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Eko Sol
Strange Playings
139
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Posted - 2014.03.31 06:39:00 -
[1] - Quote
Alright, I'm just gonna straight say this. I have 3 in Min Scout so I only get the 45% off from PG/CPU on Cloak Devices.
I regularly run a basic Min-Scout with 2 MLT Shields, 1 Enhanced Damp, 1 Enhanced Shield Reg, Magsec SMG only, Basic Locus Grenades, Basic Drop uplink, and basic Cloak
This is about 12k ISK. I **** fools. I run around cloaked and regularly, in dom and completely solo, go 1.5 or better K/D and jack up an entire game. I can fire and destroy a Uplink and move back to cloak way to quickly. I can do it even faster when I toss my grenade since I don't switch my weapon.
I don't think they were a hundred percent necessary. I know my friend SouthPac is gonna put a bounty on my head but I have to say that it's kinda of crazy what I'm able to do with them so easily. I think 100% there should be a full 1s to 1.5s delay before you can fire a weapon while cloaked. Either that or there should be a 25% reduction to damage for 1s or 2s while cloaked. Or 25% reduction to EHP while cloaked. I don't care but there needs to be something. I'm just throwing some stuff out.
I'm also sick of this weird cloaked logi nonsense. Where you kill someone and you have an inch of life and someone decloaks who you suspected was there but since there was nothing happening thought it was in your head. That person decloaks, finishes you off, needles his/her team mate AND then reps them! Yes, 3 pieces of equipment. Did you know the Proto Republican Min Scout has 3 equipment slots? Bet you didn't. I'm using it now simply because it's that awesome! So awesome in fact, it's a FKN LOGI SCOUT THING. My amar logi has three equipment slots. It's practically the same.
I am not saying cloaks are OP. I'm saying that they are unbalanced for sure. That and the Mag-SMG is absolutely a Light Weapon equivalent if you shoot down the site...period. Range is absurd. I know because I used it to go 19/3 in a basic Min Heavy suit with two enhanced side arm dmg mods and enhanced armor rep in the low slot.
I don't know. I'm not really ranting but just wanted to throw this out there. I want you go back to the top and see what I run 90% of the time. My numbers are substantially better when I run proto with LP. I brick tank cloak with my ARR and go whole games without dying once and that is with just a basic cloak. I haven't skilled into ADV yet. If you have to know it's because I'm waiting until I am proto in scout and can get to 5 in Elect/Eng (currently at 4) so I can be sure I have enough PG/CPU to be able to run what I want to run. |
Faunher
Ivory Vanguard
153
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Posted - 2014.03.31 06:58:00 -
[2] - Quote
One thing that would be nice for cloaks would be the duration going down if you are taking damage while cloaked. Nothing extreme, maybe 1 second for every 7 or so damage you receive.
Also, the shimmer should be based on your scan profile and the scanning precision of whoever is looking at you. Along the same lines we should be nearly invisible to vehicles.
It's the little things that need to be worked on. |
Garth Mandra
The Southern Legion League of Infamy
367
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Posted - 2014.03.31 07:07:00 -
[3] - Quote
I agree with a delay before firing or a slow decloak animation.
I'd also like to see the profile reduction removed or at least reduced. It'd be better if the profile reduction got better with the more expensive cloaks.
Turn on your cloak and now only a focussed scanner, a gal logi with a proto scanner or a cal scout can scan you. Let alone if you run damps. |
Garrett Blacknova
Codex Troopers
4716
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Posted - 2014.03.31 07:12:00 -
[4] - Quote
1. Drop the Shield Regulator and replace it with another Dampener or a Range Amplifier. 2. Drop the cloak and replace it with a nanohive, repair tool or injector (whichever seems more likely to benefit you).
You should now notice one of two things. Either you're a half-decent Scout and the cloak only helped you to be slightly better at it, or you're a bad Scout and when people start to pay attention to cloaked enemies, you'll be dying really fast and complaining about a "ninja nerf" to your cloaking which is actually the result of other players learning to actually shoot those blue glowy things that look like Scouts. |
Eko Sol
Strange Playings
139
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Posted - 2014.03.31 07:19:00 -
[5] - Quote
Garrett Blacknova wrote:1. Drop the Shield Regulator and replace it with another Dampener or a Range Amplifier. 2. Drop the cloak and replace it with a nanohive, repair tool or injector (whichever seems more likely to benefit you).
You should now notice one of two things. Either you're a half-decent Scout and the cloak only helped you to be slightly better at it, or you're a bad Scout and when people start to pay attention to cloaked enemies, you'll be dying really fast and complaining about a "ninja nerf" to your cloaking which is actually the result of other players learning to actually shoot those blue glowy things that look like Scouts.
