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CRNWLLC
Screwy Rabbit ULC
158
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Posted - 2014.03.31 19:18:00 -
[1] - Quote
So why can't they swap roles? Why isn't there a mechanic that allows us to use any toon for either purpose? Clearly EVE needs to stay on PC and Dust needs to remain on PS3, but other than that, I can't think of a good reason why this shouldn't be possible. Unless mercs are former convicts (read: Sansha POWs) that are barred from commanding spaceships?
How will Valkyrie characters fit in? What will they be called (ie, "pilots", "jockies", etc.)?
What's the basis in lore for the current situation, wherein my immortal merc is unable to even change his place of residence unless my capsuleer CEO decides to rent an office at the desired station (which is a ripoff and isn't possible if no offices are vacant)?
As much as the (yet-to-be) economic and gameplay connections between EVE and Dust, I want an explanation of why mercs are second class citizens in their respective sovereignties.
Additionally, it seems to me that moving all skills (merc and capsuleer) to one skill tree and making them all passive would eliminate "the grind" that so many people complain about, as well as not reward players who've checked out for months at a time (since they'd have to log in at least occasionally to update their skill queue if they wanted their toon to grow). And with Valkyrie just around the corner, I'm curious to see what character development model CCP chooses.
I'm sure plenty of die-hard players on both sides of the (current) New Eden universe/gamescape will object to this, but I for one would love the chance enrich all of my toons' back stories by having the option to train them in multiple "Super Roles".
EVE = spaceship commander (capsuleers are not pilots; even the smallest EVE ship is crewed) Dust = ground-based mercenary Valkyrie = fighter pilot
Thoughts and opinions (re: either lore or mechanics)?
My other dropsuit is a Python.
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CRNWLLC
Screwy Rabbit ULC
159
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Posted - 2014.03.31 20:22:00 -
[2] - Quote
Awesome answers, thanks for the clarification, folks!
I wonder how this will effect Valkyrie pilots? Which of the two consciousness transferring/(im)mortality paradigms will apply to them? Hopefully not a third variant of the technology.
My other dropsuit is a Python.
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CRNWLLC
Screwy Rabbit ULC
159
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Posted - 2014.03.31 20:30:00 -
[3] - Quote
Jackof All-Trades wrote:Actually, Hilmar has said there wasn't any reason why they couldn't. If someone would be so kind as to find the source, you could all see for yourselves.
I'm search the EVE forums ATM and keep finding different explanations.
Here's an interesting thread. Someone says that merc clones have an extra lobe, and I read something that gives me the impression that one technology is Jovian-derived, the other Sleeper-derived, but I'm not sure which is which.
Anyway, can't wait for Valkyrie! And on Morpheus, of course, cuz, you know, screw Mark Suckerturd.
My other dropsuit is a Python.
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CRNWLLC
Screwy Rabbit ULC
159
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Posted - 2014.03.31 20:36:00 -
[4] - Quote
Kristoff Atruin wrote:Eve Source gets into this from a lore perspective. The merc implants aren't designed to interface with a starship, and beyond that capsuleers have to undergo intense training before conversion so that they don't lose their minds when the ship becomes their body for the first time.
That's just current tech though, no reason it wouldn't evolve over time. From a real world technical perspective it should be possible for a character to have both Eve skills and Dust ones. It's just a pile of data after all, which already exists on the same servers as Eve. I think the main difficulty would be around deciding what happens if you log in the same character in Dust and Eve at the same time, and creating the ability for Dust characters to move around New Eden...so that when you log in via Dust your character is where you last left it in Eve.
Assuming you didn't leave him logged out in space.
I think this difficulty is solved by only allowing one active login instance per account! And maybe merc battles are only available from certain stations, a la different kinds/levels of missions, so the capsuleer would necessarily have to be docked to participate.
My other dropsuit is a Python.
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CRNWLLC
Screwy Rabbit ULC
159
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Posted - 2014.03.31 21:03:00 -
[5] - Quote
BAD FURRY wrote:Valkyrie = NOT IN EVE ONLINE ! ITS OWN GAME ! EVE = EVE DUST = The GUY WHO THINKS HE,s PLAYING EVE ! Quote:EVE = spaceship commander (capsuleers are not pilots; even the smallest EVE ship is crewed) WRONG ! ^^^^^ READ The Jovian Wet Grave ! in the early day yes but not any more ! in 120 yrs after that with new tech and implants capsuleers can run the biggest of ships iv them self's ! the only time you see ship crew is in NPC Ships !
Thanks for the intelligible contribution, chief?
To quote the EVE Online Item Database on frigates (emphasis mine):
"Frigates are the smallest combat capable craft that is able to accept pod technology easily reducing crew needs of up to 40 personnel by >50% or greater to nearly unmanned save for the captain. Various hulls were designed to fulfill specific roles more effectively but many frigates are capable of multiple roles in a wide variety of fields."
Destroyers (emphasis mine): "They are the second smallest hull able to accept pod technology, the use of which effectively reduces their normal crew complement from 90 personnel down to 10-20. Unfortunately, due of their small size, damage to destroyers is usually catastrophic and results in less than 10% of the crew surviving."
And note this is for frigates and destroyers, the smallest vessels in the game. So unquestionably EVE ships are crewed.
But thank you for your cocksureness.
BAD FURRY wrote:
AS for why you cant fly my ship WOULD YOU LIKE TO WAIT 70 days JUST TO SIT IN IT ? that's not counting all the skills to fit it !
Uh, yeah, I'm cool with this. I also play EVE, so derp derp.
My other dropsuit is a Python.
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CRNWLLC
Screwy Rabbit ULC
160
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Posted - 2014.03.31 21:38:00 -
[6] - Quote
1pawn dust wrote:Capsuleers arent pilots? They literally become the ship, see HW for the idea they ripped off from.
Nah, I'd say that's more than piloting--I'd say that's as much of a command position as possible. Again, these ships are crewed, meaning capsuleers are the captains, and captains (in a functional sense, not in the sense of military rank) are not pilots. The fact that they are crewed means that capsuleers are never 100% in control of all vessel functions and are therefore not merely pilots.
A fighter pilot, on the other hand, is just a fighter pilot. That's all I'm trying to say.
My other dropsuit is a Python.
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