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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alldin Kan
Imperfects Negative-Feedback
1029
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Posted - 2014.04.01 16:45:00 -
[1] - Quote
Undo the damage nerf for the rifle and add weapon overheat just like on the Ion Pistol.
Uprising 1.8 - Invisible War
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RuckingFetard
Better Hide R Die
756
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Posted - 2014.04.01 16:51:00 -
[2] - Quote
Alldin Kan wrote:Undo the damage nerf for the rifle and add weapon overheat just like on the Ion Pistol. Remove every other weapon from the game.
Running pure shield tanked Caldari 'cuz me a hippy
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Cody Sietz
Bullet Cluster Lokun Listamenn
2926
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Posted - 2014.04.01 16:55:00 -
[3] - Quote
Make sure to make it overheat at the 2nd mag like the AScR.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Emperor1349
Molon Labe. General Tso's Alliance
65
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Posted - 2014.04.01 17:00:00 -
[4] - Quote
The AR needs SCR/RR/CR range. Its bull that new players have to use an assault rifle with unrealistic range it makes a horrible impression nowadays
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
6
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Posted - 2014.04.01 17:03:00 -
[5] - Quote
no there really should be militia versions of all basic rifles and when people start out and pick their race they get whatever weapon is their races rifle is |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.04.01 17:05:00 -
[6] - Quote
I find it odd that the Charge/Overheat mechanic even exists on the Ion Pistol when that mechanic exists in the Laser Rifle/Scrambler Rifle. If anything I think the way the Ion Pistol and the way the Scrambler pistol operate should be reversed.
Pokey Dravon for CPM1
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Chunky Munkey
Amarr Templars Amarr Empire
3763
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Posted - 2014.04.01 17:08:00 -
[7] - Quote
? It's useful now. It's an anti shield weapon without the PG cost of the Scrambler. Shields are more common now thanks to the proficiency changes, and because of cloaks it is easy to get into the rifle's optimum.
I suggest you get good al.
No.
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1pawn dust
Algintal Core Gallente Federation
76
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Posted - 2014.04.01 17:39:00 -
[8] - Quote
the weapon is fine god damn, the weapon will drop any other in its op range, stop the qq already |
M1tch Rapp
Molon Labe. General Tso's Alliance
90
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Posted - 2014.04.01 17:51:00 -
[9] - Quote
1pawn dust wrote:the weapon is fine god damn, the weapon will drop any other in its op range, stop the qq already
Sometimes, it's best to let the grownups talk while you play marbles in the floor. |
Korvin Lomont
United Pwnage Service RISE of LEGION
864
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Posted - 2014.04.01 17:54:00 -
[10] - Quote
Alldin Kan wrote:Undo the damage nerf for the rifle and add weapon overheat just like on the Ion Pistol, this shouldn't be hard to implement.
Believe it or not the AR can already overheat...my proposal give the AR siply a higher ROF, that way damage per clip won't be altered but the AR would be way more useful in CQC vs a limited amount of enemies. |
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1pawn dust
Algintal Core Gallente Federation
81
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Posted - 2014.04.01 18:05:00 -
[11] - Quote
M1tch Rapp wrote:1pawn dust wrote:the weapon is fine god damn, the weapon will drop any other in its op range, stop the qq already Sometimes, it's best to let the grownups talk while you play marbles in the floor.
I would but your mum keeps my marbles in her mouth. |
Grimmiers
0uter.Heaven
489
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Posted - 2014.04.01 18:13:00 -
[12] - Quote
Keep the damage the same and add about 10% more rof. This could also be the gallente assaults bonus to plasma weapons. The rof would be 825 and at 30 damage per shot that's 412 dps. 412 dps within the short range it has is much needed for balancing against the other assault variants. The assault combat rifle does 400 dps at an even further range with a damage profile of 95/110 for shields and armor. The combat rifle even has a greater accuracy rating even though the rof is much higher as well.
It's a good gun but I feel like the other assault rifles are just so much more deadly within the gar's optimal and then some. A rof bonus would keep closer to it's cousin's without it really out damaging them like the old damages would.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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ReGnYuM
Dirt Nap Squad.
