Garrett Blacknova
Codex Troopers
4801
|
Posted - 2014.04.02 14:26:00 -
[1] - Quote
Outlaw OneZero wrote:Unfortunately, they can also fit a serious tank without a significant loss to their EWAR capability. This leads to less variety in fits and an assault class that has been outclassed. Considering this is completely wrong and Scouts HAVE to place a lot of importance in choosing between stacking EWAR modules or stacking tanking modules, I shouldn't really need to address the rest of your post, but because it does things so backwards, I'm going to anyway...
Quote:I propose that HP modules come with an EWAR penalty. Because of the way Cal and Gal scouts are bonused, I think the following penalties make the most sense: Uhhhh... lolwut?
Quote:Armor plates should increase suit signature. You're adding more mass to your suit, it should increase the sig. This makes a player have to decide between increasing HP and maintaining a low signature. Basic plates are made from the cheapest materials and have the highest sig hit, proto are made of cutting edge materials and take the least hit. This also helps balance against the speed penalties for plates. Feroscale are made of super-light materials and incur no penalty at any level. Reactive plates have a built-in repper that generates a constant high noise level. So you're saying that a suit that's designed for armour tanking and profile signature should LOSE one advantage in order to capitalise on the other? And the suit that's designed for scanning capabilities and shield tanking should give up one of its primary roles if it wants to focus more heavily on the other?
If - and that would be a massive "if" - adding any penalties to these modules was a good idea in the first place, then they should be the exact opposite of what you're proposing FOR THE EXACT REASONS YOU'RE CLAIMING TO BE THINKING OF.
I hope you just typed the whole thing up the wrong way around by mistake or something, because if not... wow. |
Garrett Blacknova
Codex Troopers
4803
|
Posted - 2014.04.02 14:42:00 -
[2] - Quote
Outlaw OneZero wrote:Yes a scout shouldn't be able to stack more armor than an assualt, have a lower sig, be faster, with a smaller hitbox... EVERY Assault has better baseline HP and good enough slot layout and capacity to out-tank their Scout equivalents.
Prove me wrong.
(also, I've already said elsewhere, but the current state of the Assault suit is mildly underpowered and needs a buff) |