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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7843
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Posted - 2014.03.31 20:23:00 -
[1] - Quote
Let us re-examine this.
When you have 30+ million SP, what else is there to spec into? Equipment. So eventually everyone has a lot of skills in various equipment.
What is the main cause of equipment spam? People fitting every single type of drop uplink and type of nanohive to a few fits, then cycling through those fits as they lay all equipment down.
How do we fix this? Simple. If you switch suits to something that does not have a specific piece of equipment, any instances of that equipment that you laid down will be destroyed. The logic behind this can be that the equipment requires energy (CPU and PG) that is pulled from your suit. Connection to that energy source results in the destruction of the equipment.
Examples: Suit A has R-9 drop uplinks Suit B has R-9 drop uplinks Suit C does not have R-9 drop uplinks
Place R-9 drop uplinks with Suit A, switch to Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, switch to Suit C. R-9 drop uplinks are destroyed. Place R-9 drop uplinks with Suit A, die and respawn in Suit A. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit C. R-9 drop uplinks are destroyed.
Amarr Victor
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Meee One
Hello Kitty Commandos
646
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Posted - 2014.03.31 23:54:00 -
[2] - Quote
Aero Yassavi wrote:Let us re-examine this.
When you have 30+ million SP, what else is there to spec into? Equipment. So eventually everyone has a lot of skills in various equipment.
What is the main cause of equipment spam? People fitting every single type of drop uplink and type of nanohive to a few fits, then cycling through those fits as they lay all equipment down.
How do we fix this? Simple. If you switch suits to something that does not have a specific piece of equipment, any instances of that equipment that you laid down will be destroyed. The logic behind this can be that the equipment requires energy (CPU and PG) that is pulled from your suit. Connection to that energy source results in the destruction of the equipment.
Examples: Suit A has R-9 drop uplinks Suit B has R-9 drop uplinks Suit C does not have R-9 drop uplinks
Place R-9 drop uplinks with Suit A, switch to Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, switch to Suit C. R-9 drop uplinks are destroyed. Place R-9 drop uplinks with Suit A, die and respawn in Suit A. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit C. R-9 drop uplinks are destroyed. Lolno. I don't have uplinks on my main fit but i do have one set up for speed that has them. With your suggestion i'd never be able to support my team with links unless i trap myself in a non survival oriented suit.
I game over like a boss.
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Jonny D Buelle
Mors Effera
8
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Posted - 2014.04.01 00:00:00 -
[3] - Quote
Aero Yassavi wrote:Let us re-examine this.
When you have 30+ million SP, what else is there to spec into? Equipment. So eventually everyone has a lot of skills in various equipment.
What is the main cause of equipment spam? People fitting every single type of drop uplink and type of nanohive to a few fits, then cycling through those fits as they lay all equipment down.
How do we fix this? Simple. If you switch suits to something that does not have a specific piece of equipment, any instances of that equipment that you laid down will be destroyed. The logic behind this can be that the equipment requires energy (CPU and PG) that is pulled from your suit. Connection to that energy source results in the destruction of the equipment.
Examples: Suit A has R-9 drop uplinks Suit B has R-9 drop uplinks Suit C does not have R-9 drop uplinks
Place R-9 drop uplinks with Suit A, switch to Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, switch to Suit C. R-9 drop uplinks are destroyed. Place R-9 drop uplinks with Suit A, die and respawn in Suit A. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit C. R-9 drop uplinks are destroyed.
While I do agree with this, the solution can be a lot simpler.
Instead of them being destroyed upon changing suits, they remain up, however when you go to place uplinks from Suit B while Suit A uplinks are active, one of the uplinks from Suit A is destroyed to allow another uplink from Suit B to be placed. Now a way to get around that would be to get another suit with different uplinks, however have the uplink restriction per player global instead of just equipment.
TL;DR Make equipment placing restrictions global across all of a players drop suits in order to restrict the amount of uplinks and nano hives they can place.
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SgtMajSquish MLBJ
Consolidated Dust
40
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Posted - 2014.04.01 00:00:00 -
[4] - Quote
maybe you can limit an individual player to a maximum pieces of equipment on the battlefield. Not that equipment spam is that big of an issue since the logi nerf
Favoring High Latency Is Sh*t
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
537
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Posted - 2014.04.01 01:44:00 -
[5] - Quote
I'd actually change the Nanohive and Uplink skills to allow 1 of their respective items to be deployed per level. So at most you could have 5 of each out. Though, militia and standard Aur ones should still be placeable with no levels in the skill, but still only a max of 1 out at one time.
We want cake and tea.
