|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1871
|
Posted - 2014.04.03 22:14:00 -
[1] - Quote
Sounds much like the clone system I proposed in other threads, some of which you responded to.
Original Post: https://forums.dust514.com/default.aspx?g=posts&m=2013941#post2013941 Graphical Representation: https://forums.dust514.com/default.aspx?g=posts&m=2018130#post2018130
Like my ideas?
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1944
|
Posted - 2014.04.11 21:01:00 -
[2] - Quote
Fox and I are on the same thought process on this one (Though like others said I'm not a fan of the maintenance cost, but I do like infrastructure upgrades for ISK).
I would not make clones be the primary form of ISK generation from a district though they should serve a purpose besides pure combat and should be sold. However being sold to an NPC is just an ISK faucet and I would rather they be sold to other players instead. Clones need to be shipped off planet either by NPC (for a fee) or by an EVE pilot before they can be sold, and there should be a %-Clone Death during this process (smaller percent if done by an EVE pilot). So while clones can be sold for profit, the main method of generating money with a district should be completely separate from clones.
I outline this more in my PC 2.0 Conceptual Design that Fox referenced earlier, but in short Districts also produce, weapons, suits, gear, ect. which must be shipped off planet much like clones would. These items would be placed in a Corp Store and sold to other players for a profit. It's important to note that this also stops the injection of ISK into the market, and makes money off other players, not off the system producing ISK from nothing.
While I don't think these measures alone would 'fix' PC, they would create a more rounded and stable ISK production without damaging the (albeit potential) economy. Again if you want more information on my concept for PC 2.0 check it out in the link below. It's a full image instead of just text which makes it a little easier to understand the interactions within the system.
PC 2.0 Conceptual Design
Like my ideas?
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1944
|
Posted - 2014.04.12 02:01:00 -
[3] - Quote
Canari Elphus wrote:I think the main idea needs to be that each district has some sort of manual work that needs to be done on it for it to be profitable such as setting up production schedules, managing material transfers, research slots etc. The more work you put in to gain your ISK, the less any corp can actually hold for value as they would not have the time to effectively use all districts unless they are 'rented' out to other corps.
I just think that anything having to do with clones themselves is a bad move because it is of zero use to EVE with no link. Having slots that can be used to create either Dust or EVE equipment would be a big boon to either side and get EVE pilots interested in PC.
Clones should simply have a timer that fills them up and they 'degrade' over time which means that a district can never hold more than its 'max' amount.
You should take a look at my above linked document, specifically tying PvE into PC in order to discourage small groups holding large amounts of land at once.
Like my ideas?
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1947
|
Posted - 2014.04.12 20:33:00 -
[4] - Quote
I think PvE will have countless uses and be an invaluable tool in the game's overall systems.
Like my ideas?
Pokey Dravon for CPM1
|
|
|
|