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Fox Gaden
Immortal Guides
2889
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Posted - 2014.04.08 16:41:00 -
[1] - Quote
Just nerf the dam damage mods already. They should have been nerfed when the Hardeners were nerfed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2889
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Posted - 2014.04.08 17:21:00 -
[2] - Quote
I like the 300m Rail Turret range. It is still sufficient to give an advantage over Blasters, but it gets the Rail Tanks out of the Red line. I have been having a lot of fun with mine, now that I am getting the hang of it. Trying to sneak up on and out maneuver enemy tanks is a lot more fun than sniping from the Red Line.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2889
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Posted - 2014.04.08 17:27:00 -
[3] - Quote
Harpyja wrote:Blasters The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m and 450m, then down to 30% at 50m and 500m. This allows them to have their range back at the price of damage falloff. It also allows them to keep all of their attributes without nerfing any of them, that way they can still do their job at range while making them ineffective at CQC and extreme ranges. I personally prefer this suggestion over the second one, as it doesn't reduce ranged effectiveness
The Laser Turret is coming. Have patience.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2896
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Posted - 2014.04.09 13:32:00 -
[4] - Quote
Harpyja wrote:Fox Gaden wrote:Harpyja wrote: The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m and 450m, then down to 30% at 50m and 500m. This allows them to have their range back at the price of damage falloff. It also allows them to keep all of their attributes without nerfing any of them, that way they can still do their job at range while making them ineffective at CQC and extreme ranges. I personally prefer this suggestion over the second one, as it doesn't reduce ranged effectiveness
The Laser Turret is coming. Have patience. The railgun is just too good at CQC for being a ranged weapon. It needs damage falloff when it gets too close. You don't see rail and arty battleships in EVE engaging other ships at 10km. They engage at 100km+ Rail Gun Turrets in EVE have a slow tracking speed, as they do in DUST, which makes it much harder to apply damage at close range. A Rail Gun Turret in EVE will do full damage at close range when they are able to hit their target, such as if their target is not moving. In EVE, pilots try to maintain some traversal movement to make themselves harder to hit. I have noticed in DUST that many Tank Operators like to remain perfectly still when shooting. This does make them much easier to hit.
I do agree that a Rail Tank should not be able to two shot another tank, short of a double shot to the engine block of a Glass cannon fit tank with now hardeners. But this is more an issue of Damage Mods being too strong. They should have been nerfed when Hardeners were nerfed.
Combat is not fun if you donGÇÖt have any time to react.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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