2633
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Posted - 2014.04.01 18:19:00 -
[13] - Quote
Honestly, the Gk.0 assault will really shine with just a slight AR Buff.
The Pathway to Hell is pathed with good intentions
Total Molden Heath Domination Imminent: 85.31% Complete
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HYENAKILLER X
WILL FIGHT ANYONE
693
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Posted - 2014.04.01 18:48:00 -
[14] - Quote
Ar needs range increase and undo the sheild only proficiency.
A scope would be amazing on a gek.
Sigh
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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EverNub
Da Short Buss RISE of LEGION
30
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Posted - 2014.04.01 19:10:00 -
[15] - Quote
AR's are fine i can run around with my Exile and kill people just fine as long as its not out of my range, and its meant to be a close range to mid range weapon.
What is the use of fighting if you haven't got a tolerable planet to fight over?
Trees...We need Trees...
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Charlotte O'Dell
Fatal Absolution
2266
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Posted - 2014.04.01 20:26:00 -
[16] - Quote
1pawn dust wrote:M1tch Rapp wrote:1pawn dust wrote:the weapon is fine god damn, the weapon will drop any other in its op range, stop the qq already Sometimes, it's best to let the grownups talk while you play marbles in the floor. I would but your mum keeps my marbles in her mouth.
2/10
Charlotte O'Dell is the highest level unicorn!
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Korvin Lomont
United Pwnage Service RISE of LEGION
868
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Posted - 2014.04.02 07:34:00 -
[17] - Quote
EverNub wrote:AR's are fine i can run around with my Exile and kill people just fine as long as its not out of my range, and its meant to be a close range to mid range weapon.
Until you encounter someone with an ACR/CR or ASCR/SCR or RR/ARR. Sure its still possible to get kills with the AR and its true once skilled up its rather easy to use. But ALL other assault variants deliver the same or pretty close DPS over a longer Range this fact alone makes the AR UP compared to them.... |
Type 2910 MK-II
The United Peoples' Tactical Force
61
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Posted - 2014.04.02 07:44:00 -
[18] - Quote
1pawn dust wrote: I would but your mum keeps my marbles in her mouth.
That's so distasteful and childish |
Alena Ventrallis
PAND3M0N1UM Lokun Listamenn
1100
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Posted - 2014.04.02 07:57:00 -
[19] - Quote
Grimmiers wrote:Keep the damage the same and add about 10% more rof. This could also be the gallente assaults bonus to plasma weapons. The rof would be 825 and at 30 damage per shot that's 412 dps. 412 dps within the short range it has is much needed for balancing against the other assault variants. The assault combat rifle does 400 dps at an even further range with a damage profile of 95/110 for shields and armor. The combat rifle even has a greater accuracy rating even though the rof is much higher as well.
It's a good gun but I feel like the other assault rifles are just so much more deadly within the gar's optimal and then some. A rof bonus would keep closer to it's cousin's without it really out damaging them like the old damages would. As long as a mag increase accompanies it. Otherwise you'll burn through ammo and be empty in a few fire fights.
Best PVE idea I've seen.
Fixed link.
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GRIM GEAR
202
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Posted - 2014.04.02 08:01:00 -
[20] - Quote
There's nothing wrong with it! it preforms just fine within its range the gal ar also does more damage per second than the rail rifle, only the cbr and asr out preform it by a measly 15 damage per second.
Harden the ***** up you cry bra's.
One day you will wake up and realize that time waits for no one.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7996
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Posted - 2014.04.02 08:15:00 -
[21] - Quote
Anyone who says it "performs fine" should try the other rifles.
Now go to the corner and think about what you've said.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7996
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Posted - 2014.04.02 08:16:00 -
[22] - Quote
As for the OP, AR actually does have a heat mechanic.