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deepfried salad gilliam
Sanguine Knights
603
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Posted - 2014.04.01 01:56:00 -
[6] - Quote
id support them implenting a max of 10 equipment per person or max of 5 with a skill that adds 1 per level
It'll help define roles, i promise:)
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
29
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Posted - 2014.04.01 03:42:00 -
[7] - Quote
-1 I am against it because its new player hostile. New players need ways to skill fast and keep up with protostompers in pubs. The main thing they can do is skilling in equipment to get faster SP. For all veteran players that spam equipment for SP i feel pity for you. |
KalOfTheRathi
Nec Tributis
1118
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Posted - 2014.04.01 03:44:00 -
[8] - Quote
The original plan was to have Hives explode upon the death of the deploying Merc. Never happened.
Remote Explosives were supposed to become land mine in the same way. Never happened.
We had Hives that were Squad Specific, only your squad would see or could use them. Documented but never worked correctly and has disappeared from the documentation. AKA never happened.
We could do this for a long time; Pick something, flip coin, reply never gonna happen, look at coin.
And so it goes.
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Alena Ventrallis
The Neutral Zone
1085
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Posted - 2014.04.01 03:52:00 -
[9] - Quote
By that logic, equipment would then disappear whenever the parent suit died. But I like the way your thinking. They instead need a limit to the amount of equipment that can be deployed. Perhaps tie it to each player, such as 3 drops per player.
Best PVE idea I've seen.
Fixed link.
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X7 lion
SWAMPERIUM
139
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Posted - 2014.04.01 03:56:00 -
[10] - Quote
alternatively they could simplify the graphics so you do not have a ton of nano hives producing the effect reducing the lagg
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1368
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Posted - 2014.04.01 03:57:00 -
[11] - Quote
Perhaps you need to change your thinking all together here. There is no such thing as equipment spam. Placing lots of equipment is a tactical (and expensive, think how much all that proto-gear costs) move that does not, in any way need to be stopped.
Please note that I do have over 30 mil sp. I do have a single proto logi suit (in addition to 2 other proto suits) and yes, I do toss out a ton of equipment to tactically help my team each match. I do not just spam out equipment randomly and I don't spend even close to 1/4th of most matches in logi gear.
Calling the deployment of large amounts of equipment "spam" is totally ignoring the fact that having large amounts of well placed equipment can be the fine edge that pushes a team towards success.
Fun > Realism
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Garrett Blacknova
Codex Troopers
4755
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Posted - 2014.04.01 04:37:00 -
[12] - Quote
As mentioned, limit a player's total number of each equipment type.
Individual equipment items have individual limits. Using Nanohives as an example, some can only deploy 1 at a time, others can deploy more.
If you drop a Nanohive which can only support 1 active Nanohive at a time, destroy ALL OTHER NANOHIVES YOU HAVE OUT. If your Nanohive can support 2, and you already have 2 out, deploying another will remove the oldest one you've deployed. If you have a magical super-Nanohive of awesome, and you can deploy 5 Nanohives, go ahead and deploy 5, but if you want a better one and go back to a suit which can only deploy a single Nanohive, when you deploy that one, it'll destroy all 5 you placed before it. |
medomai grey
WarRavens League of Infamy
492
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Posted - 2014.04.01 04:38:00 -
[13] - Quote
Aero Yassavi wrote:Let us re-examine this.
When you have 30+ million SP, what else is there to spec into? Equipment. So eventually everyone has a lot of skills in various equipment.
What is the main cause of equipment spam? People fitting every single type of drop uplink and type of nanohive to a few fits, then cycling through those fits as they lay all equipment down.
How do we fix this? Simple. If you switch suits to something that does not have a specific piece of equipment, any instances of that equipment that you laid down will be destroyed. The logic behind this can be that the equipment requires energy (CPU and PG) that is pulled from your suit. Connection to that energy source results in the destruction of the equipment.
Examples: Suit A has R-9 drop uplinks Suit B has R-9 drop uplinks Suit C does not have R-9 drop uplinks
Place R-9 drop uplinks with Suit A, switch to Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, switch to Suit C. R-9 drop uplinks are destroyed. Place R-9 drop uplinks with Suit A, die and respawn in Suit A. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit B. R-9 drop uplinks remain on the battlefield. Place R-9 drop uplinks with Suit A, die and respawn in Suit C. R-9 drop uplinks are destroyed. While I do acknowledge there is a problem, this would hinder one's ability to adapt to new threats in game.
Wouldn't it be easier to just create a maximum active limit for each deployable equipment type per player?
Also thanks for bringing this issue back up. I thought no one cared that I could mindlessly spam all my deployable equipment and get rewarded for it.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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