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Roy Ventus
Axis of Chaos
1593
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Posted - 2014.04.05 22:11:00 -
[1] - Quote
Okay. Let me disclaim some stuff first. This isn't just an idea thread. I have a tumblr to post these things on and there's an idea section for me to force myself on like a Minmatar logistics forces itself on a heavy-frame. What I want from this thread is the answer to how the community feels. If the community as a whole doesn't like something, it might not be such a good thing to do but of course that's not always the case.
Anyways, let me get to the idea.
Originally, I formed this idea in my head about being on a NPC pirate faction and gaining access to certain skills that would actually gain from being a pirate, with my biggest focus on gaining a skill that would allow you to have a percentage increase to your chance of picking up loot on the field in every(or most) contracts.
Now this idea has grown rather quickly and actually sounds decent enough in my head. What if we could only access a certain set of skills by having a certain amount of loyalty to a faction? Once you reached that specific loyalty level, you can access the skill. It could be that you have to be full on loyal to learn these skills or each skill have it's own "unlock level." You can only access these skills by having a certain amount of loyalty to that certain faction but once you get the skill and levels in the skills you can't lose it but without at least maintaining it's required loyalty level, you're locked out of progression.
Now here comes the examples(I love examples )
Say you're working with the Federal Marines extensively. You're level 5 now. It's been a long three months of progression as the Caldari loyalists(aka scum) have been putting up one Hell of a fight. Those months have gave you experience that no other faction can. Fighting with the Marines, you've learned how to handle, clean, fix, and properly hack drones efficiently. To top it all off, you've been given access to the official skillbook for the Federal Marines. Now you can hack and repair drones quicker than even the Minmatar. This is only one of the skills of the Federal Marines and you could access others if you continue the good fight.
That right there is essentially how I see it in-game.
If implemented, it would give players more to do, actually encourage FW more and would allow for more individuality(as you would have to max level all loyalties and you obviously can't do that at the same time in a rather rapid manner unless you had boosters in a lot of time on your hands...and you win every battle). This could also act as a gateway for other type of skills other than the simple Skilltree ones we have, like contract based skills, corporate based skills(not the corp management skills we already have, duh), and whatever else. EVE doesn't have these type of skills, I believe, but we don't have to be a carbon copy of the game .
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1597
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Posted - 2014.04.05 22:38:00 -
[2] - Quote
Patrick57 wrote:+1000 This is a great idea. It could bring so much more variety to Dust, although many people would argue that new players don't benefit from this and how vets would have a huge advantage over them (as if they don't already). Although, I do have one question: If your standings for the faction that you've been working for went down, would that in turn have an effect on your skill? For example, if I trained an Amarr skill to five, and I started fighting for the Minmatar (thus reducing my Amarr standings), would my Amarr skill lose its effectiveness? Roy Ventus wrote:It's been a long three months of progression as the Caldari loyalists(aka scum) have been putting up one Hell of a fight. Also, LOL at this.
Nah. Lol it would be stupid, imo, for your skills to actually be reduced because you're fighting for someone else. What kinda lore can they make to back that up? "The guy's a turncoat. He now supports the Caldari effort. Time to zap away his memory of our skillbook!"
As far as the gap with new players. It wouldn't affect it too much. They can join FW and fight for a certain side the same way a vet can. Right now, you could be brand spanking new and be a part of a winning team. You don't even have to do anything. You could even teamkill(which is actually something that should be adressed because, lol TKers shouldn't be considered loyalists). It would be about the same difficulty as getting Prof for the AR or even harder depending on current events, but it would more than likely be the same kind of difficulty for players on both ends of the spectrum.
And lol. I wasn't even thinking of how much the Caldari suck when I wrote that . If this idea was ever implemented, within weeks, Gallente players would be level 5 in all loyalty skills lmfao.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1600
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Posted - 2014.04.05 22:59:00 -
[3] - Quote
Aero Yassavi wrote:Perhaps if they first put a large emphasis that fighting for the enemy is not encouraged. When you win a contract, you gain far more standing for the winning faction than you lose for the opposing faction. Because of this, you can get to level 10 with two factions and level 9 in the other two. That right there doesn't seem right to me.
