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I-Shayz-I
I-----I
2790
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Posted - 2014.04.01 21:20:00 -
[1] - Quote
Someone at CCP still thinks Reactive and Ferroscale plates are actually viable. With those fitting costs of course heavies would need more fitting space.
But the reality is we only ever use advanced plates and complex reppers, so we end up with over 100 extra cpu and 20 pg even with everything being proto.
(Actually it's probably because trying to fit a proto Caldari with 4 complex shield mods was impossible to do with only 350ish cpu, so they raised it, and then based the other suits off it so that it wouldn't be unfair)
Do you think the cpu/pg values are fine? Could it be the real problem behind heavies seeming to have so much HP?
I just wish I knew the real reason they did it in the first place...
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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pagl1u M
Maphia Clan Corporation
512
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Posted - 2014.04.01 21:23:00 -
[2] - Quote
Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps. |
I-Shayz-I
I-----I
2790
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Posted - 2014.04.01 21:26:00 -
[3] - Quote
pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps.
Yeah, that's another good question.
Why nerf ttk on the other weapons and not do it for the HMG? Kinda silly.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Chunky Munkey
Amarr Templars Amarr Empire
3768
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Posted - 2014.04.01 21:29:00 -
[4] - Quote
I can only assume it's in preparation for the Scrambler Lance. That thing will likely be the most PG intensive item after cloaks.
No.
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Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
151
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Posted - 2014.04.01 21:29:00 -
[5] - Quote
I-Shayz-I wrote:Someone at CCP still thinks Reactive and Ferroscale plates are actually viable. With those fitting costs of course heavies would need more fitting space. But the reality is we only ever use advanced plates and complex reppers, so we end up with over 100 extra cpu and 20 pg even with everything being proto. (Actually it's probably because trying to fit a proto Caldari with 4 complex shield mods was impossible to do with only 350ish cpu, so they raised it, and then based the other suits off it so that it wouldn't be unfair) Do you think the cpu/pg values are fine? Could it be the real problem behind heavies seeming to have so much HP? I just wish I knew the real reason they did it in the first place...
probably one of the most sensical, intelligent and correct posts i've seen in a while in my own opinion
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
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McFurious
TeamPlayers Negative-Feedback
687
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Posted - 2014.04.01 21:36:00 -
[6] - Quote
Reactive and Ferroscale plates need HP buffs. Or fitting requirement nerfs. They make no sense otherwise.
Half Irish. Often angry.
Closed Beta Masshole
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Cyrius Li-Moody
0uter.Heaven
4389
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Posted - 2014.04.01 21:41:00 -
[7] - Quote
McFurious wrote:Reactive and Ferroscale plates need HP buffs. Or fitting requirement nerfs. They make no sense otherwise.
I love how plates go from way too easily to fit and useful at STD to extremely absurd at complex.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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RA Drahcir
Inner.Hell
326
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Posted - 2014.04.01 21:53:00 -
[8] - Quote
pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps.
No, the HMG should have the highest DPS CQC and heavies should have the most HP. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2557
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Posted - 2014.04.01 22:03:00 -
[9] - Quote
pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps.
Pssh. Try running with Amarr weapons on an Amarr logi sometime. Always end up with -1 PG and like 30 CPU left, it's infuriating.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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pagl1u M
Maphia Clan Corporation
512
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Posted - 2014.04.01 22:07:00 -
[10] - Quote
RA Drahcir wrote:pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps. No, the HMG should have the highest DPS CQC and heavies should have the most HP. The highest but not double the dps of every other weapon |
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Disturbingly Bored
Forum Warfare
2148
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Posted - 2014.04.01 22:24:00 -
[11] - Quote
HMG needs a ~10% ROF nerf to bring it in line with rifle changes. That is all.
Nerfing Heavy HP is a horrible idea, nerfing HMG DPS more than 10% is a horrible idea.
But nerfing all the rifles without touching HMG was horrible idea too, so we're righting a balancing wrong here.
Let's make this game less horrible, shall we?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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THUNDERGROOVE
ZionTCD
614
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Posted - 2014.04.01 22:28:00 -
[12] - Quote
Someone else figured it out? I'm mildly surprised!
Mmmm Scout ak.0
Projects: TDBS | SDETool
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Monkey MAC
Rough Riders..
2350
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Posted - 2014.04.01 22:31:00 -
[13] - Quote
I-Shayz-I wrote:Someone at CCP still thinks Reactive and Ferroscale plates are actually viable. With those fitting costs of course heavies would need more fitting space. But the reality is we only ever use advanced plates and complex reppers, so we end up with over 100 extra cpu and 20 pg even with everything being proto. (Actually it's probably because trying to fit a proto Caldari with 4 complex shield mods was impossible to do with only 350ish cpu, so they raised it, and then based the other suits off it so that it wouldn't be unfair) Do you think the cpu/pg values are fine? Could it be the real problem behind heavies seeming to have so much HP? I just wish I knew the real reason they did it in the first place...
