Cotsy8
the unholy legion of darkstar DARKSTAR ARMY
226
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Posted - 2014.04.04 17:08:00 -
[1] - Quote
Ok here we go,
@d1ck - SG + cloak are FOTM chasers because the combo is OP. Not because shotguns or speed SG or tanked SG are but because cloaks are. Nerf'ing cloaks would not hurt scouts for many reasons, but would solve two huge problems. As mentioned 1000 times scouts received a significant boost in 1.8 (and cloaks) which made them more viable, stronger , more flexible, more adaptable due to additional classes (their new roles), increases to slot layout (hi/low on current suits), and a second equipment slot. There is no disputing scouts have a unique role, a cloak is not required to play that role but rather skill, good decision making, strategy, patience and being selective (don't chase a 1600 heavy, don't take on 3 guys etc..). Quick recap, cloaks reward poor play and provide offensive and defensive advantage to player whose gameplay doesn't deserve such high rewards. Cloaks are low risk, high reward, no drawback easy buttons.
@toby - people who don't care aren't using precision and range mods... Okay so if you spec'd into a cal scout you can be a 220 eHP scout who sees people coming but due to 2 lows can't avoid being seen himself, or due to 650-850 eHP scouts and 1600 eHP heavies can't do much in a battle outside place a remote or hide. You aren't going to see many scouts regardless, cloak + 1 complex damp (plus Gal scout racial bonus), check the chart. A Cal scout need 4 precision to pick up a cloaked scout using 1 complex damp, and can't find a Gal. That means you are required to be a Proto Cal scout with no eHP, no stealth, no speed, just to stand around and passively scan.. Sounds fun being a fragile useless guy who has to be high enough SP (12-14m SP) to avoid being able to do this, sounds like NPE is great, sounds like its a fun time doing **** all and still not seeing 1/2 the scouts. You say it protects you from minja's, yes the least used scout class who due to their **** 3-2 adv slot layout and lack of PG can't avoid to use stealth and speed or anything but NK which insanely high PG to screw the rest of their suit. Yea protect against a class which is so niche and low in numbers, and whose suits are the weakest in its class. What you are saying requires too much SP, doesn't protect against 1/2 of the scouts, and turns your char into a boob that isn't exactly having fun.
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Cotsy8
the unholy legion of darkstar DARKSTAR ARMY
226
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Posted - 2014.04.04 17:27:00 -
[2] - Quote
Shayz makes some good points on both sides, but his argument isn't cloaks vs cloaking removal, it's how to nerf cloaks more or less which means people are starting to recognize that cloaks are a easy button. They are low risk, high reward, no drawback equipment slot (but logi don't have a bonus to it) that rewards bad gameplay, and doesn't punish a scouts mistakes.
I am not saying there are no reasonable points made by people, why doesn't a flux remove a cloak. Seems to be a no brainer. Shouldn't a certain damage% remove the cloaking feature, would make sense. Shouldn't cloaks last less time, or have longer cool downs, i don't know about that.
Someone mentioned that scouts were better slayers than logi's now - I'm not sure about that, I can make a pretty damn good brick tank logi, all that CPU/PG and 4 or 5 lows means speed, stamina, high eHP. Sure it means you will be seen, but except for a Gal scout most scouts (Amarr maybe not at Proto) are being seen. Cal Proto and adv are being seen because they have two low slots so double dampening might not be an option, especially when they are using 3-4 hi's on enhancers. Min scouts are also not in the stealth game because 2 lows at adv and 3 lows at Proto seriously hurt their speed game. This is particularity a problem at adv, and a massive problem when equipping a high PG weapon like NK (no reduction skill, high PG in kin cats and cloaks as well).
Scouts are not the problem, the cloaks are. And yes, there are things you can do to nerf them but why not outright remove them? It's just a bunch of "elite" players who don't want to see their crutch go and the return to a high risk, high reward class based in skill and strategy and not easy button mode. At the same time, the middle of the road player who are struggling with being a scout have found their lack of skill doesn't apply here, and are fighting even harder to keep their **** gameplay relevant. From their mediocrity, cloaks have given these players the tool (singular) necessary to be a constant top 3 threat, given them the ability to slay all foes big or small, and given them the easy mode required so they are not punished for their many many mistakes.
Lets for the sake of argument just highlight the fact that cloaked scout is impossible for most new players to use due to the high SO requirements of max'ing out the scout (2.8m SP) to get reduction bonuses. |