Those of us that were around back in the day remember that the
Assault Rifles had Camera Sights and after some feedback was given, these sights were removed in favor of
Iron Sights. Now, some of us genuinely didn't like
aiming through the camera sights and may have preferred legitimate iron sights but there were a great many of us that initially enjoyed the immersion offered by the camera sights as it put is in place of the clone soldier we were playing.
However, after a moment of retrospect I remember very distinctly why the sights back then felt so... off. It wasn't solely due to the fact that they were, after all, camera sights - but more so because at the time, whether intentional or not, there was the slight issue of aiming.
Now, bear with me for a moment because this was almost two years ago so my memory might be a bit fuzzy but as I recall the issue I personally had is that the player's camera would actually move down to the sights when aiming, rather than the gun moving to the player's camera. There are a few instances of FPS games doing both, with more modern FPS games like Call of Duty and Battlefield moving the gun to the camera to facilitate better precision when directing aim at the target from the hip. A perfect example of the camera moving to the sight, today, would be 7 Days to Die in which if you aim down the sights fast enough you can actually see the camera (on the gun) being pulled from the holster on the hip; which is quite disorienting.
Combine this with the initial issue of players sometimes finding it hard to voice their opinions with the right wording and the expression comes off as "I hate the sights", rather than "I hate the camera moving to the sights". Thereby, the opinion of the community is taken into account and a change is made based on what is being said. Leaving us with the iron-sights we see on the rifles today.
From an immersion stand-point, it doesn't really make much sense at all.
-
More than 23,000 years have passed in New Eden, yet no militaristic advancement has been made beyond
picatinny rails and
modern iron sights.
- The
helmets used by the clone mercenaries are not designed to facilitate physically aiming down the sights.
- The advantages of having a camera on the gun are enormous and have been
utilized by real-life modern military for those benefits.
So, on a lore-standpoint, it makes more sense to have the camera sights than not... but, ultimately, I feel it shouldn't interfere with the game itself - rather, it should be an option that is provided at the player's discretion based on their personal preference.
Just my thoughts on the matter.