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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
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Posted - 2014.03.31 06:59:00 -
[1] - Quote
xSir Campsalotx wrote: i personally wouldnt want to just increase ttk after its been lowered to a much nicer level, increasing dps and increasing speed essentially turns assualts into scouts with more hp and dps.
Ttk was just raised. Not lowered.
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:01:00 -
[2] - Quote
Akdhar Saif wrote:I'd prefer an equip-able riot shield that breaks after a number of hits. It will be big enough so that when you crouch troops can crouch and take cover behind you. Kind of like mobile cover that can be used to leap frog across large expanses.
DEAR GOD NO. This isn't modern warfare
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:18:00 -
[3] - Quote
Fizzer94 wrote:Remove Equipment slot.
Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both.
I don't use sidearms or grenades.
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:55:00 -
[4] - Quote
xSir Campsalotx wrote:Dual lights think Gears of War grenadiers... Gnasher and Lancer or Halo with Launcher and Combat Rifle...Mass Effect! With the ability to use shield disrupter, incendiary, cryo ammo. Essentially an assault will have an equipment wheel like normal but be able to chose ammo type in battle on weapon equipped (shield, armor, or cryo which slows) then for example after he chooses incendiary he reloads his weapon and now his weapons does 10% more armor damage but 10% less to shield... An assualt will be able to adapt to enemies he's facing and apply dps more effectively.
We do need ammo types. It'd be nice to have two or three ammo types opposed to a logis equipment slots. That way I only need my main gun. Sidearms are stupid and grenades are a last resort if I can't reach someone. Would rather have tungsten, void and antimatter ammo.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 08:02:00 -
[5] - Quote
lol at thinking a second grenade will fix assaults.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
630
|
Posted - 2014.04.01 02:10:00 -
[6] - Quote
Make them the heavy assault cruisers of dust
amarr assault get 3% armor hp and 3% armor resistances per medium level the same overheat bonus and an additional laser bonus. Now the assault gets two bonuses for the medium skill that they need to get assaults, and bonuses from the assault skill itself.
Fix the caldari suit recharge rates and give them a 7.5 % regulator buff and 3% shield resistances per level. Lower energizers a bit or increase the penalty. then assault gives them a bonus to all hybrids like eve does. Optimal range-dispersion-reload. Pick two or add your own that are caldari themed. (they should have more missile weapons which would make it easy with a velocity/flight time bonus. But we have to wait for ccp for that. The idea is to get it to where at max suit level 5medium, 5 assault and max shield skills and all low slots dedicated to regulators you get close to passive recharge like the caldari logistics used to. I think cal got around to half of a second. A proper dedicated shield tank until you get fluxed.
Gallente depends on what happens with ferroscale, reactive, and repair modules. They need to be buffed because it wouldnt be fair to give the gallente giant bonuses to them to get them where they should be working for gallente. Anyway medium gives ferroscale/reactive bonus and armor repairer bonus. assault skill gives 2 gallente themed hybrid bonuses (to all hybrids, just like caldari, they share hybrids) like small damage bonus, rof, or whatever. and fix the other hybrid weapons that are already broken. ar is supposed to be highest damage. Not combat rifle. especially when combat rifle has longer range than an ar.
Minmatar get a sprint, strafe, movement speed bonus and if they're slots stay the same I guess some kind of small shield bonus like caldari. Or damage mod bonus and forgo tanking altogether. They can keep they're current ammo bonus and get another min themed bonus. Rof, falloff. I'm not sure what direction to take minmatar. Leave that up to ccp or the minmatar community. Combat rifle would be rebalanced so it's not outdoing the ar in it's own area.
All assaults switch slot layouts with logis get the CPU and pg to fit them and lose they're equipment slot. you don't need equipment on a killing suit. Your now relying on logi support to heal/resupply/spawn in/get revived. I'd argue axe the sidearm altogether on assaults
Mediums act as the current assaults. 1 equipment. 1 sidearm, 1 light weapon, 1 grenade slot and make them cheaper than logis or assaults.
do this for all specialized suits, 4 bonuses and requires two suit skills to maximize effectiveness.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
633
|
Posted - 2014.04.01 02:44:00 -
[7] - Quote
Funkmaster Whale wrote:Auris Lionesse wrote:Make them the heavy assault cruisers of dust
amarr assault get 3% armor hp and 3% armor resistances per medium level the same overheat bonus and an additional laser bonus. Now the assault gets two bonuses for the medium skill that they need to get assaults, and bonuses from the assault skill itself.
Fix the caldari suit recharge rates and give them a 7.5 % regulator buff and 3% shield resistances per level. Lower energizers a bit or increase the penalty. then assault gives them a bonus to all hybrids like eve does. Optimal range-dispersion-reload. Pick two or add your own that are caldari themed. (they should have more missile weapons which would make it easy with a velocity/flight time bonus. But we have to wait for ccp for that. The idea is to get it to where at max suit level 5medium, 5 assault and max shield skills and all low slots dedicated to regulators you get close to passive recharge like the caldari logistics used to. I think cal got around to half of a second. A proper dedicated shield tank until you get fluxed.
Gallente depends on what happens with ferroscale, reactive, and repair modules. They need to be buffed because it wouldnt be fair to give the gallente giant bonuses to them to get them where they should be working for gallente. Anyway medium gives ferroscale/reactive bonus and armor repairer bonus. assault skill gives 2 gallente themed hybrid bonuses (to all hybrids, just like caldari, they share hybrids) like small damage bonus, rof, or whatever. and fix the other hybrid weapons that are already broken. ar is supposed to be highest damage. Not combat rifle. especially when combat rifle has longer range than an ar.
Minmatar get a sprint, strafe, movement speed bonus and if they're slots stay the same I guess some kind of small shield bonus like caldari. Or damage mod bonus and forgo tanking altogether. They can keep they're current ammo bonus and get another min themed bonus. Rof, falloff. I'm not sure what direction to take minmatar. Leave that up to ccp or the minmatar community. Combat rifle would be rebalanced so it's not outdoing the ar in it's own area.
All assaults switch slot layouts with logis get the CPU and pg to fit them and lose they're equipment slot. you don't need equipment on a killing suit. Your now relying on logi support to heal/resupply/spawn in/get revived. I'd argue axe the sidearm altogether on assaults
Mediums act as the current assaults. 1 equipment. 1 sidearm, 1 light weapon, 1 grenade slot and make them cheaper than logis or assaults.
do this for all specialized suits, 4 bonuses and requires two suit skills to maximize effectiveness.
I like the idea behind giving the Medium suit skill a bonus. This would have to somehow be applied to the rest of the frames as well if it were to happen. It would at least give people a reason to max out the basic frame skills.
That's the idea. Now you have to specialize to bring out the best in your suit. The bonuses I mentioned are only for assaults. The basic medium skill doesn't actually give a bonus but any suit that uses it as a pre requisite gets unique bonuses from it just like eve. This way we do t get into stupid situations like drupsuit upgrades where there is literally no reason to level it past 4. You don't unlock anything for it. logis would get logi themed bonuses from having a higher medium skill and it let's you strt out with a better basic logi or assault because you already have to get to 3 medium to unlock it. scouts get bonuses from the light skill. Sentinels and commados get bonuses from the heavy skill.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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