This doesn't make any sense. I kill tons of cloaked scouts. I don't understand what your point is. You think that i'll learn that cloaking is a crutch for bad players? Anyway, the point of the post is to show that good players don't need the cloak to be good and bad players don't really use it well anyway but it helps them not be so bad. It was also to highlight the Super Scout Logi suit as well. |
Night Ward
122
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Posted - 2014.03.31 07:44:00 -
[6] - Quote
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Garrett Blacknova
Codex Troopers
4717
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Posted - 2014.03.31 08:00:00 -
[7] - Quote
Eko Sol wrote:Garrett Blacknova wrote:1. Drop the Shield Regulator and replace it with another Dampener or a Range Amplifier. 2. Drop the cloak and replace it with a nanohive, repair tool or injector (whichever seems more likely to benefit you).
You should now notice one of two things. Either you're a half-decent Scout and the cloak only helped you to be slightly better at it, or you're a bad Scout and when people start to pay attention to cloaked enemies, you'll be dying really fast and complaining about a "ninja nerf" to your cloaking which is actually the result of other players learning to actually shoot those blue glowy things that look like Scouts. This doesn't make any sense. I kill tons of cloaked scouts. I don't understand what your point is. You think that i'll learn that cloaking is a crutch for bad players? Anyway, the point of the post is to show that good players don't need the cloak to be good and bad players don't really use it well anyway but it helps them not be so bad. It was also to highlight the Super Scout Logi suit as well. I don't think you'll learn that the cloak is a crutch for bad players. It can behave like a crutch for some bad players, but only when they're fighting against other bad players. In general, players who die to cloaked enemies would die anyway against a competent player without a cloak.
What I'm hoping you'll learn is that the cloak ISN'T as unbalanced as you seem to think it is. |
Winsaucerer
The Southern Legion League of Infamy
251
|
Posted - 2014.03.31 08:11:00 -
[8] - Quote
Possible solution: a scanner variant that does nothing else except purge stealth from anyone within a short range.
That way one person can carry an item that counters stealth, but it won't be useful for anything else so is unlikely to be used by many people. Make sure your squad has one! |
Eko Sol
Strange Playings
139
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Posted - 2014.03.31 08:13:00 -
[9] - Quote
I will accept that MAYBE it isn't the cloak itself that is unbalanced but it could be the scout as a whole but that's it. I need a genuinely good explanation for the justification for more than 1 equipment slot. And for all of the people that answer know that it is insufficient. How can a suit that is meant to be light and nimble have more available slots total to manipulate than a heavy?
Something has to give somewhere. Having 3 equipment slots just doesn't make sense. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1419
|
Posted - 2014.03.31 08:32:00 -
[10] - Quote
Eko Sol wrote:I will accept that MAYBE it isn't the cloak itself that is unbalanced but it could be the scout as a whole but that's it. I need a genuinely good explanation for the justification for more than 1 equipment slot. And for all of the people that answer know that it is insufficient. How can a suit that is meant to be light and nimble have more available slots total to manipulate than a heavy?
Something has to give somewhere. Having 3 equipment slots just doesn't make sense. The LP mk.0 scout having three equipment slots is a bug and will be corrected in a future hotfix. The reason scouts got two equipment slots was for the fact that with one scouts would have been forced to select between a cloak and other equipment, which would have been too limiting.
As for your question regarding scout slot layout vs. a heavy one, keep in mind thay a heavy suit is slower and meant more for point defence. They can use the lesser slots they have to improve their survivability, and they don't have to worry about the cost of one or more equipment slots. A scout has to take account the cost of the equipment, weapons, grenades and modules with roughly the same CPU and PG fitting. This means that a heavy suit of the same level can fit better weapons and modules to maximize its efficiency, while a scout has to use less powerful weapons and modules to do the same. Even with max skills, a cloak still takes a significant chunk of your fitting.
Personally, cloaks are just fine aside the issue of being able to fire near-instantly after you switch to your weapon.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Mar. 22nd
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Garrett Blacknova
Codex Troopers
4717
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Posted - 2014.03.31 08:48:00 -
[11] - Quote
Eko Sol wrote:How can a suit that is meant to be light and nimble have more available slots total to manipulate than a heavy? Show me a Scout fitting that has as much eHP as an unfitted EDIT: non-Militia) Heavy and you'll have a point.
Heavies do seem to be less flexible than other suits, but they have other advantages. |
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