It overheats on the 63rd or 62nd shot, so it's only visible on the Balac and Krin.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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GRIM GEAR
203
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Posted - 2014.04.02 08:18:00 -
[23] - Quote
W/e cat get back to glitching/ abusing game mechanics to buff your stats, plus has anyone told YOU that you talk out of your arse.
One day you will wake up and realize that time waits for no one.
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
437
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Posted - 2014.04.02 08:19:00 -
[24] - Quote
Cat Merc wrote:Anyone who says it "performs fine" should try the other rifles.
Now go to the corner and think about what you've said.
The AR performs fine. The only reason it "sucks" now is because it is outranged vs the other rifles. It has its own niche now and isn't the be all end all weapon for combat. If it was up to me it would have joined the Flaylock in eternal torment. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7996
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Posted - 2014.04.02 08:21:00 -
[25] - Quote
ThePrinceOfNigeria wrote:Cat Merc wrote:Anyone who says it "performs fine" should try the other rifles.
Now go to the corner and think about what you've said. The AR performs fine. The only reason it "sucks" now is because it is outranged vs the other rifles. It has its own niche now and isn't the be all end all weapon for combat. If it was up to me it would have joined the Flaylock in eternal torment. It is outranged by the other rifles AND outperformed in CQC.
There is no reason to use this weapon.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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The Eristic
Sad Panda Solutions
342
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Posted - 2014.04.02 08:26:00 -
[26] - Quote
If we're talking about adding rifle balancing via mechanics, yeah, up the damage or rof on the AR, make it overheat around after continuous fire ~3/4 through the clip with the IP seize duration. ScR as is (AScR needs to overheat sooner, though), make CR jam if spammed and give the RR a hell of a lot more kick.
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Grimmiers
0uter.Heaven
494
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Posted - 2014.04.02 08:29:00 -
[27] - Quote
Alena Ventrallis wrote:Grimmiers wrote:Keep the damage the same and add about 10% more rof. This could also be the gallente assaults bonus to plasma weapons. The rof would be 825 and at 30 damage per shot that's 412 dps. 412 dps within the short range it has is much needed for balancing against the other assault variants. The assault combat rifle does 400 dps at an even further range with a damage profile of 95/110 for shields and armor. The combat rifle even has a greater accuracy rating even though the rof is much higher as well.
It's a good gun but I feel like the other assault rifles are just so much more deadly within the gar's optimal and then some. A rof bonus would keep closer to it's cousin's without it really out damaging them like the old damages would. As long as a mag increase accompanies it. Otherwise you'll burn through ammo and be empty in a few fire fights.
That's what the officer weapons are for.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Korvin Lomont
United Pwnage Service RISE of LEGION
870
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Posted - 2014.04.02 08:33:00 -
[28] - Quote
The Eristic wrote:If we're talking about adding rifle balancing via mechanics, yeah, up the damage or rof on the AR, make it overheat around after continuous fire ~3/4 through the clip with the IP seize duration. ScR as is (AScR needs to overheat sooner, though), make CR jam if spammed and give the RR a hell of a lot more kick.
The Ar already overheats, based on the SDE even faster than the ASCR. Sooo If the AR should overheat faster the ASCR needs to overheat way faster... |
The Eristic
Sad Panda Solutions
342
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Posted - 2014.04.02 08:40:00 -
[29] - Quote
Korvin Lomont wrote:
The Ar already overheats, based on the SDE even faster than the ASCR. Sooo If the AR should overheat faster the ASCR needs to overheat way faster...
I agree, and this character has been a ScR user forever. I've never understood why the AScR is so hard to overheat. One would think an automatic weapon would overheat more easily than a semi. Even with Amarr Assault V, you'll only get a few extra shots out of the standard, but the Assault becomes virtually impossible to overheat, even if you're trying. |
1pawn dust
Algintal Core Gallente Federation
90
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Posted - 2014.04.02 18:46:00 -
[30] - Quote
Was in proto commando with ishi RR and got whelped by some dude with adv med suit with a duvole at 30m, whoever says the AR needs help needs help themselves tbh
Not only does it massacre shields its armor dmg is nothing to sneeze at either, in its element its still a damn beast |
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