Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1388
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Posted - 2014.04.01 18:07:00 -
[1] - Quote
AfroSunshineY Consequence wrote:I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react. Shotgun fires off 2 rounds before most suits can even turn around (unless using a KB/M). Shotgun can 1-2 shot all but the tankiest proto suits and can 3 shot all but the tankiest heavies (supposing body shots and not head shots). We non-scouts have no problem with your high alpha damage. We DO have a problem with you being able to kill us before you even fully decloak. Basically.... our suits cost money suit too. If a mlt scout can stand in a corner with a mlt shotty completely invisible and then intsa pop a 200k brick-tanked proto suit in as much time as it takes for that suit to turn halfway around, it's not balanced. The cloak makes a sound when it goes down, and it's that sound that is supposed to balance the cloak. When the scout can fire before the sound even plays it doesn't work as a balance, it's merely a feature.
Make the R2 button inactive while a cloak is up and have the cloak either have to be fully drained or manually turned and have the cloak completely gone before the R2 button will function again. This allows scouts the ability to reposition smartly and decloak in secure positions without the ability to pull the insta-gank-protosuit/recloak/insta-gank-protosuit/recloak BS that has the forums currently in an uproar.
As for your "but I wanna kill people while invisible" views.... no.
MAG ~ Raven
I GÖú puppies.
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