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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:13:00 -
[1] - Quote
Hyper nerfs, (drastic reduction in vital weapon/item stats) leading to a drastically reduced usefulness of an item, should have the SP requirements of that item reduced similarly, and the difference reimbursed, or give the players the choice of having that skill set reset, and their SP into that item reimbursed. |
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2616
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Posted - 2014.04.06 12:17:00 -
[2] - Quote
For example?
ak.0 4 LYFE
je ne regrette rien
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![Tech De Ra Tech De Ra](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Tech De Ra
Electronic Sports League
348
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Posted - 2014.04.06 12:18:00 -
[3] - Quote
which items were "hyper" nerfed?
Tech De Ra // Electronic Sports League
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![Eldest Dragon Eldest Dragon](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Eldest Dragon
Edimmu Warfighters Gallente Federation
464
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Posted - 2014.04.06 12:19:00 -
[4] - Quote
I would approve of an optional respec any time an item is changed, only on that item ofc.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:20:00 -
[5] - Quote
Example: They reduced the Rail turrets range to half of what it was. |
![OmniMerc OmniMerc](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
OmniMerc
17
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Posted - 2014.04.06 12:21:00 -
[6] - Quote
Chuck Nurris DCLXVI wrote:Example: They reduced the Rail turrets range to half of what it was. Thats not hyper
The only hyper nerf ever was to av and the flsylock |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
78
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Posted - 2014.04.06 12:21:00 -
[7] - Quote
The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at.
Purifier. First Class.
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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:23:00 -
[8] - Quote
Megaman Trigger wrote:The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at.
The Rails are laughable as well now. |
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2619
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Posted - 2014.04.06 12:30:00 -
[9] - Quote
Chuck Nurris DCLXVI wrote:Megaman Trigger wrote:The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at. The Rails are laughable as well now.
Yeah, because now people HAVE to use them as a shotgun, instead of them just being better that way.
Your redline sniping has been cut short, and nobody misses it.
ak.0 4 LYFE
je ne regrette rien
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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:33:00 -
[10] - Quote
Lorhak Gannarsein wrote: Your redline sniping has been cut short, and nobody misses it.
And Ass. Dropships roam free. A moderately competent DS pilot is untouchable now. |
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![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2482
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Posted - 2014.04.06 12:40:00 -
[11] - Quote
Scrambler Pistols.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Knights of Eternal Darkness League of Infamy
78
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Posted - 2014.04.06 12:41:00 -
[12] - Quote
Chuck Nurris DCLXVI wrote:Megaman Trigger wrote:The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at. The Rails are laughable as well now.
Having a range of 300m, still well outside the ranges of any other HAV weapons or infantry AV, while retaining full damage does not make them laughable. Just means no one can sit on a mountain top and fire without fear. HAVs have to get into combat now.
Purifier. First Class.
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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:42:00 -
[13] - Quote
Megaman Trigger wrote:Chuck Nurris DCLXVI wrote:Megaman Trigger wrote:The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at. The Rails are laughable as well now. Having a range of 300m, still well outside the ranges of any other HAV weapons or infantry AV, while retaining full damage does not make them laughable. Just means no one can sit on a mountain top and fire without fear. HAVs have to get into combat now.
300m is less than the forge gun or swarm launcher. |
![Tech De Ra Tech De Ra](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Tech De Ra
Electronic Sports League
348
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Posted - 2014.04.06 12:45:00 -
[14] - Quote
Fizzer94 wrote:Scrambler Pistols.
It was needed, not only were they pretty insane at a lot of ranges, they also needed to be brought in line with the other pistols
Now you can have the choice between the Ion, Scrambler and Bolt, instead of just having teh scrambler being straight up better than the other ones
Tech De Ra // Electronic Sports League
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![Tech De Ra Tech De Ra](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Tech De Ra
Electronic Sports League
348
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Posted - 2014.04.06 12:46:00 -
[15] - Quote
Chuck Nurris DCLXVI wrote:Megaman Trigger wrote:Chuck Nurris DCLXVI wrote:Megaman Trigger wrote:The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at. The Rails are laughable as well now. Having a range of 300m, still well outside the ranges of any other HAV weapons or infantry AV, while retaining full damage does not make them laughable. Just means no one can sit on a mountain top and fire without fear. HAVs have to get into combat now. 300m is less than the forge gun or swarm launcher.
