Garrett Blacknova
Codex Troopers
4897
|
Posted - 2014.04.05 04:57:00 -
[1] - Quote
Awry Barux wrote:tander09 wrote:The dark cloud wrote:lol amarr scout. That thing has the most useless bonus of them all.
Caldari= see stuff gallente= hiding minnie= stabbing and hacking (would liked more sprint speed and stabbing but oh well) amarr= erm running longer? seriously WTF? We amarr also have stronger armour than the other sc00ts. just so ya know. +30 armor hp and -3 hp/s, vs gal scout. If the gal scout lives for more than 10 seconds with damaged armor, they have more EHP. The Amarr's "stronger armour" is a joke. If the Gal Scout lives for more than 10 seconds with damaged armour, HE ALREADY KILLED THE OTHER GUY.
So the Gal Scout only has higher eHP when not being fired upon. Which means that during combat, the Amarr Scout has more eHP. |
Garrett Blacknova
Codex Troopers
4901
|
Posted - 2014.04.05 06:48:00 -
[2] - Quote
Awry Barux wrote:Right- so I guess, if you can only ever kill 1 person per death, the Amarr scout is better. But if you're half-decent at this game, you're sometimes going to kill multiple people in succession, possibly with up to 30-60 seconds between kills. The free enhanced armor repper comes out miles ahead of +30 base HP in every situation other than desperately throwing one suit after another at the enemy.
The strength of scouts is their ability to dictate the terms of combat- for example, attacking a heavy, retreating, moving and regenerating a bit, then attacking again. In that time period, the scout has gained more HP than the heavy, and further benefits from getting the drop on their opponent for a second time. The Amarr scout's lack of regen severely limits its potential in this role, and if you try to fit it for regen with any sort of repper at all, it gets out-buffer-tanked by the Gal scout. You're right.
I forgot that it's impossible to fit armour repairers on a Scout suit. I also forgot how they don't get repaired by Repair Tools and (R) Nanohives like all the other suits. And the fact that swapping suits at a Supply Depot doesn't let you repair your armour also slipped my mind.
No, wait, all those things are FALSE.
The only scenario where the GalScout has the EHP advantage is one where the EHP advantage doesn't apply.
And no, the slight eHP bonus ALONE isn't enough to balance out the disadvantages, but that's assuming it's ONLY the eHP that you have more of. Stamina is worth a LOT to a good Scout when played correctly. If you use that advantage well, it's HUGE. |