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Takahiro Kashuken
Red Star. EoN.
3246
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Posted - 2014.04.04 18:22:00 -
[1] - Quote
Missile/Rail tanks do wonders against nonhardened tanks
Its a large blaster of course its going to kill infantry it is what it is there for, it actually works now because pre 1.7 all i got was shield flare alot of the time it was better for killing other tanks with it
Your also going the wrong way about it all, at this rate vehicles will barely have any fits to use without it being classed as OP |
Takahiro Kashuken
Red Star. EoN.
3248
|
Posted - 2014.04.05 10:21:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:Missile/Rail tanks do wonders against nonhardened tanks
Its a large blaster of course its going to kill infantry it is what it is there for, it actually works now because pre 1.7 all i got was shield flare alot of the time it was better for killing other tanks with it
Your also going the wrong way about it all, at this rate vehicles will barely have any fits to use without it being classed as OP The fact that there are large turrets specifically designed to specifically eradicate infantry at such levels of effectiveness is inherently insane. It basically stealing the role of infantry with 3,000+ HP, super speed, and an extreme amount of more fire power. It is just bad game design. While I'm ok with blasters killing infantry, but at this level of effectiveness its far too much. Dial down the anti-infantry capability a bit, and dial up the anti-vehicle/installation power a bit as well. Its damage profile as a blaster would definitely secure it a role as an anti-shield vehicle weapon. As for the comment about barely having fits to use, that is not the case at all. I think repair-tanking should be an acceptable tactic, but right now its far too effective. There should never be a dominant unkillable strategy that is practically immune to AV; it reduces the value of different fits, and reduces variety in gameplay.
You mean because the blaster actually works now its OP? i noticed nothing was ever said about blaster pre 1.7 because they didnt work, it was like missiles back in the chrome days they worked wonders but were again OP, fact is blaster is AI turret more than an AV turret but now thanks to the hardener nerf is can also be more effective against vehicles. If vehicles didnt have an AI turret then why would we bother with vehicles? the HAV has the blaster so it can defend itself from AV and scouts and FG etc, the small turrets are genrally useless for this role unless you happen to use small missile which for some reason make the large look bad for killing infantry even tho i full auto 12 at someone and get next to no splash
Passive repair mods work, but also they are against lore where shield always recharges and armor has an active repair tank unless you use remote reps which we no longer have. Bottom line is we have less choice than we ever had so the same fits which actually work are going to be more popular but that means less variety for everyone involved and half the mods wont get touched again |
Takahiro Kashuken
Red Star. EoN.
3250
|
Posted - 2014.04.05 15:27:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:Missile/Rail tanks do wonders against nonhardened tanks
Its a large blaster of course its going to kill infantry it is what it is there for, it actually works now because pre 1.7 all i got was shield flare alot of the time it was better for killing other tanks with it
Your also going the wrong way about it all, at this rate vehicles will barely have any fits to use without it being classed as OP The fact that there are large turrets specifically designed to specifically eradicate infantry at such levels of effectiveness is inherently insane. It basically stealing the role of infantry with 3,000+ HP, super speed, and an extreme amount of more fire power. It is just bad game design. While I'm ok with blasters killing infantry, but at this level of effectiveness its far too much. Dial down the anti-infantry capability a bit, and dial up the anti-vehicle/installation power a bit as well. Its damage profile as a blaster would definitely secure it a role as an anti-shield vehicle weapon. As for the comment about barely having fits to use, that is not the case at all. I think repair-tanking should be an acceptable tactic, but right now its far too effective. There should never be a dominant unkillable strategy that is practically immune to AV; it reduces the value of different fits, and reduces variety in gameplay. You mean because the blaster actually works now its OP? i noticed nothing was ever said about blaster pre 1.7 because they didnt work, it was like missiles back in the chrome days they worked wonders but were again OP, fact is blaster is AI turret more than an AV turret but now thanks to the hardener nerf is can also be more effective against vehicles. If vehicles didnt have an AI turret then why would we bother with vehicles? the HAV has the blaster so it can defend itself from AV and scouts and FG etc, the small turrets are genrally useless for this role unless you happen to use small missile which for some reason make the large look bad for killing infantry even tho i full auto 12 at someone and get next to no splash Passive repair mods work, but also they are against lore where shield always recharges and armor has an active repair tank unless you use remote reps which we no longer have. Bottom line is we have less choice than we ever had so the same fits which actually work are going to be more popular but that means less variety for everyone involved and half the mods wont get touched again Its hard to take you seriously when your default reaction is to defend tanks regardless of balance issues. Most vehicle users I know about clearly see the problem with nearly indestructible permanently repairing vehicles. You can never recognize that something works too well when it comes to vehicles. Before 1.7, blasters still worked, and I still experienced battles where they went 20/0 because of how east it is to get kills with. If small turrets are that ineffective against anti-infantry, then the reasonable thing to do would be to buff them (small blasters require more dispersion, its too hard to hit infantry with them in a moving vehicle); small turrets generally match the killing power of infantry weapons, so its a far more fair scenario. What is NOT the reasonable thing to do is allow an extremely powerful to effortlessly slaughter everything in its path. I am not proposing that large blasters be nerfed, or that they should become unable to kill infantry, I am proposing a change of role by giving them much more damage, and less rate of fire. Large blasters should be the best close range AV turret, and still retain much of their infantry-killing potential, but just less of it.
I can only work with what i have and what CCP have given us and frankly CCP have been taking away more things and nerfing them
Anyway this is the only real answer to vehicles
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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