Django Quik
Dust2Dust.
2720
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Posted - 2014.04.04 12:40:00 -
[1] - Quote
Oh for *profuse profanity*'s sake!
The cloak QQ is the most irritating load of nonsense overflowing these forums. Some of the suggestions to fix it are easily some of the worst ideas ever to be voiced on these forums. Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: "I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them. And as an extra just in case, assaults need better ewar capabilities to combat sneakiness and stealth".
These are serious points made in many of the posts against cloaks.
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
It seems that a lot of the brick tanked scout rage has died down lately - I'm assuming the brick mediums got scared when people started suggesting nerfing HP mods - so focus has turned to ewar. Now they want to even the ewar playing field between scouts and medium suits! WTF!? WTFF!? FWTF!?!? Make the ewar suit out-ewar-able by a DPS suit? FFS!
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (+30hp across the board 1/2 speed penalty) just after ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognise that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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