Voidghoul
Namtar Elite Gallente Federation
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Posted - 2014.04.05 15:21:00 -
[1] - Quote
Hmm where to start?
I could already see issues being brought by the MCC cannons you propose (MCC campers).
The "Clone Cannons" should have a sort of overheat function that only allows a set amount to launch themselves one after another for every x seconds.
MCC cannons (if added) should have either:
- an overheat function, removing some (or hopefully all) possibility of camping. Or - A "Marking" function, allowing a squad to set a mark (via getting enough WP) for a player controlled MCC cannon to shoot a charged shot beyond the redline that will render the turret unusable for x amount of seconds.
Self-destruct doesn't seem beneficial, just another way to troll the team.
All I got so far, - -V
"People are very open-minded about new things - as long as they're exactly like the old ones."
-Charles Kettering.
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Voidghoul
Namtar Elite Gallente Federation
0
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Posted - 2014.04.05 20:31:00 -
[2] - Quote
neolutumus wrote:MCC cannons would only have the range that the Clone Cannons would have. This range would be well outside of objectives, and not really beneficial other than defending those people that would drop in from the MCC or use the clone cannons. The Clone cannon WOULD have a firing limitation, as you suggest, but if range were appropriate, it shouldn't matter, as all it would be able to do is give you a chance to drop in a bit away from the enem, and not get camped. If you didn't catch my drift, there wouldn't be any redzone, aside from map boundaries. As far as the self destruct option, MCC's would be Corp/Alliance assets that would be capturable. I have other ideas to pair with this as well (see my signature) but I'm posting them only once in awhile so as not to bog the feed down ;)
On a final note, this "marking" function that you describe already exists. It's called a warbarge strike. But I get the jist of what you are suggesting and agree. Being able to "mark" a target and have the MCC fire at the target (within a limited range) and deal an unrealistic amount of damage (with splash?) once earned via WP could leave the enemy second guessing their ability to conquer.
+1 now for clarifying - -d.
For a quick note the "Marking" function is similar to warbage strikes, but these require less WP, only fire once, and can only be done by another squad member on an MCC turret. Kind of like a precision laser beam with the ability of devastating a tank. Probably 5 meter circle or so.
My regards, - -V
"People are very open-minded about new things - as long as they're exactly like the old ones."
-Charles Kettering.
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