Operative 1171 Aajli
Bragian Order Amarr Empire
1699
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Posted - 2014.03.31 21:52:00 -
[1] - Quote
CRNWLLC wrote:So why can't they swap roles? Why isn't there a mechanic that allows us to use any toon for either purpose? Clearly EVE needs to stay on PC and Dust needs to remain on PS3, but other than that, I can't think of a good reason why this shouldn't be possible. Unless mercs are former convicts (read: Sansha POWs) that are barred from commanding spaceships?
How will Valkyrie characters fit in? What will they be called (ie, "pilots", "jockies", etc.)?
What's the basis in lore for the current situation, wherein my immortal merc is unable to even change his place of residence unless my capsuleer CEO decides to rent an office at the desired station (which is a ripoff and isn't possible if no offices are vacant)?
As much as the (yet-to-be) economic and gameplay connections between EVE and Dust, I want an explanation of why mercs are second class citizens in their respective sovereignties.
Additionally, it seems to me that moving all skills (merc and capsuleer) to one skill tree and making them all passive would eliminate "the grind" that so many people complain about, as well as not reward players who've checked out for months at a time (since they'd have to log in at least occasionally to update their skill queue if they wanted their toon to grow). And with Valkyrie just around the corner, I'm curious to see what character development model CCP chooses.
I'm sure plenty of die-hard players on both sides of the (current) New Eden universe/gamescape will object to this, but I for one would love the chance enrich all of my toons' back stories by having the option to train them in multiple "Super Roles".
EVE = spaceship commander (capsuleers are not pilots; even the smallest EVE ship is crewed) Dust = ground-based mercenary Valkyrie = fighter pilot
Thoughts and opinions (re: either lore or mechanics)?
As CCP explained it, the in game reason is that people do one thing or the other. Just like in this world fighter pilots don't also fight on the ground as infantry. Immortality aside, the people that clones are based on had the ability of ground force roles or at least were engineered to do that. It is a different program.
Capsuleers are independent people who buy their own clones and train themselves. They are good at or interested in flying ships. They don't have what it takes to fight in ground wars and the clones are not the same kind of clone.
However, as I like to imagine my merc clone is a clone of my capsuleer, but different than the pod clone. It is therefore a separate person and specially engineered for ground fighting (which is what they would be anyway) thus explaining why the same clone can't pilot a ship. Also, I just imagine that fighting as infantry was an earlier career before they became a pilot.
The real reason though is that, SURPRISE, CCP doesn't know how to integrate the two games at all. Even if they did allow you to transfer your character it would technically be in name only. Even with skill integration it is a separate game and the skill sets don't overlap.
"Stay stealthy scouts."
GÇô Ron Burgundy
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