Skihids
Bullet Cluster Lokun Listamenn
3241
|
Posted - 2014.04.04 19:24:00 -
[1] - Quote
Zahle Undt wrote:da GAND wrote:BAD FURRY wrote:da GAND wrote:Darken-Sol wrote:Finally someone with some sense. I respect Jungian for not putting up with the bullshit for another year. Playing nearly the same **** for nearly two years can drive someone crazy, it nearly drove me crazy. this is why i even took a brake for RL . STILL NOT SORRY HE IS LEAVING ! He seemed to be playing dust 514 most of the time and streaming it, he seemed to be dedicated to the idea of dust 514. And now he's reached his limit. I'm surprised he's not willing to wait till fanfest to determine if the game is worth playing anymore. I'm on a break here till Dust becomes worth playing, not deleting my character. My ps3 is just gonna be sitting unplugged, fanfest might just bring me back but idk really. The problem with waiting for fanfest is that CCPs marketing department is worlds ahead of game design. CCP knows how to sell a game through their presentations and they can make awesome looking ads. But they fail when it comes to delivering on the game. I've said this many times, the only reason CCP has had the years they've had to make Eve a good game (apparently it is I won't touch it) is because they have had little to no competition for their genre. Dust has lots of competition, they aren't gauranteed 10 years to get it right.
I would be happy playing the game described at either previous Fanfest. Unfortunately I can't because they don't exist. CCP describes a much better game than it builds, and I don't expect that to change this year.
The game is broad (lots of toys), but extremely shallow. There is only one class in the entire game and that is slayer. Every single asset has been bent and balanced into that role no matter the damage it has wrought on the asset. Dropships were conceived as transport, but are repurposed into slayers with a pilot controlled turret. Why? Because if it doesn't slay, it doesn't have a damn thing to do. Tanks, scouts - everything is balanced in the role of infantry slayer. There is one match mode, TDM. Yes there are "objectives" in some matches, but how do you take those objectives? That's right, you shoot the enemy at the objective and force them to spawn elsewhere. It's always slaying. No strategy and very little tactics required. Dull, repetitive, and boring.
This is a FPS, we don't need mining or crafting. We need more strategic battle objectives. We need mulit-layer challenges. We need maps with choke points that require tanks to break through or dropships to bypass. We need high level battle coordination by an MCC commander. We need shield generators that can be disabled by a sneaky scout as or more easily than a full frontal assault. We need progressive battles where the defender is already dug in place and has to be dislodged, not merely outraced. We need DUST to challenge us to think and plan, not merely be faster on the trigger than the other guy.
Yes, PVE would help solve the problem of new player stomping, but it too is just slaying and will distract only for a time. Yes a player market would help clear my inventory of a bunch of crap, but it won't make battles any more interesting.
What I want to see is depth of gameplay. That's what I'll be watching for at Fanfest. It's absolutely no guarantee I'll see it of course, but if they don't even claim to be working on it I'll know that it isn't even on their minds. |