Inyanga
Ultramarine Corp
46
|
Posted - 2014.04.01 14:30:00 -
[1] - Quote
As we all have seen, the Plasma cannon could be better, but has great potential. Without a Damage Over Time function being added to the game, many have tried to say, "buff the damage!" or "just make it, like, 20% better. What do i mean better? Just, like, you know, better!" I have avoided posting in the forums for quite some time now, as these eventually boil down to "Yeah, but make it like 9000% better" and "No, it's fine where it's at. In fact, nerf it!"
I say leave the existing stats the way they are! For the first charge....
I propose adding an element to the Plasma Cannon that allows for a stacking charge effect. On the first charge, which should happen at the same speed, keep the existing stats. But, if you hold the trigger, a second charge should begin, with the same or comparable charge time. if the trigger is released before the second charge completes, stage 1 damage and splash. If the second stage charges, increase damage to both Direct damage, AND Splash damage, but decrease the splash radius. (Describe it by saying that the Plasma had a higher energy state, and the magnetic field encompassing it is more powerful, too, reducing splash, or some such sci fi chicanery)
I would recommend this working up to a third stage and just releasing at that point. That way, it does massive damage to vehicles, but won't be OP to infantry, as the splash radius will then become negligible, but you won't have to hear complaints of a near miss causing no damage at all. Even the weapon bonus could stay the same, as charge time would be important versus vehicles bearing down on you.
A possible other feature that you could add is, with increased charge states, increase the speed of the shot accordingly.
Now... discuss! |
Inyanga
Ultramarine Corp
46
|
Posted - 2014.04.02 06:13:00 -
[2] - Quote
I mentioned projectile speed in the post, Denn. You can have your cake and eat it, too. How would a ball of energy coated in a magnetic wrapper lock on, by the way? You have to be able to explain it as well. I do like the Mega Man reference, though.
Garth, were you trying to be the "better" post? If so, good, ya got that outta the way. I want you guys to discuss this recommendation of PLC build. |
Inyanga
Ultramarine Corp
47
|
Posted - 2014.04.05 21:05:00 -
[4] - Quote
deepfried salad gilliam wrote:so essentially the scr's charge function, hold it and it gets bigger The round may become more powerful, but it lowers the radius, and the charge cannot be held beyond the third stage. It just releases at that point.
Make the Plasma Cannon a threat, not a joke!
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