Oswald Rehnquist
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Posted - 2014.04.05 04:20:00 -
[1] - Quote
You guys might be board with reading these but bare with me if you can, got the idea while watching and reading about real life state of art military tech, and while I like this idea, I have no idea what the opinion of others are, so I am looking for the +1's and the -1's really. Essentially asking the sniper rifle to be changed to function as the following once all long range rifle variants are out.
Magnet Rifle has quite a few changes from the Sniper Rifle, only has one variant. I will attempt a lame in-game description of the weapon.
Quote:The epitome of Caldari warfare philosophy of efficiency and range, the weapon is renowned for never missing a shot. Utilizing the best microscale rail enables a shot putting an inert round downrange in excess of 2500m/s. Further more the Magnet Rifles legendary accuracy is achieved by the P.T.L. (Prefire Target Lock) targeting system that is built into each unit to guarantee each shot finds a home.
1) Range Reduction
First absolute range is cut from around 550-600 (forgot the exact) down to about 275-300, optimal goes all the way out to 250, after which damage fall off is incredible fast, meaning the effective range of engagement would be 150-250, which would require you to pull yourself away from the redline, which would incur more risk which is excuse enough to increase its power.
1) Damage Buff
Basic 250, Advance 300, Proto 350
3) Pre Fire Lock On Time
The weapon has a .75 Spool up time (can be increased to 1.25 if needed), the spool up doesn't start unless it had a target its its cross hair and only fires the shot if the target has remained in the cross hairs for the duration of the entire spool up (.75 seconds?). This means that if a moving target continuously weaves in and out of the cross hairs before the spool up finishes the weapon will never fire, it also gives it a much different function from another racial long range weapon.
Any thoughts? Critiques?
And thank you for your time.
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Oswald Rehnquist
1326
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Posted - 2014.04.05 15:09:00 -
[2] - Quote
Mobius Kaethis wrote:Oswald Rehnquist wrote:
3) Pre Fire Lock On Time
The weapon has a .75 Spool up time (can be increased to 1.25 if needed), the spool up doesn't start unless it had a target its its cross hair and only fires the shot if the target has remained in the cross hairs for the duration of the entire spool up (.75 seconds?). This means that if a moving target continuously weaves in and out of the cross hairs before the spool up finishes the weapon will never fire, it also gives it a much different function from another racial long range weapon.
Any thoughts? Critiques?
And thank you for your time.
That is a stupid idea. Either a) auto-aim will lock on to every target making snipers the FOTM and causing all of us to have a lot less fun or b)the sniper rifle will become even more useless since we will all be bobing and moving erratically 100% of the time causing no sniper to be able to hit anyone since their weapons will never fire. I am in no way intending to insult you but this idea is just plain bad and someone needed to point it out.
Critiques aren't insults, I understood that #3 would be the biggest issue, so don't worry about that.
Most current snipers in Dust are accustomed to sniping in access of 400 m which are dots at that point, so with a target in 150-250 following become easier so #3 could be dropped. In defense though, AA doesn't exist for it so extreme "A" isn't' possible, so the next issue is weaving and bobbing. Following a target at 150 m for .75 seconds is easily doable. At ranges of 250, it might be found that the .25 prefire charge is a better number. When I snipe I use a mouse, so maybe that's why but following a target for less than a second is very possible, especially when you don't have to worry about manually firing the shot directly yourself.
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