Meee One
Hello Kitty Commandos
727
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Posted - 2014.04.04 19:51:00 -
[1] - Quote
CRNWLLC wrote:When 1.8 launched, I kept my Gal scout and Amarr logi each at level 3, and decided to train both Min and Cal assault to 3, so I could play around with shield tanking, work on my gun game, and start running frontline.
Of course, I didn't get the memo, re: Cal scouts are the premier shields tankers ATM. Typical...
Anyway, I don't care about that--my gun game is definitely improving, so I'll consider that a fair exchange. What baffles me is:
Gal scout has 3hp/s passive armor reps, Gal assault has 2hp/s; Cal scout has a 3s/4s shield recharge delay/depleted delay with 50hp/s, Cal assault has 4s/5s and recovers 30hp/s; Min scout has 225 max stamina @ 60/s, Min assault has 200 @ 50/s; Amarr scout versus the Amarr assault is mostly a choice of more EHP or speed+stamina, but because the Amarr scout has the extra low slot, it can armor tank almost as effectively as the assault and still outdo it on speed/stamina/shield recovery, etc.
Other than the Amarr suits, all the race's advanced scout and assault suits have the same high/low slot layouts. The scouts suits not only have an extra equipment slot and higher PG/CPU, they have vastly superior regen rates across the board as compared to the assault suits.
Whatever else might be done to rectify the situation, swapping the regen rates and shield recharge delays between scouts and assaults would go quite a way toward helping the problem because:
1. Scouts have much less EHP by default so it takes much less time to recover than does the greater EHP of assault suits; couple this with the 20% - 50% improved regen rates/delay times, and assaults can't compete; 2. Scouts are intended as fragile, quick, stealth/covops suits (***NOTE: I am not saying they can't be used for anything else, which is precisely the point of this post; I am merely speaking to their in-game description, which itself speaks to the fact that these suits were designed with something particular in mind***) and therefore shouldn't be rewarded for running frontline by having vastly superior regens/delay times; 3. Assaults are frontline fighters and don't have the option/luxury of hanging back or sneaking around; as such, they should have better regen and delay times, to increase their survivability on the frontlines.
Considering that scan profile has to do with noise, and that scout suits are so compact, it doesn't make sense for scouts to have better regen equipment in their suits by default, since this would both add mass to the suit and increase the suit's scan signature (since electronics are used to power armor/shield systems, more of them = more EM noise = greater scan profile). As long as logis are buffed as well to be 2nd only to assaults in regeneration i agree.
But scouts of 1.8 are the tankers of 1.7,they won't give up the power unless it's forcefully taken from them.
INB4 scouts are fine/are in a good place, teamwork is OP,eyes are OP,awareness/ situational awareness
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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