Hansei Kaizen
The Jackson Five
83
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Posted - 2014.04.03 15:04:00 -
[1] - Quote
Hi guys, when I first started out in the forums a few weeks ago I stumbled across this thread: Match making and I added a few pictures by The Robot Devil and we developed some cool ideas for matchmaking beyond comparing statistics. I found one particularly intriguing and want to share it seperately to be discussed. Here we go.
What about if the public contracts display their overall ISK payout? Would'nt this deliver a "low governance" solution, fitting for a competetive environment?
Just a crude thought experiment here, feel free to adjust the payout increase as you will:
High sec pub contract: Overall Payout 500.000 ISK Low sec pub contract: Overall Payout 3.000.000 ISK Null sec pub contract: Overall Payout 10.000.000 ISK
Like already established in game the payout would be individually modified for each participant, via WP, time in battle, etc. Well there are no formulas around, so I can't go into any detail there.
So the participation is only regulated by the amount of ISK in the Pot (no Meta required). The bigger the Pot, the more serious the competition gets (reflected in maybe using the best gear available?). So Null sec would naturally attract the tryhardy players with high ambitions. High sec would be somewhat unattractive for them (no risk, no profits, no fun). There would be just not so much to get as elsewhere. And clever Players that can make a difference with mediocre gear have a great potential profit margin, while the Newbs would have a low profit, low investment area to get their skills up to par.
Still the choice would be yours, you even could get lucky in low sec. If there are no high SP players around, you could strike a great deal as a newb too.
But what would discourage the use of proto gear in high sec / encourage the use in null sec other than the sheer amount of the Payout, but still ISK-related? Maybe the Payout-Curve has to be even steeper, so that, if you are able to run proto, its very unattractive for you to even consider high sec matches.
High sec: 10 000 ISK maximal individual Payout (militia Bpos costeffective) Low sec: 100 000 ISK maximal individual Payout (basic gear costeffective. Advanced gear eventually) Null sec: 1 000 000 ISK maximal individual Payout (proto gear costeffective, eventually)
Plus the amount within the team has a steeper falloff, the lower you score (in null sec). So you really want to make a difference WP wise:
Finished 1st: 1000k ISK Finished 2nd: 700k ISK ... Finished 16th: 10k ISK
In high sec the falloff would be much softer, with the last one earning about 75% of the top player. What do you think of that?
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
144
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Posted - 2014.04.17 17:44:00 -
[2] - Quote
Odigos Ellinas wrote:Its supposed to be like that with pubs low ISK payouts FW medium payouts through LP and LP market products. PC high payouts ISK. But PC is broken and not everyone with pro to fitting can participate but only a small elite. CCP has confirmed that the economy is broken Dev Z is working to fix that.
Totally forgot about this thread, until the thread by calisk galern here: https://forums.dust514.com/default.aspx?g=posts&t=156098&find=unread
Some cool new ideas there.
Well what I dont like about PC, as a casual gamer, there are many barriers for that gamemode: Getting guud, getting the right corp, go into hardcore mode. I would really like more variety in the gamemode without having to get more hardcore like this. So splitting up pub contracts seems a good way for me, because they are way more accessible for the "ordinary" gamer (just an assumption, no evidence here).
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
146
|
Posted - 2014.04.17 19:45:00 -
[3] - Quote
yeah, I think your both right. I have written this when I did know even less about this stuff in PC than now. With ISK meaning practically nothing atm for the typical stomping vet the ideas above would need some additional alternatives. Like PvE or an improved academy. I just liked the Idea of having that option to choose your battlefield and manage your risk / reward ratio at all.
If ISK where a serious factor in the game it would be neat though. In the end, without PvE there is nowhere to go for a fair fight. Not with the advantages stacked sky high on the vets. SP, ISK, Experience, high time investment, long perfected Corp- and Teamwork.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|