No the fitting space of the suits are not the problem. The fitting cost amd efficiency of HP modules is.
HP modules have the lowest fitting costs. Then on top of that they have the best engagement by engagement efficiency of any module.
Sort that out and that sort of thing will come to an end.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
653
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Posted - 2014.04.01 22:32:00 -
[14] - Quote
The reason it seems Heavy suits have so much room to fit is because we are lacking in our suit specific items.
We have 2 weapons, one that isn't very cpu/pg intesive (hmg) and one that can become hard to fit with full proto mods (forgegun).
We do not have our Heavy Grenades yet which I would assume to be extremely cpu/pg intensive.
Equipping weapons designed for medium and light frames easily makes it seem we have high cpu and pg. |
Llast 326
An Arkhos
2725
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Posted - 2014.04.01 22:33:00 -
[15] - Quote
I-Shayz-I wrote:Someone at CCP still thinks Reactive and Ferroscale plates are actually viable. With those fitting costs of course heavies would need more fitting space. But the reality is we only ever use advanced plates and complex reppers, so we end up with over 100 extra cpu and 20 pg even with everything being proto. (Actually it's probably because trying to fit a proto Caldari with 4 complex shield mods was impossible to do with only 350ish cpu, so they raised it, and then based the other suits off it so that it wouldn't be unfair) Do you think the cpu/pg values are fine? Could it be the real problem behind heavies seeming to have so much HP? I just wish I knew the real reason they did it in the first place... In my opinion plates are to low in fitting cost, and they could up them without hurting heavies with the current fitting ability.
It is possible that the amount of fitting space is for the other heavy weapons. The HMG being Minmatar is lower in fitting cost as other Min weapons are. The Amarr heavy weapon will likely be pretty intensive on fitting cost, if the other Amarr weapons are any indication.
KRRROOOOOOM
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Rusty Shallows
1358
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Posted - 2014.04.01 22:35:00 -
[16] - Quote
I-Shayz-I wrote:pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps. Yeah, that's another good question. Why nerf ttk on the other weapons and not do it for the HMG? Kinda silly. The other Big-Four Rifles were still better. Why do you think so many people abandoned HMGs in favor of Light Weapons all they way to 1.8?
Also all rifles and most sidearms have a higher DPS at range. It would be ludicrous to say ranges have to be nerfed to make them more fair to the HMGs.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
20
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Posted - 2014.04.01 22:36:00 -
[17] - Quote
RA Drahcir wrote:pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps. No, the HMG should have the highest DPS CQC and heavies should have the most HP.
Yes. the HMG is the close range suppressive fire weapon intended to dish out lots of hurt. I have seen lots of complaints about the HMG recently having to much damage after the TTK changes. Honestly if you back up to 35m accuracy is very trash which immediately drops dps. If i can't hit you it doesn't matter how much damage the shots do. That said, if you are in a scout or assualt suit in close range trying to go toe to toe with heavy with an hmg then you should be loosing those kinds of engagements 95% of the time. I will continue to say it as I have been saying it (hell i should make it my signature):
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
If you think it is TRULY (<--- and I mean truly broken) bring it up INTELLIGENTLY in a forum thread. Then see then see above quotation until it is fixed or is left unchanged as that is how the game is supposed to go.
"If you encounter a tactic you have trouble in handling, change YOUR tactics. Don't blame the game or the balancing."
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Bro-metheus
Storm Wind Strikeforce Caldari State
88
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Posted - 2014.04.01 22:52:00 -
[18] - Quote
RA Drahcir wrote:pagl1u M wrote:Can you please give me those 20 pg if you dont need them? My mk0 scout would really need them.
Anyway I think heavies have 2 problems: pg and cpu are too high and hmg 's dps is too high, you cant give to the suit that has the highest ehp the highest dps. No, the HMG should have the highest DPS CQC and heavies should have the most HP.
Largest hitbox slowest moment unit deserves his high health and dps. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
28
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Posted - 2014.04.01 23:13:00 -
[19] - Quote
True that. We will have to wait and see what CCP gives us. Lots of things missing. I prefer to balance a bit things while they give us new toys.
Amarr Victor
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Lorhak Gannarsein
Science For Death
2530
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Posted - 2014.04.01 23:18:00 -
[20] - Quote
I anticipate the Scrambler Lance will take like 25 PG.
(Proportionate difference between HMG and CR)
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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