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Lightning xVx
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491
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Posted - 2014.03.31 03:57:00 -
[1] - Quote
I have to ask you a few questions in regards these subjects, if you don't mind me asking.
1.) What did you do to nerf Speed?
2.) How has hit detection improved from slower-speeds?
3.) If the game CANNOT process people running that fast, why not nerf speed on all suits by 10-15%?
4.) If hit detection has "improved" why not go back to what it was before on Speed Tankers?
5.) Why not have this game mechanic (Stun-Locking) based off of weapon performance? i.e.
* If it's a basic weapon it doesn't do anything to stun lock you. *If it's advance it goes up by low%. *If it's proto have it to where it's at now.
It just makes sense. And I am the ONLY person I know that is a COMPLETE speed tanker running at either 10.33 or 10. 75 on my Amarr no other Scout runs this solely as their fit other then me and I'm sick of ONE bullet that completely halts my movements thus rendering me to run at a snail pace speed. CCP I'm getting a cap card soon and when I get it I will show you what this is doing, because apparently you still haven't seen the effects of this.
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Lightning xVx
R 0 N 1 N
491
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Posted - 2014.03.31 13:07:00 -
[2] - Quote
Auris Lionesse wrote:You go slower when you get shot? Seriously? That's some darksouls zweihander tier stupidity right there.
I call this game the Dark Souls/Demon Souls of First Person Shooters, but that mechanic negates speed tanking. I could understand if it's a high alpha damage from up close or a full on PROTO weapon but I get stun locked from EVERY weapon at almost ANY distance. CCP, I'm not trying to be disrespectful at all (just being honest) you have not fixed hit detection. Because if you had, then it should work when you speed tank right? But even if you won't reply I will send evidence of it, since (I have a feeling) you don't believe me. |
Lightning xVx
R 0 N 1 N
491
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Posted - 2014.03.31 13:24:00 -
[3] - Quote
Bump |
Lightning xVx
R 0 N 1 N
492
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Posted - 2014.03.31 13:42:00 -
[4] - Quote
Spectral Clone wrote:Lightning xVx wrote:I have to ask you a few questions in regards these subjects, if you don't mind me asking.
1.) What did you do to nerf Speed?
2.) How has hit detection improved from slower-speeds?
3.) If the game CANNOT process people running that fast, why not nerf speed on all suits by 10-15%?
4.) If hit detection has "improved" why not go back to what it was before on Speed Tankers?
5.) Why not have this game mechanic (Stun-Locking) based off of weapon performance? i.e.
* If it's a basic weapon it doesn't do anything to stun lock you. *If it's advance it goes up by low%. *If it's proto have it to where it's at now.
It just makes sense. And I am the ONLY person I know that is a COMPLETE speed tanker running at either 10.33 or 10. 75 on my Amarr no other Scout runs this solely as their fit other then me and I'm sick of ONE bullet that completely halts my movements thus rendering me to run at a snail pace speed. CCP I'm getting a cap card soon and when I get it I will show you what this is doing, because apparently you still haven't seen the effects of this.
I think the stun lock mechanic is the hit detection fix. It started when CCP released 1.5 or 1.6 (hit detection patch).
But that's the thing...they didnt fix the hit detection part because my bullets sometimes wont even register even to the guy SITTING in place. It was a way to band-aid the the players who couldnt get shots at Scouts running that fast and because hit detection was not FULLY fixed. But if they want evidence, I'll give it to them once I have my cap card. |
Lightning xVx
R 0 N 1 N
493
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Posted - 2014.03.31 14:17:00 -
[5] - Quote
Ansiiis The Trustworthy wrote:So you want to give advantage to PRO weapon users? How about no.
Did you read anything I just put down? Still have it in there but not as prevalent or just tone it down. |
Lightning xVx
R 0 N 1 N
503
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Posted - 2014.04.01 01:49:00 -
[6] - Quote
I just came out of a game with Magnus, Noc and Gav...and man we were getting stun-locked liked no one's business I literally walked run past someone who was like 40-50 feet from me and cover seems a MILLION miles away. Because I get, STUN LOCKED. We need to gather evidence about this because it's just not even fair, CCP when we have this evidence PLEASE address it. |
Lightning xVx
R 0 N 1 N
503
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Posted - 2014.04.01 02:17:00 -
[7] - Quote
BL4CKST4R wrote:GLOBAL RAGE wrote:Location Tampa my ISP ping <1ms ping to LA 79ms ping to Iceland 79ms ping to London 114ms ping to Tokyo 200-210 ping to Adelaide 300+
I normally default o North America, but this past week have been lagging in ASIA and Europe just to get smg kills.
I run my Dragonfly with two red bottle BPOs and dual toxins.
While in Europe I do get speed trapped, but I do not in ASIA. In ASIA I can solo heavies and comandos.
OP why should low latency players suffer high latncy players? o7 neighbor
I never had this problem until it was first implemented a couple a builds ago and it still becomes prevalent the further we go into upcoming iterations. And what your asking I have no idea how to answer, all I can tell you is it's probably based off your connection speed to servers but this problem happens to me regardless of which Region I fight. |
Lightning xVx
R 0 N 1 N
509
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Posted - 2014.04.01 14:03:00 -
[8] - Quote
rpastry wrote:on the other side of your 'one shot stunlock' there's the times when scouts are running through bullet streams and taking no damage at all. bet you don't mind that problem so much.
Then it goes back to the ultimate problem, hit detection WAS NEVER FIXED. The stun lock was meant to band-aid it. And I have killed scouts before that speed tank they aren't an issue. |
Lightning xVx
R 0 N 1 N
511
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Posted - 2014.04.02 01:21:00 -
[9] - Quote
1st Lieutenant Tiberius wrote:wow I'd love to see dust from your eyes Lightning, please get that cap card soon o7
+1 to OP topic
I will sir VERY SOON granted I don't know how to edit videos so it's just going to be raw footage. Apologies in advance but CCP NEEDS too see this. |
Lightning xVx
R 0 N 1 N
514
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Posted - 2014.04.02 20:27:00 -
[10] - Quote
BUMP |
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Lightning xVx
R 0 N 1 N
516
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Posted - 2014.04.04 17:43:00 -
[11] - Quote
BUMP |
Lightning xVx
R 0 N 1 N
538
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Posted - 2014.04.07 01:28:00 -
[12] - Quote
Adipem Nothi wrote:Haerr wrote:Edit2: 1.7 Patch Notes contains this little snippet of information: - Added physical impulses to all weapon impacts.
I guess that means that the snaring effect has more official documentation that scanning does. And there it is, folks. Working as intended.
Oh I knew of it's existence, but again it proves that they NEVER FIXED HIT DETECTION. Sorry CCP, but that didn't slip by me. |
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