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Faunher
Ivory Vanguard
155
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Posted - 2014.03.31 23:18:00 -
[1] - Quote
Mortedeamor wrote:Miokai Zahou wrote:Dude you must be fooling us because that thing is a proto type on a battleship... caldari railguns are slapped on city size starships and micro sized to fit either as a functional rifle or hand gun that can easily go 180 meters with no drop to the 'bullets' velocity.... the russians have a proto type rail thats the size of the mini rails in dust ...its stronger than the large rails in dust I wasn't aware that real life, Russian prototype weapon systems translated into a ps3 FPS game. How much DPS does it have, exactly? |
Faunher
Ivory Vanguard
155
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Posted - 2014.03.31 23:32:00 -
[2] - Quote
Mortedeamor wrote:Faunher wrote:Mortedeamor wrote:Miokai Zahou wrote:Dude you must be fooling us because that thing is a proto type on a battleship... caldari railguns are slapped on city size starships and micro sized to fit either as a functional rifle or hand gun that can easily go 180 meters with no drop to the 'bullets' velocity.... the russians have a proto type rail thats the size of the mini rails in dust ...its stronger than the large rails in dust I wasn't aware that real life, Russian prototype weapon systems translated into a ps3 FPS game. How much DPS does it have, exactly? lol its actually pretty rediculous...but if ccp wants a giant electro magnetic gun they should try to call it something other than a rail gun..as a rail gun isa real thing and it hurls a projectile at approaching 3 kilometers per second ..i dont think its possible for a railgun to have 300m range...its just not compatible witha hyper charged round that travels at approaching 3 kilometer per sec...and retains a majority of its kinetic energy But that is precisely what a railgun is. You cannot compare real life to a video game either, it will be far too unbalanced. How I like to think of it realistically though is that the technology in the EVE universe is advanced not only in weaponry, but armor as well. The 300m range, high damage railgun rounds that we have in Dust are probably limited by the projectile that needs to be used to adequately damage its also advanced targets. Think of it this way: do you think a conventional 180mm artillery round would do much to a heavily shielded and armored HAV from Dust? |
Faunher
Ivory Vanguard
155
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Posted - 2014.03.31 23:48:00 -
[3] - Quote
Mortedeamor wrote:Monkey MAC wrote:Mortedeamor wrote:EternalRMG wrote:1. Read the lore, almost none of earth tech was retreieved when the eve gate collapesed = they had to make EVERYTHING from the scrath ok so they had to remake it big deal not like they had to reinvent it and rediscover the ideas that it runs on or even rethink the power needed...technically all they had to do was remake an item not reinvent it...no i havnt read eve lore im not an eve player but logic tells me..that if they had it before it cant be as hard to remake than it would be if they never had it...which is where in rl we are currently..weve not prefected rails we just invented them...and yet ours is way more advanced anyways i undeerstand things cant be realistic for balancing reasons but i just thought it funny that a rl rail is so much better than any version of the rail to ever exist in dust. also...i think its funny that a hand held sniper has more range than a mounted electro magnetic rail gun but hey its for balance right 1) Yes it is for balance, after all imagine COD as a realistic shooter, at the ranges those maps are at the shotgun would win EVERY time. 2) They pretty much had to reinvent everything, that's why we have pump action shotguns, and tanks. The colonists that came through the EvE gate weren't exactly einsteins. As with pretty much every lore/background story because the needs of the 4 races were different to that of earth, certain aspects of culture evolve differently. I mean the Gallante still PUBLICLY execute people as a form of entertainment. Here in Britain we stopped that in the 1800's yet this planet fairing race hasn't. hmm well if the lore accounts for caladri managing to make that tech shoot a round that slow then kudos to ccp lol...caldari scientists must resemble earth pot heads ..but besides that nothing about the different between sniper range and railgun range has anything to do with balance its laughably unrealistic...and if we wanna talk about in game realism and things being different because they have to be because well balance...then i guess we can expect sniper range to be nerfed under 300m ? as currently...if we say having a rail gun be balanced means it must have 300m range or under then is it not safe to assume the same is needed for hand held snipers..? if so i am really excited so see this nerf and the qq it creates Don't confuse velocity with effective range. The railgun mounted on HAVs have 80gJ of muzzle energy. Conventional railguns reach about 50mJ muzzle energy. Both shoot ridiculously fast. The difference logically would be in the projectile, and the Dust projectile is probably limited by the armor it has to penetrate. It probably has to retain that kinetic energy in order to effectively damage enemy vehicles. It is difficult to retain kinetic-energy over long distances. |
Faunher
Ivory Vanguard
156
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Posted - 2014.03.31 23:52:00 -
[4] - Quote
Monkey MAC wrote: The reason it travels so slow is down to physics. No Rifiling + Extremely Dense Rounds + Lack of AeroDynamic tunning + Different Gravity/Atmospheres + Different Quantities of Dark Matter. Hell there is no guarantee the laws of physics that we know even work outside our galaxy, we can't prove it.
We have a fairly good idea that they do apply outside of our galaxy, we can observe natural forces through their effects on other celestial objects and most importantly light :) |
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