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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:30:00 -
[1] - Quote
So, the cloak is pretty much the first infantry active module. If you look at the UI, it looks pretty much like the UI of vehicle active modules.
Knowing this, my mind sprung into action and imagined the possibilities. Here are some of my ideas: (NOTE: You can only fit one of these per suit)
Active Armor Repairer: Slot: Equipment Activation: Same as cloak Repair Rate: 30/40/55 HP/s Duration: 20 seconds Recharge: 40/35/30 seconds Effect: Pulsating orange over the whole body Minimum 10% charge to activation
Active Shield Recharger: Slot: Equipment Activation: Same as cloak Bonus: -100% to shield recharge delay and depleted delay +35%/+50%/+75% to shield recharge rate Duration: 10 seconds Recharge: 50/45/40 seconds Effect: Pulsating Blue around the body (slightly above it) Requires 100% charge before reactivation
Active Shield Booster: Slot: Equipment Activation: Same as cloak Shield Boost: +350/+450/+600 HP/s Duration: 1 second Recharge: 35/30/25 seconds Effect: A single very bright pulse of blue Requires 100% charge before reactivation
Active Damage Booster: Slot: Equipment Activation: Same as cloak Damage Boost: +25%/+30%/+35% Duration: 8 seconds Recharge: 55/50/45 seconds Effect: Weapon becomes a bright yellow Requires 100% recharge
Active Kinetic Catalyzer: Slot: Equipment Activation: Same as cloak Speed Boost: +20%/+25%/+30% Duration: 15 seconds Recharge: 35/30/25 seconds Effect: Glowing red legs Requires 50% charge
Active Cardiac Regulator: Slot: Equipment Activation: Same as cloak Stamina bonus: +100%/+125%/+150% Stamina recharge bonus: +300%/+400%/+500% Instant Stamina Bonus: +50%/+75%/+100% Duration: 80 seconds Recharge: 40/35/30 seconds Effect: Glowing green legs Requires 10% charge
Active Myofibril Stimulant: Slot: Equipment Activation: Pressing the Melee button Melee damage bonus: +200%/+250%/+300% Duration: Instant Recharge: 20/15/10 seconds Effect: Glowing light blue arms when fully charged Requires 100% charge Can be disabled by going to equipment and selecting it
Active Area Armor Repairer: Slot: Equipment Activation: Same as cloak Range: 10/15/20 m eters Armor Repair: 10/15/20 HP/s Duration: 30 seconds Recharge: 40/35/30 seconds Effect: Pulsating orange and beams shoot out to affected friendlies Requires 50% charge
Active Shield Energizer: Slot: Equipment Activation: Same as cloak Shield delay bonus: -65% Shield recharge bonus: 140%/160%/200% Duration: 15 seconds Recharge: 50/45/40 seconds Effect: A solid blue all over the body Requires 50% charge
Active Kinetic Stimulant: Slot: Equipment Activation: Pressing the jump button Jump height bonus: +100% Duration: Instant Recharge: 20/15/10 seconds Effect: Glowing yellow when fully charged Requires 100% charge Can be disabled by going to equipment and selecting it
Active Codebreaker: Slot: Equipment Activation: Hacking anything Hacking Bonus: +30%/+40%/+50% Duration: Until the hack ends Recharge: 20/15/10 seconds Requires 100% charge Can be disabled by going to equipment and selecting it
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8001
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Posted - 2014.04.02 12:18:00 -
[2] - Quote
Odigos Ellinas wrote:Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8005
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Posted - 2014.04.02 15:07:00 -
[3] - Quote
Odigos Ellinas wrote:Cat Merc wrote:Odigos Ellinas wrote:Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment wheel. Dificult balancing of this kind of modules. The FPS expirience will suffer becouse you will west to mutch time on the item wheel.Logis with 4 equipment slots will be OP again etc... That's the point. These are powerful modules, hence they take a valuable equipment slot.
Also, I said at the top that you can only use one of these, hence logis will have access to only one.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8011
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Posted - 2014.04.02 16:35:00 -
[4] - Quote
Xaviah Reaper wrote:Odigos Ellinas wrote:Cat Merc wrote:Odigos Ellinas wrote:Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment wheel. Dificult balancing of this kind of modules. The FPS expirience will suffer becouse you will west to mutch time on the item wheel.Logis with 4 equipment slots will be OP again etc... well ... is the scout cloak op? thats an active mod .. And just as strong, if not more, than all of these modules I suggested...
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8012
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Posted - 2014.04.02 17:27:00 -
[5] - Quote
BL4CKST4R wrote:I like but damnn 600 shield hp in 1 second Yes, but it's only for one pulse, and then half a minute of cooldown.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8015
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Posted - 2014.04.02 18:01:00 -
[6] - Quote
Odigos Ellinas wrote:There no such limitation us only one module in this game. And its a bad thing bringing it up. We have stocking penaltys for this and it works fine. You cant change that kind of mechanic without losing the balance of the rest of the modules. As for the cloak it dosent influence the stats of ather HP stat modules (armor plates,armor repair module,shield regulators etc) . The cloak is a module to improve your game style like the kardiac regulador, kinetic katalizer. Range ampliefier etc... You can only fit one cloak. You can only fit one injector. You can only fit one afterburner.
ehhhm.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8017
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Posted - 2014.04.02 18:33:00 -
[7] - Quote
Odigos Ellinas wrote:What about my other argument?? And i can run on my HAV dual injectors. But we are talking about suites not vehicles right? Pretty sure you can't run dual injectors. Maybe it's just for afterburners.
Your other argument is pointless. Being INVISIBLE is just as strong as any other module I came up with.
INVISIBILITY.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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