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Arx Ardashir
Imperium Aeternum
749
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Posted - 2014.04.05 13:35:00 -
[1] - Quote
Forgive if this has been asked before, my search function apparently isn't working for me at the moment.
I'm curious as to how (or if) the Gal Assault's disperion bonus affects the shotgun. Obviously it would make it a little less effective in extreme close quarters, but it *should* make it more powerful at (comparatively) longer ranges.
So, about how much more effective range does it get? What about the breach, that supposedly has a tighter spread to begin with?
Anyone actually spec Gal Assault to V to know?
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Joel II X
Dah Gods O Bacon
2144
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Posted - 2014.04.05 13:40:00 -
[2] - Quote
Tightening spread does NOT give you longer range. It increases the chances of more pellets hitting you at their ranges so it increases the damage slightly within their effective range. Damage drop off is still at work, though.
Other than that, I haven't tried it. I'm not insane enough to skill into assault again. |
Arx Ardashir
Imperium Aeternum
750
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Posted - 2014.04.05 13:43:00 -
[3] - Quote
Joel II X wrote:Tightening spread does NOT give you longer range. It increases the chances of more pellets hitting you at their ranges so it increases the damage slightly within their effective range. Damage drop off is still at work, though.
Other than that, I haven't tried it. I'm not insane enough to skill into assault again. Yeah, you'll notice I said things like "more effective at range" and not "longer ranged." I didn't explicitly state it would be because of more pellets hitting a target further out, but that's because I thought it was understood that would be the reason.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Spectral Clone
Dust2Dust. Top Men.
2103
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Posted - 2014.04.05 13:44:00 -
[4] - Quote
Joel II X wrote:Tightening spread does NOT give you longer range. It increases the chances of more pellets hitting you at their ranges so it increases the damage slightly within their effective range. Damage drop off is still at work, though.
Other than that, I haven't tried it. I'm not insane enough to skill into assault again.
Oh, but if more pellets hit further away, your effective damage further away is also increased, hence effective range is increased.
If someone have gal.assault im also interested in knowing if this works. Might spec into gal assault on my alt if its nice.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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The dark cloud
The Rainbow Effect Negative-Feedback
2681
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Posted - 2014.04.05 14:33:00 -
[5] - Quote
Main problem with assault suits is to actually get up close. Thing is if you aint cloaked and dampened every 1 will see you before you get into range to do actual damage. Its allmost like a scout exclusive weapon.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Spectral Clone
Dust2Dust. Top Men.
2103
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Posted - 2014.04.05 14:42:00 -
[6] - Quote
The dark cloud wrote:Main problem with assault suits is to actually get up close. Thing is if you aint cloaked and dampened every 1 will see you before you get into range to do actual damage. Its allmost like a scout exclusive weapon.
I might get the gal assault and shotty to 5 on my alt.. Its interesting to try things out..
Remember that tanked assaults (stand and deliver) should run together with support and not solo.
What about gal commando with shotty and AR? I thought about it, it really seems like the true shotty scout counter.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5520
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Posted - 2014.04.05 15:18:00 -
[7] - Quote
I've got my Gallente Assault all the way up. I'll try this right now actually.
The Dispersion bonus helps greatly with the Ion Pistol. We'll see what of the Plasma Shotgun
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Arkenia Wyrnspire
Nos Nothi
154
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Posted - 2014.04.05 15:40:00 -
[8] - Quote
It was my understanding that much like the old HMG, shotgun pellets don't spread enough for this to really be affected.
If you can't guess who I am you need to lrn2forum
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Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5521
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Posted - 2014.04.05 15:44:00 -
[9] - Quote
Do not notice a difference.
To add to that.
Gallente Assault with a Shotgun is still an awful, awful combination.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Arx Ardashir
Imperium Aeternum
754
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Posted - 2014.04.05 15:45:00 -
[10] - Quote
Sgt Kirk wrote:Do not notice a difference.
To add to that.
