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RINON114
B.S.A.A. General Tso's Alliance
560
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Posted - 2014.03.30 23:04:00 -
[1] - Quote
At the cost of shields your sprint could either be quicker or last longer. You could keep going until shields ran out. Higher costs for heavier suits. |
RINON114
B.S.A.A. General Tso's Alliance
560
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Posted - 2014.03.31 07:32:00 -
[2] - Quote
No takers? |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
25
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Posted - 2014.03.31 07:40:00 -
[3] - Quote
nope you are just opening a gate of hell here. whats next ? At the cost of armor your weapon damage could either be quicker or higher. You could keep going until armor ran out. Higher costs for heavier suits. At the cost of sprint speed your armor either be auto repair faster or last adding more HP. You could keep going until you stand still for 2 seconds. Higher costs for scouts suits. and the list goes on. If you want speed use kinetic catalyzers. |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
182
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Posted - 2014.03.31 08:45:00 -
[4] - Quote
Kinda cool different but it has to be like a stamina pool once its out you can't sprint anymore.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
182
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Posted - 2014.03.31 08:47:00 -
[5] - Quote
Quicker in my opinion
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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RINON114
B.S.A.A. General Tso's Alliance
561
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Posted - 2014.03.31 10:01:00 -
[6] - Quote
xSir Campsalotx wrote:Kinda cool different but it has to be like a stamina pool once its out you can't sprint anymore. Well I was thinking that it could be like that or it could act as extra stamina. It would be nice for those moments where you want to get around that corner as someone opens fire.
I think it might add some interesting risk vs reward stuff. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
257
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Posted - 2014.03.31 11:06:00 -
[7] - Quote
Hw about if it worked like at kinectic catalyzer but reduced your armor/shields working similar to shield energizers. Say base gives you 8% sprint bonus but reduces ehp by 5%, enhanced gives you 11% sprint bonus but reduces ehp by 10%, and complex gives you 13% sprint bonus but reduces ehp by 20%. I tried to give percentages a little higher than normal kinectic catalyzers so they are worth using but I'm not sure if complex could be 13% or 14% without screwing with hit detection. |
RINON114
B.S.A.A. General Tso's Alliance
562
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Posted - 2014.03.31 22:20:00 -
[8] - Quote
STEALTH HUNTER ZERO wrote:Hw about if it worked like at kinectic catalyzer but reduced your armor/shields working similar to shield energizers. Say base gives you 8% sprint bonus but reduces ehp by 5%, enhanced gives you 11% sprint bonus but reduces ehp by 10%, and complex gives you 13% sprint bonus but reduces ehp by 20%. I tried to give percentages a little higher than normal kinectic catalyzers so they are worth using but I'm not sure if complex could be 13% or 14% without screwing with hit detection. That's kind of why I didn't want to go with a speed increase, whilst it would be kind of cool to sprint like the guy from Crysis, it would eff with the hit detection too much.
I like the idea that we can have more active modules or equipment; like the cloak or active scanner. I think perhaps the cardiac regulator could have another variant: The cardiac energizer. This module uses the energy of the shields to overpower the base stamina pool of the suit, allowing the user to sprint for longer at the cost of shield energy. This type of module would work wonders for the speed tanking issues we are having and would allow heavies to move a little more freely. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4910
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Posted - 2014.03.31 22:22:00 -
[9] - Quote
Meh, I'm happy enough with complex kincats.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
265
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Posted - 2014.03.31 22:34:00 -
[10] - Quote
RINON114 wrote:STEALTH HUNTER ZERO wrote:Hw about if it worked like at kinectic catalyzer but reduced your armor/shields working similar to shield energizers. Say base gives you 8% sprint bonus but reduces ehp by 5%, enhanced gives you 11% sprint bonus but reduces ehp by 10%, and complex gives you 13% sprint bonus but reduces ehp by 20%. I tried to give percentages a little higher than normal kinectic catalyzers so they are worth using but I'm not sure if complex could be 13% or 14% without screwing with hit detection. That's kind of why I didn't want to go with a speed increase, whilst it would be kind of cool to sprint like the guy from Crysis, it would eff with the hit detection too much. I like the idea that we can have more active modules or equipment; like the cloak or active scanner. I think perhaps the cardiac regulator could have another variant: The cardiac energizer. This module uses the energy of the shields to overpower the base stamina pool of the suit, allowing the user to sprint for longer at the cost of shield energy. This type of module would work wonders for the speed tanking issues we are having and would allow heavies to move a little more freely. The active module ideas are great however you don't need to sacrifice any health. Just make them a little more effective as the passive with slightly more fitting costs, since afterall they are only in use part time. This wouldn't be game breaking but would give you marginally better gains for short bursts of time. They'd work similar to how the old vehicle modules worked, passive modules give you a constant benefit while being easier to fit while active modules give you a larger gain for short periods of time with higher fitting costs. |
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