Swarm launcher has a lock on range of 150m last i checked
Tech De Ra // Electronic Sports League
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![Chuck Nurris DCLXVI Chuck Nurris DCLXVI](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 12:47:00 -
[16] - Quote
Tech De Ra wrote: Swarm launcher has a lock on range of 150m last i checked
Then they nerfed it again at some point, and I didn't notice, because I stopped using them. |
![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2482
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Posted - 2014.04.06 12:47:00 -
[17] - Quote
Tech De Ra wrote:Fizzer94 wrote:Scrambler Pistols. It was needed, not only were they pretty insane at a lot of ranges, they also needed to be brought in line with the other pistols Now you can have the choice between the Ion, Scrambler and Bolt, instead of just having teh scrambler being straight up better than the other ones Or they could have just made the IoP and BP decent weapons instead of crappy ones... Flaylock too.
All 4 of the Pistols suck now.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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![Tech De Ra Tech De Ra](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Tech De Ra
Electronic Sports League
348
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Posted - 2014.04.06 12:54:00 -
[18] - Quote
Fizzer94 wrote:Tech De Ra wrote:Fizzer94 wrote:Scrambler Pistols. It was needed, not only were they pretty insane at a lot of ranges, they also needed to be brought in line with the other pistols Now you can have the choice between the Ion, Scrambler and Bolt, instead of just having teh scrambler being straight up better than the other ones Or they could have just made the IoP and BP decent weapons instead of crappy ones... Flaylock too. All 4 of the Pistols suck now.
...have you actually tried using any of them?
The bolt pistol does insane damage at range and the scrambler is still a very reliable sidearm
Tech De Ra // Electronic Sports League
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![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2483
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Posted - 2014.04.06 13:12:00 -
[19] - Quote
Tech De Ra wrote:Fizzer94 wrote:Tech De Ra wrote:Fizzer94 wrote:Scrambler Pistols. It was needed, not only were they pretty insane at a lot of ranges, they also needed to be brought in line with the other pistols Now you can have the choice between the Ion, Scrambler and Bolt, instead of just having teh scrambler being straight up better than the other ones Or they could have just made the IoP and BP decent weapons instead of crappy ones... Flaylock too. All 4 of the Pistols suck now. ...have you actually tried using any of them? The bolt pistol does insane damage at range and the scrambler is still a very reliable sidearm The SMGs are better.
More Range, DPS(ScP is the only exception, barely), RoF, Damage per magazine, easier to use, just as easy to fit...
Unless you are using it as sneaky headshot assassination tool(Knives would be better, anyway) I don't see a reason to use the ScP anymore.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
628
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Posted - 2014.04.06 13:15:00 -
[20] - Quote
so say ot cost 5mill to get my weapon to proto they nerf it,but along side the nerf reduce the sp to 3 mil i get 2 mil back
is that about it?
It'll help define roles, i promise:)
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
12071
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Posted - 2014.04.06 13:20:00 -
[21] - Quote
Chuck Nurris DCLXVI wrote:Example: They reduced the Rail turrets range to half of what it was.
Bullshit. That's not a 'hyper nerf'. A damage modded rail Sica is still my weapon of choice for taking out enemy tanks, despite having proto forge guns, proto swarm launchers, proto REs, proto plasma cannons, and proto grenades.
You have long since made your choice. What you make now is a mistake.
EUrobro
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![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise Of Old Dudes
3529
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Posted - 2014.04.06 13:22:00 -
[22] - Quote
It would've been nice to have my Flaylock SP back after 1.3/4 and SL after 1.7 but that would mean that CCP would have to admit wrongdoing.
Ain't gonna happen.
I GÖú Kittens.
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