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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1158
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Posted - 2014.04.05 23:46:00 -
[1] - Quote
i personally think stun locking needs to be removed on everything except laser rifle. Laser rifle only to make it have an advantage over other weapons. The HMG/AR/CR/ACR/RR/SMG/ARR/any full auto noob weapon are ridiculously good against speed tanked infantry, making it non-viable to run kin cats. The elongated hit box while running, sloth effect, and lag making shots hit while you are behind cover all make the game very unfair and imbalanced. I really hope this issue is addressed
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1165
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Posted - 2014.04.06 17:06:00 -
[2] - Quote
Scout Registry wrote:Still nothing, huh ... Has anyone poked IWS about this? Eric put up something similar, here. He thinks its a bug. I think its intentional. If it's intentional, I think it should be reconsidered ... Shooting in someone's general direction does not halve his shields or armor. Why should it halve his sprint, movement and rotation speed? it doesn't halve it, i think it just brings it down to a certain level. If you don't speed tank, and plate stack, it does nothing. If you fill your lows with kin cats, it brings you down to the speed of the plate stacker.
Something seems just a little bit unfair about thisGǪ..
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1183
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Posted - 2014.04.07 02:06:00 -
[3] - Quote
another thing--Im fairly certain being speed tanked affects YOUR hit detection-i.e. when i run a plate stacked g-scout i have no problems hitting with the shotgun, but with my speed tanked minja i have serious blue flashes, especially when i shoot directly after running. Lightning, i know you've seen this. I was in a game with you where i ran at a guy shot him 3x and he didn't take damage and killed me with an ACR while near a supply depot. Is it my aim? I don't think so. Iv been running shotguns long enough to know when my aiming is poor versus poor hit detection. Also, sometimes ill shoot a guy and hell take partial shotgun damage, and then 1 second later die without me shooting him again after the game calculates the full shotgun blast.
Really, i think speed tanking is just made to be a negative thing to do, not a positive, skilled method of staying alive.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1196
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Posted - 2014.04.07 04:14:00 -
[4] - Quote
Appia Vibbia wrote:alias lycan wrote:the stun lock needs to go. all it does is reduce speed advantage and makes it harder to move from cover to cover. If two weapons had equal DPS, one with high RoF-low damage, and one with lower RoF-higher damage., then in DUST 514 the higher RoF weapon becomes more effective because it slows down the target more than the breach style play. The high RoF plus "physical force" mechanic is what makes CR, HMG, and SMG so effective. More so than they should be. So it does do something, it helps widen the gap in balance between weapons based of RoF. pretty much
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1197
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Posted - 2014.04.07 04:26:00 -
[5] - Quote
Magnus Amadeuss wrote: that you could potentially squeeze 500 DPS out of the SMG that made them so effective.
This is blatantly false
Kills- Archduke Ferdinand
Balance!
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