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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
35
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Posted - 2014.04.03 17:01:00 -
[1] - Quote
I'm a cal heavy. I thoroughly enjoy the cloak. it does bring me some rage from time to time but that is just frustration that j get from playing this game. the reason so much complaints about cloaks exist is because it exacerbates the underlying problem. Scouts have the speed, hp, and dps. so here is my suggestion to fix the real problem. apply across the board the faster you move the wider the reticle. that way speed tanking is still viable but the scout can't apply dps as effectively. this reduces the effectiveness of strafe dancing around. alternatively CCP could just fix hit detection on fast moving targets and then drop auto aim assist effectiveness.
additionally suits that are lighter should be affected by stacking plates exponentially. suits intended to have armor tanking like heavy suits are less affected as they were designed to take extra plate and thus are less affected by extra weight.
but honestly my biggest point is that cloak is not the problem at the very least. maybe my ideas aren't the solution I can accept that but jeez fix the base issue not the surface problem.
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
36
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Posted - 2014.04.03 17:21:00 -
[2] - Quote
Onesimus Tarsus wrote:I do not think your sig means what you think it means.
I can play a scout suit to counter scouts and I have. and it feels wrong. I will continue to play my suits and get circle strafed to death... the reason I made this post was because I played 3 games in a row and 90% of the suits were scouts... to me that is a true game design problem and needs to be looked at
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
36
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Posted - 2014.04.03 17:38:00 -
[3] - Quote
CRNWLLC wrote:
What you're complaining about.
not intended as a complaint more an observation of a game design problem. and yes I would agree the problem is scout suits out preform other suits. I have an eve background so I think of hey if you wanna go uber fast your dps Will drop off. I think that's a good way to balance things. but that is just my opinion
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
37
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Posted - 2014.04.03 17:40:00 -
[4] - Quote
alten hilt wrote:You have some very valid points! Throw a 150 lb rucksack on a 130lb scrawny kid, and he's going to struggle to stand. Throw that same rucksack on an Army Ranger, and while affected, he is still an effective soldier.
Another way to visualize the underlying problems with the system is to examine falling damage. Fall damage is calculated as a flat rate based on the height of the fall. So all suits falling from the same height will take the same damage. But why? A scout suit is light and designed with mobility in mind (reinforced leg servos and impact absorbing supports). So in theory, a scout suit should take little to no damage from falls. Meanwhile, a heavy suit is designed to accommodate the extra armor and shield reinforcement. A brick tanked heavy should take increased damage from falls due to it's extra mass.
Because of the underlying problems with the system, a scout suit might not survive a 10ft fall, while a heavy can jump 200m from the MCC and not even deplete it's shields.
A light frame is designed for speed and ewar, so it should have decreased penalties for using speed modules and ewar modules, while experiencing increased penalties for armor plates and shield extenders. It just makes sense that a frame built for mobility and sensors would be exponentially affected by bulky plates and extenders.
Meanwhile, a heavy suit already designed to accommodate plates and extenders would suffer less speed penalties for adding more plates.
yep that's another underlying problem
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
41
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Posted - 2014.04.04 03:30:00 -
[5] - Quote
Onesimus Tarsus wrote:adjust in-game to all tactics, and you simply aren't. You're asking for a code-change. You cannot have it both ways.
There is a difference between changing tactics to fit a situation and changing your tactics to play the game the way it is designed.
Let me give you an example: if there was a suit (lets call it Derp Suit MkII ) and it had 50 shields and 50 armor and had its move speed magically reduced to 2m because lets imagine CCP broke it and decided to wait until next patch to fix it. But in the previous patch it was well balanced. No one who skilled into that suit would play it.
Your viewpoint: "BLAH CHANGE TACTICS"
My viewpoint: "well seeing as the CODE/STATS are not functioning AS INTENDED (<---please focus on this) I can't play that this build"
!!!IN NO WAY DO I THINK SCOUTS OR ANYTHING IN 1.8 IS AS BAD AS THE EXAMPLE ABOVE!!!!
My point is that the game is not FUNCTIONING AS INTENDED and this thread was intended to suggest solutions to the problems that is experienced BY EVERYONE IN THE GAME, but are currently more noticeable in scouts.
Hell, next patch could unintentionally buff Heavies to "OVER 9,000!" but I would still be in here going, hey lets look at the CAUSE of the problem not the SYMPTOM of the problem.
yea... flux it... do what you wan't... people will find ways to abuse the game...
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