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Evolution-7
The Rainbow Effect Negative-Feedback
420
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Posted - 2014.04.06 09:52:00 -
[1] - Quote
CCP, no more nerfing!
AV vs Vehicles are at very good balance, although I do miss the old vehicles (pre 1.7) as fits were more diverse and custom made.
Scouts are awesome just tweak brick tanking.
Heavies are awesome! do not reduce EHP as they are finally real heavies! MAYBE when all racial heavy weaponry are out MAYBE limit them to heavy weapons only.
The ONE thing that should be buffed is assault suits, after this CCP, your game will be at a very balanced state.
Tank spam is very counterable now.
Just fix the bugs (there is a bloody ton) and load in new content, such as AA HAV.
And put up the Armour hardener up to 30% resist if you can.
Otherwise I am pretty happy with balance, after AA HAV is introduced reduce elevation on large railguns and thats it.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Rainbow Effect Negative-Feedback
420
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Posted - 2014.04.06 09:57:00 -
[2] - Quote
Victor889 wrote:And make forge guns fire every time (Y)
Part of the bugs bro.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Rainbow Effect Negative-Feedback
426
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Posted - 2014.04.06 13:48:00 -
[3] - Quote
Atiim wrote:Well Armor Repair Modules need a stacking penalty, and the Swarm Launcher AI needs a buff..
There's no reason why the Swarms should crash into the ground the second an LAV or HAV travels on lower ground.
I thoroughly agree with this, the armour repair stacking needs to be fixed, also, ya the swarm launchers travels in lines which is stupid making its range limited by over travelling itself.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Rainbow Effect Negative-Feedback
426
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Posted - 2014.04.06 13:50:00 -
[4] - Quote
Iron Wolf Saber wrote:We don't need power creep complex; especially if its going to start breaking barriers of the game.
Well the only true aspect of gameplay balance (not bugs) that needs to be fixed is the assault suit.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Rainbow Effect Negative-Feedback
427
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Posted - 2014.04.06 19:29:00 -
[5] - Quote
Lt Royal wrote:Would you say shield/armor hardeners need a slight buff too but that only applies to Derpships or that Derpships should have natural resistances tied to a skill?
Either are fine.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Rainbow Effect Negative-Feedback
430
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Posted - 2014.04.07 08:35:00 -
[6] - Quote
Lance 2ballzStrong wrote:Evolution-7 wrote:Just fix the bugs (there is a bloody ton) and load in new content, such as AA HAV.
Otherwise I am pretty happy with balance, after AA HAV is introduced reduce elevation on large railguns and thats it.
Is this... Anti Air HAV? If so... ... lol? Dropships are good in DUST now? If AA does not mean anti air, ignore my comment.
Yes I do mean AA HAV, as I mentioned in another thread, these would wield dual medium lock-on or dumbfire turrets.
These would have the same range and other turrets on aircraft making it viable anti-air, of course this would have 2-3 small turrets for AP defence.
The AA HAV has the biggest elevation of any turret, if you man the turret of a LAV and aim the entire way up while facing the front of the LAV, you can see it has a massive elevation, the AA HAV will also have this elevation but the whole way around the turret, it has to have a weak spot which is the very small area it can not aim at.
Why should it have dual/ triple medium turrets and not a large turret. Because it requires large elevation to fulfill its role and large turrets veing intended to take out tanks would be too powerful.
The medium turret would fulfill this role perfectly.
With this in the game, CCP could reduce the elevation on 80gj railguns so they can be tank poppers and not be overpowered at killing aerial units. The range nerf means bs, they still maintain the same alpha damage and DPS, so doing what I said before will make the 80gj railgun more of a tank buster and the AA HAV Anti-Air.
Also with the growing concern of very highly skilled (physically skilled) pilots making tank busting look easy, you need a viable tactic against them, the AA HAV otherwise these tanks will just call a railguns and sit in the redline popping us, making it hard to counter them and then throwing other things out of balance.
"Lack of content makes things unbalanced" <~ The most important quote in Dust 514 development which the devs still can not get their heads around.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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