|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Cinnamon267 Cinnamon267](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cinnamon267
122
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.31 05:41:00 -
[1] - Quote
Most matches, for skirmish at least, begin with someone running to the first rail turret they see and destroying every weapons installation they see. 3 shots and they are gone. Rail turrets fire fast and hit hard. Tanks do the same. I regularly see tanks roam around destroying them for those easy points.
What purpose are they supposed to serve? Because, right now, they are just useless cannon fodder. Why should I ever capture one? I could get an easy 100 points instead. Or, if I'm on the rail,turret, I could get 300-400 points right off the bat. And deny the ability for the enemy to use them or destroy them for themselves.
Same with supply depots. I routinely see every supply depot destroyed. Some maps are an exception. But, I always find myself checking the map to bring out a forge gun if necessary to fight off dem tanks.... But there are never any supply depots.'so I'm kinda stuck. Do they need more health? Better placement? Or, no health? Permanence on the map? Or give them huge resistances to all weapons making it an enormous effort to destroy. You would have to go out of your way for an extended period of time to destroy it.
Am I alone here? |
![Cinnamon267 Cinnamon267](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cinnamon267
123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.31 06:55:00 -
[2] - Quote
Eko Sol wrote:I don't know how many of you played Star Craft One back in the day but remember those maps that said "NR 20 minutes". If you know what NR means then I believe that is what we should have except enforced in the code. Just a NR 90 seconds for all installations in the red line. Maybe at 60 seconds they are deployed from the sky and land or something.
This is a good idea, actually. Because, it's like clockwork for the matches I'm in. Spawn, go to turret, destroy everything you can see and then move on. Then that is destroyed by a tank or dropship. |
![Cinnamon267 Cinnamon267](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cinnamon267
123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.31 07:02:00 -
[3] - Quote
ANON Cerberus wrote:Installations and especially supply depots really need a rethink in terms of their placement on the maps.
The 'turrets' generally are in bad / horrible / useless locations and any that are actually usefull easily get taken out. I believe turret installations need some form of passive HP regeneration ability as well as more hit points.
As for supply depots, they need to be in better locations and certainly need to be a lot tougher than they are now. One thing is that they tend to be in bad locations. Also if you are in a dropship or tank and need to restock and rearm, half of the time supply depots are in totally inaccessible locations, especially for tanks.
This all needs to be properly addressed in a future patch for sure.
Most of the maps supply depots are in the open. Although, there is one, or two, maps where they are hidden in a hangar. But, as you stated, it needs to be accessible on the map for dropships. And, it can't be the red line, I feel. Makes it too easy for people to just, well, camp there and return safely there. No risk inherent to it.
If they aren't going to move them they should at least have the Supply Depots health significantly increased. Or create another way to change your fitting mid battle. Right now, it doesn't make any sense how it works. |
|
|
|