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The-Errorist
621
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Posted - 2014.04.04 18:42:00 -
[1] - Quote
Alena Ventrallis wrote:As I poi ted out in the thread OP linked, the math used was horridly flawed. AFG has nearly 900 DPs, and reps can do just shy of 475 HP/s. A single forge gunner can kill a repper tank. Two makes it even easier. Obviously you didn't read the linked thread well enough, the DPS shown there took into account charge time and reload speed. |
The-Errorist
621
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Posted - 2014.04.04 19:15:00 -
[2] - Quote
Rusty Shallows wrote:KAGEHOSHI Horned Wolf wrote:Tectonic Fusion wrote:Tell that to my forge gun. It can't even do damage. Forge gun isn't working a lot because of a bug. That's a technical issue, not a balance issue. It is impossible to say if the current situation is balanced or to even evaluate it while their is a bug in place. It will bias the data in such a way that when it is fixed our current observations become obsolete. After 1.7 I only spawned in with Forge Guns when it was absolutely necessary. Ever since hearing about the bug I have not used my Main in battle since 1.8 dropped. Thank God I have two ALTs. Because the bug consistently goes away and you can see when it does, one can evaluate the forge-gun, it's just that you can only evaluate it when the dropsuit and weapons skills kick in when one's armor and shields fill all the way. |
The-Errorist
625
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Posted - 2014.04.05 05:12:00 -
[3] - Quote
Alena Ventrallis wrote:The-Errorist wrote:Alena Ventrallis wrote:As I poi ted out in the thread OP linked, the math used was horridly flawed. AFG has nearly 900 DPs, and reps can do just shy of 475 HP/s. A single forge gunner can kill a repper tank. Two makes it even easier. Obviously you didn't read the linked thread well enough, the DPS shown there took into account charge time and reload speed. EDIT: also the max possible repair rate a Madrugar can get when it has an advanced neutron blaster, is 512.5 HP/s when it has 2 complex and 1 advanced heavy repairer modules on with maximum fitting skills and vehicle armor repair systems to lv5. In order to lower the sustained dps to 388, the reload speed would have to exceed 10-12 seconds. Obviously you didn't read my post in that thread. And with max fitting skills, you run out of CPU before being able to fit 2 complex reps and an advanced rep with an advanced turret. EDIT: After checking protofits a second time, I found that I didn't have blaster fitting skill to 5 on my max skills character. It is indeed possible to fit 2 complex reps and an advanced rep with an advanced turret. Of course, this means you have to leave two slots empty, but regardless I was in error. After working out the dps calculations myself instead of using dust.thang.dk for it, I noticed you were right about the sustained dps being wrong; it's 652 instead of the other number. Here's a spreadsheet that shows how I calculated the stuff. |
The-Errorist
625
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Posted - 2014.04.05 08:51:00 -
[4] - Quote
Garrett Blacknova wrote:Repair Tanking: I've agreed with this point since BEFORE THE HARDENER NERF. It was a problem then, and now that it's been indirectly sort-of-buffed by hardeners become less attractive, it's more of a problem than it was before.
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Railguns: Last, but definitely not least. Yes. SOMETHING needs to change. Railguns are meant to have high alpha/burst damage and long range. Reducing the rate of fire would make them less viable as a burst damage weapon, but at the same time, nerfing damage significantly would feel wrong for a railgun. SLIGHT damage nerf and SLIGHT RoF nerf combined should do it - but knowing CCP, they need us to emphasise the "err on the side of OP" nerfbat recommendation.
Railguns were never meant to have high burst damage, only missiles were. |
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