I like the idea of loyalty skill books, but the above concern would have to be fixed first.
Wait are you serious o.O? I thought it was a much bigger risk. Smh. I do agree though. They need to bump up the encouragement for staying to your two factions.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1600
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Posted - 2014.04.05 23:02:00 -
[4] - Quote
The Eristic wrote:Roy Ventus wrote:Nah. Lol it would be stupid, imo, for your skills to actually be reduced because you're fighting for someone else. What kinda lore can they make to back that up? "The guy's a turncoat. He now supports the Caldari effort. Time to zap away his memory of our skillbook!" You could say Loyalty skills are special factional implants that can't coexist (at least not with maximum efficiency) with those of enemy factions and/or or are programmed to function only when certain standing requirements are met. I think it would add a lot of depth to the meta if players had to choose what bonuses they wanted active, rather than just grind a bunch and get everything (as it is at the moment). You could also have a skill's tiers unlock by standing level, so someone might be able to have level 2 in a couple skills from opposing factions with lower standings in both, but to maximize a skill's effectiveness and unlock access to level 5, they would have to give up standing in one faction to raise it with the other.
I do agree on the fact that if players had to work for their bonus to be active, it would be a much better game but at the end of the day, this idea in itself is better off without that restraint.
There could be a way to implement your idea though. I believe our clones can be given some modifications so that later on we can choose active bonuses. If I were you, I would start brainstorming and then post my own thread.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1601
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Posted - 2014.04.05 23:29:00 -
[5] - Quote
Scheneighnay McBob wrote:So, just a skill amplification of the loyalty store modules? Sounds good to me.
If I'm understanding correctly, gallente would have an extra skill for hacking, sprint speed, armor reps etc caldari would have things like light damage and shield HP minmatar would have things like melee damage and shield delay amarr would have things like stamina and heavy weapon damage
Ehh. I haven't thought of the skills too much. Personally, I would go for more...eccentric skills. Skills that wouldn't have a simple effect on the battlefield. Skills more like what this idea sprung forth from, which was the idea that you could get a bonus for loot if you ally with pirates.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1602
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Posted - 2014.04.05 23:34:00 -
[6] - Quote
Scheneighnay McBob wrote:Roy Ventus wrote:Scheneighnay McBob wrote:So, just a skill amplification of the loyalty store modules? Sounds good to me.
If I'm understanding correctly, gallente would have an extra skill for hacking, sprint speed, armor reps etc caldari would have things like light damage and shield HP minmatar would have things like melee damage and shield delay amarr would have things like stamina and heavy weapon damage Ehh. I haven't thought of the skills too much. Personally, I would go for more...eccentric skills. Skills that wouldn't have a simple effect on the battlefield. Skills more like what this idea sprung forth from, which was the idea that you could get a bonus for loot if you ally with pirates. Some factions wouldn't have much then aside from what they already have. For example, I think of minmatar as awesome mechanics. All you could really do for that is increased repair tool repair rate.
Well yeah. None of the factions really have anything to dig into right now but really I dreamt this up when thinking of future mechanics. That's why I came from an idea about allying with pirate factions, when we can't even decide between them and their victims in Pubs.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1611
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Posted - 2014.04.06 13:30:00 -
[7] - Quote
Bump
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1619
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Posted - 2014.04.06 21:14:00 -
[8] - Quote
Auris Lionesse wrote:That's a terrible example. Gallente are drone kings. Why would I not already be better with them over a minmatar. They don't even know how to spell drone. I shouldn't need a fw skillbook to use my one of racial weapons better than another race. gal should be masters of hybrids and drones.
That said I support a factional skill being unlocked at 9-10 that gives a bonus to that races styles. However you don't lose it if you begin fighting for someone else. You can acquire all 4 over time. Or 8 or 12 or however many multiples your suggesting.
All racial logistics, or whatever class controls drones when they're released, should be better at their own drones but this bonus was for the Gallente being masters of drones in general. It's not race "locked" but it is associated with a race. That way no one cries imbalance due to being locked out of factions.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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