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        |  Vespasian Andendare
 Subsonic Synthesis
 RISE of LEGION
 
 762
 
 
      | Posted - 2014.04.01 20:14:00 -
          [1] - Quote 
 There's been some discussion lately about the effectiveness of armor repair (vs shield repair). I'm curious to get peoples' opinions on armor repairers vs reactive plates vs just regular plates (and I guess ferroscale plates, too).
 
 I've heard that there's really two camps on the issue: you can go full repper (for best effect) or full brick tank. The full repper setup takes advantage of the armor repairer's function of continually repping while being hit, whereas the brick setup usually uses all armor plates and perhaps a reactive plate for some innate repair.
 
 I've heard arguments that a full repper setup is better on a heavy suit (to better augment logi rep tools), while some people have claimed to go full brick setup in that case.
 
 I'm really curious to hear about the community's thoughts on effectiveness/useage of armor tanking modules. Do Gallente setups do best with reppers or brick? The others, with no innate rep, do they need at least a reactive plate/repairer? Do shield tankers typically fill their lows with armor tanking modules, or do shields provide enough tank for speed mods?
 
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        |  Vespasian Andendare
 Subsonic Synthesis
 RISE of LEGION
 
 762
 
 
      | Posted - 2014.04.01 21:14:00 -
          [2] - Quote 
 
 Viktor Hadah Jr wrote:Reactive plates give you some innate repair, a modest hp boost and a small movement penalty. They are essentially a mix of all three types of armor tanking modules, not doing any one thing well, but providing some benefits to all areas.wtf are reactive plates? 
 
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        |  Vespasian Andendare
 Subsonic Synthesis
 RISE of LEGION
 
 764
 
 
      | Posted - 2014.04.01 22:00:00 -
          [3] - Quote 
 
 PLAYSTTION wrote:Awesome. Thanks. I think more people should use reppers, although i do feel they could be buffed by a slight bit. 6.25 is hardly noticeable with the dps amounts in the game currently.Vespasian Andendare wrote:There's been some discussion lately about the effectiveness of armor repair (vs shield repair). I'm curious to get peoples' opinions on armor repairers vs reactive plates vs just regular plates (and I guess ferroscale plates, too).
 I've heard that there's really two camps on the issue: you can go full repper (for best effect) or full brick tank. The full repper setup takes advantage of the armor repairer's function of continually repping while being hit, whereas the brick setup usually uses all armor plates and perhaps a reactive plate for some innate repair.
 
 I've heard arguments that a full repper setup is better on a heavy suit (to better augment logi rep tools), while some people have claimed to go full brick setup in that case.
 
 I'm really curious to hear about the community's thoughts on effectiveness/useage of armor tanking modules. Do Gallente setups do best with reppers or brick? The others, with no innate rep, do they need at least a reactive plate/repairer? Do shield tankers typically fill their lows with armor tanking modules, or do shields provide enough tank for speed mods?
 And for your last question, spread it out. for assault g-1 and g/1-series use 2 reppers and a normal plate, at proto go 2 plates 2 reps 
 
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