no negative. But that's the thing- the super-tanky-scout issue is really limited to just the Gal scout. You would think CCP would have learned that giving 3 hp/s intrinsic rep + 4 low slots is going to be an imbalanced armor tanker after the logi fiasco, but no. My shield-bricked Ck.0 Cal scout (4x comp shield ex, 2x enh range amp) is 440/80- tanky on the scout scale, but still much less total HP than Cal Assaults, less EHP than the armor of some MLT Gal Mediums, and 5 less EHP than a all-basic-module tanked G-1 gal scout. Don't lump me in and punish me with the armor brickers. Wait, what about Amarr scouts? Also, every Caldari scout ive seen tanks shield and throws a plate or two on their lows, that brigs them up to 440/160-240. There are maybe 2 guys I know who don't brick tank scouts. No intrinsic reps makes the Amarr a much less scary armor tanker. Either you can whittle them down due to 0 regen and low speed, or they automatically have less EHP than the Gal scout- they're simply blatantly worse armor tankers than the Gal scout. It could be made up slightly with a complex reactive to be fair, not to mention the built in stamina bonus lets them run further and recover faster.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
|
Posted - 2014.04.06 16:57:00 -
[5] - Quote
Hakyou Brutor wrote:Cody Sietz wrote:Hakyou Brutor wrote:Cody Sietz wrote:Increase speed penalty on plates.
Raise scan range on assault suits to 14m.
Lower scan precision on assault suits by 3 points.
Ok, the 2nd and 3rd points have nothing to do with bricked tanked scout. Oh yes! Let's completely screw over the already hardly used Gal Logi. If I wanted to sprint at five meters a seconds I'd go into a heavy suit. Please tell me how this screws over a GalLogi? Because of scanners? Is that what you mean? The speed penalty. My GalLogi already runs at six meters a seconds. If there was a higher speed penalty to the armor plates I'd be going at about five meters a sec. A 1 percent increase to basic and enhanced plates would hardly make a difference to medium suits, it would slow down scouts considerably.
Complex plates can stay the same since they are balanced, you get a lot of hp for a relatively large speed penalty and the CPU/PG consumption is spot on.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
|
Posted - 2014.04.06 17:07:00 -
[6] - Quote
@Awry, I agree in the bricked tank scout category that the Amarr scout got boned, and also that he should have something that sets him apart from the GalScout(maybe a bonus extenders or another scout related module)
But the Gal Scout needs the built in reps to counter it's low shield regain ability. In theory, it works, till you start stacking plates.
Then you get the same problem Logis had, but to say that any other scout can abuse plates and extenders is just singling out the GalScout. Plates are a problem and they need to be balanced just for the simple fact that every suit throws a few plates on their lows with no repercussions.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
2976
|
Posted - 2014.04.06 17:20:00 -
[7] - Quote
Awry Barux wrote:Cody Sietz wrote:@Awry, I agree in the bricked tank scout category that the Amarr scout got boned, and also that he should have something that sets him apart from the GalScout(maybe a bonus extenders or another scout related module)
But the Gal Scout needs the built in reps to counter it's low shield regain ability. In theory, it works, till you start stacking plates.
Then you get the same problem Logis had, but to say that any other scout cant abuse plates and extenders is just singling out the GalScout. Plates are a problem and they need to be balanced just for the simple fact that every suit throws a few plates on their lows with no repercussions. I agree that plate balancing is the real problem. IMO complex plates should stay as they are, and basic/enhanced plates should follow the same scaling as shield extenders. 10 CPU and 1 PG should not = over 90 EHP. Yes, it's going to have to either way IMO. Speed or hp loss, hopefully they don't go back to the old plates *shiver*
Basic and enhanced give too much bang for your buck.
Edit:though I'd rather they nerf the speed because as it stands right now, ferroscale plates are kind of useless in comparison. Reactive a are kind of sucky, but at least you get something in return for the high CPU/PG cost.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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