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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1896
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Posted - 2014.04.01 12:37:00 -
[1] - Quote
Ripley Riley wrote:Having PvE negatively impact PC and FW would be a positive thing. It would force the PvE and PvP communities to intermingle which is good for the overall health of the game. Agree strongly - this kind of implementation is PvE that serves social engagement and story-building. Even if a PvE merc never speaks to his PvP issuers of DMCs(Drome Maintenance Contracts), they establish a non-verbal dialog based on reputation, results, fair play, etc.
PvE as done in EVE is an example of a poor implementation, and effectively serves to segregate playstyles in the game. I think this is why some peeps, myself included, are nervous when PvE for DUST is proposed: it could be so good for the game, but could also be so destructive for teh game. Given CCP's track record so far with DUST's development, it's understandable peeps are worried.
Lastly, the first scenario above, with integrative, collaborative network-building PvE is utterly dependent on another mechanic we do not have in game yet: a contract system. This is a big job, since the system need to be feature-rich and flexible for merc contracts and also dovetail seamlesly and energistically into EVE's contract system. Imo it's the single most important feature for DUST. Parts of EVE would have to be modified or more likely rewritten.
If i was in Rouge's position, this is what i would have had team True Grit for the past several months. Perhaps even before the market, because a full-featured contract system can effectively replace a market, albeit with a lot of friction. Without a New Eden-spanning contract system, DUST will be limited in the level of social connectivity the non-immersion breaking game mechanics can provide.
Another way to look at this is that getting contracts right will move some of the metagame from out-of-game to in-game. That is a powerful thing in a single-shard persistant universe, and really what New Eden was made for.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1897
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Posted - 2014.04.01 13:43:00 -
[2] - Quote
ZDub 303 wrote:I don't see a point... Drone Infestations, unless they occurred extremely frequently would just get cleared out by the owning corporation. I mean they would literally have to spawn every 4 hours or so with high penalties if they weren't cleared within like an hour. Otherwise I don't see why my corp would need your corp to clear them out. We would just collect who was ever online pubbing anyways and go clear them out.
It would become content only available to owners of PC districts? Excluding a large portion of the player base? Or you mean, the drone infestation would essentially be a Level 1 or 2 mission that owners are forced to run a couple times per day?
All I see is that its either a headache or exclusive content. I really don't see how this would help the game at all, and it certainly wouldn't promote inter-corporation social interaction. For a corp that holds only a single district i agree with you 100%.
What i want to see is a drone infestation mechanic that scales geometrically with # of districts held & amount of infrastucture development(not even a variable now, i know). Maybe this would apply to adjacent districts only, not sure right now tbh.
So what we'd get is that if a corp is holding 4 districts, defense contracts are 16 times more frequent/harder than when they held only one. The effect of an unfilled Drone contract would be to 'damage' the district and reduce profit and incur a repair expense.
If a corp is strong enough to take and hold districts their players are prolly going to be needed primarily for District PvP defense contracts - if you're using them to mop up drones you're going to burn them out or be forced to use your b-team when trouble comes knocking.
A well-done Drone infestation mechanic and corresponding contracct system does several important things for DUST, one of which is act as a negative feedback system for the blue donut. Together with what it will mean for EVE/DUST integration it is the most important mechanic in the game, imo.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1898
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Posted - 2014.04.01 14:45:00 -
[3] - Quote
@ZDub: Definitely agree with you on the lack of a frontline mechanic, due to the terrible game design choice CCP made in introducing and then sticking with the Genolution packs and their ablility to tellepost mercs accross the universe at no cost.
It's a game destroying mechanic that neuters strategy and tactics and reduces the interesting topology of Molden Heath to a pablum that's been spoon-fed to the blue donut. The genolution pack is the primary reason PC is soooo uninteresting atm and is not interfacing with the entire DUST community.
But it's also a separate issue from the district maintenance drone mechanic we're talking about here.
I support SP rollover.
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