Gallente Assault with a Shotgun is still an awful, awful combination. Aww. Thanks for testing it, though.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Garrett Blacknova
Codex Troopers
4924
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Posted - 2014.04.05 15:57:00 -
[11] - Quote
GalAssault with max Ops Shotgun is basically firing slugs instead of buckshot.
Shotgun has no aim assist.
Pretty god if you can hit, particularly with headshots, but still not that much better than using the Shotgun normally on any other suit. |
Thanjac
Ruthless Chaos
138
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Posted - 2014.04.05 15:59:00 -
[12] - Quote
It is not just a scout weapon, but a commando weapon to
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
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Joel II X
Dah Gods O Bacon
2154
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Posted - 2014.04.05 22:51:00 -
[13] - Quote
Spectral Clone wrote:Joel II X wrote:Tightening spread does NOT give you longer range. It increases the chances of more pellets hitting you at their ranges so it increases the damage slightly within their effective range. Damage drop off is still at work, though.
Other than that, I haven't tried it. I'm not insane enough to skill into assault again. Oh, but if more pellets hit further away, your effective damage further away is also increased, hence effective range is increased. If someone have gal.assault im also interested in knowing if this works. Might spec into gal assault on my alt if its nice. Using shotgun up to 10-15 m would be cool. That's not how it works. The pellets don't fly further, they just fly more compactly. It's like the breach shotgun. Less spread, but same range. |
Arx Ardashir
Imperium Aeternum
757
|
Posted - 2014.04.05 22:58:00 -
[14] - Quote
Joel II X wrote: That's not how it works. The pellets don't fly further, they just fly more compactly. It's like the breach shotgun. Less spread, but same range.
That's what we were both saying those, more effective damage further out than normal because more "pellets" are hitting on a target that's further out than would be without the dispersion bonus. Unless the pellets disappear completely 8m out from the weapon, then it's not doing anything.
I kinda wish that a maxed operation and maxed gal assault player could get a shotgun that would operate considerably well (not optimally, mind you) in the 10-15m range. I'd never use it, as I'm all Amarr specced, but I think it would be neat.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
|
Joel II X
Dah Gods O Bacon
2154
|
Posted - 2014.04.05 23:07:00 -
[15] - Quote
Arx Ardashir wrote:Joel II X wrote: That's not how it works. The pellets don't fly further, they just fly more compactly. It's like the breach shotgun. Less spread, but same range.
That's what we were both saying those, more effective damage further out than normal because more "pellets" are hitting on a target that's further out than would be without the dispersion bonus. Unless the pellets disappear completely 8m out from the weapon, then it's not doing anything. I kinda wish that a maxed operation and maxed gal assault player could get a shotgun that would operate considerably well (not optimally, mind you) in the 10-15m range. I'd never use it, as I'm all Amarr specced, but I think it would be neat. It sounds like you mean that since more pellets are hitting, the damage drop off wouldn't be as bad as it would be without the bonus. In that case, you are right. Since more pellets ate hitting, you can get more damage outside of its optimal range as long as it's still within the effective range.
I hope I finally understood what you guys are trying to say lol |
Rynoceros
Rise Of Old Dudes
3518
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Posted - 2014.04.05 23:18:00 -
[16] - Quote
Gallente Assault Shotty, damn... **** must be crazy now because that hasn't been viable since Chromosome. (That was my O.G. build)
I GÖú Kittens.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
270
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Posted - 2014.04.05 23:31:00 -
[17] - Quote
at extreme close quaters its the worse thing you want to be on the reciving end of. especially when you have a gk.o assualt and creo shotgun
Elite Gallenten Soldier
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Arx Ardashir
Imperium Aeternum
758
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Posted - 2014.04.05 23:57:00 -
[18] - Quote
Racro 01 Arifistan wrote:at extreme close quaters its the worse thing you want to be on the reciving end of. especially when you have a gk.o assualt and creo shotgun I think "extreme close quarters" now belongs to the Gallente Commando and it's 10% damage increase at level 5.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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