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Lorhak Gannarsein
Science For Death
2575
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Posted - 2014.04.04 07:27:00 -
[1] - Quote
What is the point?
If I invest to level five precision enhancement I need to fit three complex mods or I can't spot a lightly dampened scout.
If I invest in level five dampening I need to fit too many mods (i.e. More than the one slot of my three that I can spare) to avoid being scanned.
Range enhancement is a joke.
What is the point in these EWAR skills when no matter what they do I can't get a sufficient bonus out of them?
And why do people keep advocating them?
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Lorhak Gannarsein
Science For Death
2575
|
Posted - 2014.04.04 07:34:00 -
[2] - Quote
Sardonk Eternia wrote:You might not be scanning scouts on your assault suit but a couple of modules can make every other assault show up to you
Inside ten metres.
Where I should be using my awareness.
If my scans don't help me detect clackers, they don't matter.
The issue is that HP or damage or whatever else is far, far more useful than trying to hide from things that see me anyway, and to try and see things I haven't a hope of spotting.
Inside ten metres if you're a heavy or medium I probably know you're there already.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Lorhak Gannarsein
Science For Death
2575
|
Posted - 2014.04.04 07:53:00 -
[3] - Quote
Kasote Denzara wrote:You know, I used to shank people (with Nova Knives) while in a basic heavy frame using dampeners. You really shouldn't underestimate the capability of EWAR, even in the silliest of things. As the cloaking Plasma Cannon users also know, you can do hilarious things if you put yourself to that mindset.
I get that, and dampening is definitely on my list, but it's just not a priority anymore. Now that I have to expend slots to get any benefit at all out of the skill (unlike, say, investing in fitting or hacking, even) and that the benefits when I do expend slots are so very situational and simply less useful than more HO, I have zero desire to invest in it and apparently I really like run-on sentences.
I was really excited for getting dampening skills, but they're not worthwhile for anyone but a scout anymore.
ak.0 4 LYFE
Give me a reason to dampen my Assault, CCP!
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Lorhak Gannarsein
Science For Death
2577
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Posted - 2014.04.04 09:39:00 -
[4] - Quote
Michael Arck wrote:If folks moaning about cloaks, I can't imagine what is going to be like once CCP implements more of eWar factors into this game.
Nerf web stasis inbound
I'm not really moaning about cloaks :) I'm just irritated that the lack-of-a-role my Assault has always had is exacerbated now by the scouts, heavies, and to a lesser extent the logis. And that people keep suggesting that as a counter to cloaks I fit precision mods.
ak.0 4 LYFE
Give me a reason to dampen my Assault, CCP!
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Lorhak Gannarsein
Science For Death
2577
|
Posted - 2014.04.04 10:09:00 -
[5] - Quote
Django Quik wrote:Cat Merc wrote:I would recommend increasing assault's scan range to 16m. If you max out the scanning skill, that's 24m, a considerable amount.
Then, reduce the base precision of Cal Assault to 45dB from 50dB, and base profile of Gal Assault to 40dB from 50dB. (With scouts, the profile is 5dB lower than the precision) So you get the EWAR races that are slightly better at certain things, but not overwhelmingly so. No. Ewar advantages are for ewar based suits. Assaults are not ewar based. Granted their base is not very well supported at the moment because they didn't get slot/stat adjustments in 1.8 and their bonuses are mostly guff but they certainly should not be made more ewar based.
Making them EWAR based wouldn't mean they could do it very well.
Although 16m might be pushing it; 13-14 is probably more sensible.
ak.0 4 LYFE
Give me a reason to dampen my Assault, CCP!
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