Lorhak Gannarsein
Science For Death
2635
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Posted - 2014.04.07 04:53:00 -
[1] - Quote
WarMachine88 wrote:Blasters are fine, u reduce damage then loses its ability to fight other tanks. SO this guy wants a blaster tank to have no defense against any other tank. Missiles need a damage nerf no turret should instantly kill a tank and Rails need a reduce RoF. And on top of this Rails need to switch to Lvl 5 and Missles to Lvl 3.
I nuke tanks all day long. Tier vs tier, blasters have an excellent chance of winning combat due to their rapid tracking speed, and they're far superior to the other turrets for AI.
ak.0 4 LYFE
je ne regrette rien
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Lorhak Gannarsein
Science For Death Final Resolution.
3175
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Posted - 2014.05.01 00:46:00 -
[2] - Quote
I honestly don't think any of the large turrets should have significant AI capabilities; I'm of the opinion that the blaster should have its damage scaled way up, significant dispersion added (I mean like a lot; not AR dispersion, and not HMG dispersion, but closer to the latter) and its RoF cut in such a way as to keep DPS stable. IMO AI should be the province of small turrets. Blasters would still be superior AI, true, but landing the second shot would be frustrating. And if that doesn't work, nerf damage to infantry. Otherwise this cycle of tanks chasing infantry with no other purpose just continues.
KalOfTheRathi wrote:Missile tanks should not be able to fire over half the clip at a time. Or the clip size should be reduced by half. Getting taking out in one volley is definitely over powered and the only tank that can do that consistently is the missile tanks.
The only time a tank gets taken out by a rail tank is if they won't move. There simply isn't enough time to move out of a missile tanks volley. They empty the entire clip before the tank can respond. And they need to be balanced.
Not mentioning that the missile firing solution is as buggy as the others. After a reload they can empty a clip, but a partial clip will release anything from 1 to four missiles. Who thinks that isn't a bug, and no Devs we don't need you waving your hands.
Then I also want reload times cut by two-thirds, because reloading in combat = dying. And if you got one-volley'd by a missile tank you can pretty safely say you just got outplayed.
NEEDZ MOAR FULL RESPEC (y'happy, Dildo?)
ak.0 // 4 LYFE
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