Supacharjed
Storm Wind Strikeforce Caldari State
0
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Posted - 2014.03.31 13:51:00 -
[1] - Quote
The new Commando suits give to the local mercs, a much needed edge; Raw and absolute firepower. But I see some mercs not appreciating the full value of their shiny new suits. This, is my message and *guide* (KEYWORD THERE) to the new and powerful Commando Suits.
The Minmatar Commando
Standard: 1 High 1 Low Advanced: 2 High 1 Low Proto: 2 High 2 Low.
The Minmatar Commando is the fastest Commando suit by far. It's inherent Speed and Stamina recharge rate are ideal for hit and run tactics. Armed with an Assault Combat Rifle and a Mass Driver, the Minmatar Commando is used to move from objective to objective, clearing enemies for the team to move up. It can also be used to flank enemies already tied up in a firefight. It's bonuses to the Mass Driver allows even glancing hits to scare all but the toughest (or stupidest) Mercenaries.
The Minmatar Commando benefits greatly from damage mods and sprint boosters. Armour repairers and shield rechargers allow the Minmatar Commando to keep himself fighting fit for the next engagement. Drop Uplinks are ideal for this constantly mobile Commando suit, allowing for much needed troop support on certain objectives.
The Minmatar has inherent weaknesses in it's EHP, whilst it isn't terribly bad, it doesn't shine either. Ferroscale Armour Plates can help alleviate this problem whilst keeping the suits mobility.(Granted, the low slots can be used for better things) This Suit's strength, like all Minmatar designs, lies within it's speed. Keep yourself moving, and keep yourself alive.
The Gallente Commando
Standard: 0 High 2 Low Avdanced: 1 High 2 Low Proto: 1 High 3 Low
The Gallente Commando was built to brawl. It's bonuses to the Shotgun and the Assault Rifle give it unmatched close range capabilities. It's armour, while not the highest, is capable of withstanding a lot of punishment. The Gallente Commando is sent to the objectives when there are enemy Mercs in need of an ass kicking. The Shotgun has unparalleled one-shot capabilities. The Assault rifle is used for handling reds and medium ranges.
Gallente Commandos benefit greatly from Armour plating. Three armour plates give the Gallente Commando the tank he needs to wipe enemies from the face of the planet. The high slot (On Adv and Proto) can be filled with a damage mod for even more firepower.
A lone Gallente can be either easy prey, or the enemy's worse nightmare. Lacking in Armor repair, the Gallente can become weak after sustained firefights. Luckily, this can be remedied with the use of a quick replacement of a plate with an armour repairer. A good backup Logi, a Triage Nanohive or a cloak can fix the problem as well.
The Caldari Commando
Standard: 2 High 0 Low Advanced: 2 High 1 Low Proto: 3 High 1 Low
The Caldari Commando does what the Caldari do best. Neutralising targets from as far away as possible. The Caldari Commando suit utilises the Rail Rifle and the Sniper rifle to deal massive damage form afar. The Caldari Commando sports great versatility, being able to engage in frontline combat with its Rail Rifle and long range combat with its sniper rifle. It's many high slots allow it to fit many shield based modules, as well as damage mods if you are so well inclined.
As previously stated, the Caldari has unmatched shield capability. It's many high slots can keep it going for quite some time. The single low slot can be filled with either an Armour repairer or a CPU upgrade for added potential.
The Caldari excels at range, but may be at a disadvantage at the close ranges. Shield hardeners may help and a damage mod (how original) will help it drop enemies faster. A cloak is also idea for more close range engagements as well as helping the Caldari Commando to move freely.
The Amarr Commando
Standard: 1 High 1 Low Advanced: 1 High 2 Low Proto: 1 High 3 Low
The Amarr Commando is built like a brick. Slow moving, but willing to take all kinds of torture thrown at it. The issue is, the weapons it gets bonuses too aren't exactly helping it. BUT, what the Amarr Commando lacks in specialism, it makes up in being versatile in its low slots. It's roles include:
- Ultra Brick tanking (Plates)
- Speed Turtling (Speed Boosts and Stamina Upgrades)
- Hacker (Hack Upgrades)
- Scanner (Range Amps and Precision Amps) (Granted, this just helps you)
- Sneaky Ninja (Profile Dampener and Cloak)
All in all, the Amarr Commando makes for the most versatile Commando suit. It's Scrambler Rifle used for taking out enemies up close and the Laser Rifle for the Long range.
Questions? Comments? Queries? Song of Praise?
Leave 'em below. I look forward to all feedback. |
Supacharjed
Storm Wind Strikeforce Caldari State
2
|
Posted - 2014.03.31 14:30:00 -
[2] - Quote
ResistanceGTA wrote:I think you're selling the Gallente short here/over selling the Amarr. Having the exact same layout, the Gallente can be a 'better' hacker (as it will have armor rep and greater speed), speed turtle (as it is naturally faster) and can be the exact same when it comes to scanner and dampening capabilities. The only one the Gallente doesn't best the Amarr on is pure tank, but, it can give it a run for its money (built in minimal rep can make a huge difference).
You are indeed correct.
The Gallente Suit far exceeds the Amarr Suit.
I need to perhaps fix it up a bit. |