Lightning xVx wrote:I have to ask you a few questions in regards these subjects, if you don't mind me asking.
1.) What did you do to nerf Speed?
2.) How has hit detection improved from slower-speeds?
3.) If the game CANNOT process people running that fast, why not nerf speed on all suits by 10-15%?
4.) If hit detection has "improved" why not go back to what it was before on Speed Tankers?
5.) Why not have this game mechanic (Stun-Locking) based off of weapon performance? i.e.
* If it's a basic weapon it doesn't do anything to stun lock you.
*If it's advance it goes up by low%.
*If it's proto have it to where it's at now.
It just makes sense. And I am the ONLY person I know that is a COMPLETE speed tanker running at either 10.33 or 10. 75 on my Amarr no other Scout runs this solely as their fit other then me and I'm sick of ONE bullet that completely halts my movements thus rendering me to run at a snail pace speed. CCP I'm getting a cap card soon and when I get it I will show you what this is doing, because apparently you still haven't seen the effects of this.
It's the way CCP has built Hit detection in DUST 514. It is extremely noticeable when running a mouse and keyboard without emulator.
You know when you put your crosshair's over a target and they turn red? That is the only time CCP's servers and your Playstation thinks that bullets will register... There is no dynamic hit detection in DUST 514. It wasn't like this in Chromosome..
This is the change they made on Uprising launch when CCP Wolfman overhauled the Aim system in DUST 514 upon Uprising launch.
So there is one sweet spot for every gun where the crosshairs will turn red and allow bullets to start registering... And those "red" crosshairs will lag when the game is under heavy load... Allowing those moments where someone has no health and 3 people shoot over 200 bullets at them and none register...
When CCP introduced Aim Assist.. It allowed the "Redding" of crosshairs to become a near "Locking" feature for hit detection... Allowing all bullets after the Aim assist "Locks" to register...
When CCP did the so called Hit Detection fixes... All they did was widen the area that DS3 users get red crosshairs... Allowing more bullets to register with near perfect accuracy not achieveable with some of the strongest Aim assists in FPS titles out there....
In almost EVERY FPS game i have played... Your crosshairs are your aim... You learn where your bullets go in them and fire...
In DUST those crosshairs are useless... they merely tell you when you have "Red'ed" AKA "LOCK" the target and are now good to fire.
It's the most stupid, lazy, Sorry excuse for hit detection system I have ever seen.
And it is why HIT detection has been eternally fuked Since Wolfman did this in Uprising launch... It's right now a laughing stock in the FPS world...